Les première cartes de l'éditions sont révélé et j'avais raison les flaming star approche avec un bon support (futur méta?)
Cartes confirmé :
ZW - Lightning Blade
Beast/Effect
You can target 1 face-up "Utopia" monster you control; equip this card from your hand or side of the field to that target. It gains 1200 ATK. While this card is equipped to a monster, "ZW" cards you control cannot be destroyed by your opponent's card effects. If the equipped monster would be destroyed by a card effect, destroy this Equip Card instead. You can only control 1 "ZW - Lightning Blade".
ZW - Tornado Bringer
Dragon/Effect
You can target 1 face-up "Utopia" monster you control; equip this card from your hand or side of the field to that target. It gains 1300 ATK. While this card is equipped to a monster, the equipped monster cannot be targeted by your opponent's Spells, Traps, or card effects. If the equipped monster would be destroyed by battle, destroy this Equip Card instead. You can only control 1 "ZW - Tornado Bringer"
ZW - Ultimate Shield
Aqua/Effect
When this card is Normal or Special Summoned: You can target 1 of your banished Xyz Monsters; Special Summon that target in face-up Defense Position. You can target 1 "Utopia" monster you control; equip this card you control to that target. It gains 2000 DEF. You can only control 1 "ZW - Ultimate Shield".
Spear Shark
Fish/Effect
When this card is Normal Summoned: Increase the Level of all Level 3 Fish-Type monsters you currently control by 1. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.
Xyz Remora
Fish/Effect
You can Special Summon this card (from your hand) by detaching 2 Xyz Materials from a monster(s) you control. When you do: Target 2 Level 4 Fish-Type monsters in your Graveyard; Special Summon those targets in face-up Defense Position. Their effects are negated, they cannot change their battle positions or attack, and they cannot be used as Xyz Materials, except for the Xyz Summon of a WATER monster.
Ancient Shark Hyper Megalodon
Fish/Effect
When this card inflicts Battle Damage to your opponent: You can target 1 monster your opponent controls; destroy it.
Mighty Flaming Star - Hienshaku
Beast-Warrior/Effect
You can Special Summon this card (from your hand) by sending 3 "Flaming Dance" Spell/Trap Cards you control to the Graveyard. When this card is Normal or Special Summoned: Choose 1 "Flaming Dance" Trap Card from your Deck, then Set it in your Spell & Trap Card Zone. The effect of "Mighty Flaming Star - Hienshaku" can only be used once per turn. While this card is face-up on the field, Beast-Warrior-Type monsters cannot be targeted by your opponent's card effects.
Number 92: False Skeletal God Dragon, Heart-eartH Dragon
Dragon/Xyz/Effect
3 Level 9 monsters
This card cannot be destroyed by battle, and any Battle Damage you would have taken involving this card is inflicted to your opponent instead. During your opponent's End Phase: You can detach 1 Xyz Material from this card; banish all cards your opponent Normal or Special Summoned and Set this turn. If this card is destroyed while it has Xyz Material: Special Summon it from the Graveyard. When you do: It gains 1000 ATK for each card it currently banished.
Number 53: False Skeletal God, Heart-eartH
Fiend/Xyz/Effect
3 Level 5 monsters
Once per turn, when this card is targeted for an attack: This card gains ATK equal to the original ATK of the attacking monster until the End Phase. If this card would be destroyed, you can detach 1 Xyz Material from this card instead. When this card is destroyed by a card effect while it has no Xyz Material: You can Xyz Summon 1 "Number 92: False Skeletal God Dragon, Heart-eartH Dragon" from your Extra Deck by using this card from the Graveyard as an Xyz Material.
ZW - Lion Arms
Beast/Xyz/Effect
2 Level 5 monsters
This card cannot attack your opponent directly. Once per turn: You can detach 1 Xyz Material from this card; add 1 "ZW" card from your Deck to your hand. You can target 1 face-up "Utopia" monster you control; equip this card you control to that target. It gains 3000 ATK. During the Battle Phase, if the equipped monster declared an attack: You can send this Equip Card to the Graveyard; during the Battle Phase, the equipped monster can attack once again.
Charging Flaming Star King - Soko
Beast-Warrior/Xyz/Effect
2 Level 4 Beast-Warrior-Type monsters
When this card is Xyz Summoned: Choose 1 "Flaming Dance" Spell/Trap Card from your Deck, then Set it in your Spell & Trap Card Zone. Once per turn: You can detach 1 Xyz Material from this card; negate the effects of all face-up non-Beast-Warrior-Type monsters currently on the field, until the end of your opponent's turn. When this card is sent from field to the Graveyard: You can send 3 face-up "Flaming Dance" Spell or Trap Cards you control to the Graveyard; Special Summon 2 Level 4 Beast-Warrior-Type monsters with the same ATK from your Deck.
Extreme Flaming Dance - "Seito"
Banish 7 "Flaming Dance" Spell or Trap Cards from your Graveyard; Special Summon as many "Flaming Star" monsters from your Graveyard as possible, then choose "Flaming Dance" Spell or Trap Cards from your Deck, except "Extreme Flaming Dance - "Seito", equal to the number of monsters Special Summoned by this effect, and Set them in your Spell & Trap Card Zone.
Cartes non confirmées :
Garbage Ogre
Fiend/Effect
You can send this card from your hand to the Graveyard; add 1 "Garbage Lord" from your Deck to your hand. The effect of "Garbage Ogre" can only be activated once per turn.
Garbage Lord
You can Special Summon this card (from your hand) by paying 2000 Life Points. This card cannot be used as an Xyz Material, except for the Xyz Summon of a DARK monster.
Majestic Flaming Star - Suneirin
Beast-Warrior/Effect
Level 4
1800/600
Once per turn, when a "Flaming Dance" Spell/Trap Card is sent to the Graveyard: You can choose 1 "Flaming Dance" Trap Card from your Deck and Set it in your Spell & Trap Card Zone. Once per turn: You can send ? face-up "Flaming Dance" Spell/Trap Card(s) you control to the Graveyard; draw ? card(s).
Dark Flaming Star - Yushi
Beast-Warrior/Effect
Level 4
1600/1200
Once per turn, when this card inflicts Battle Damage to your opponent: You can choose 1 "Flaming Dance" Spell Card from your Deck and Set it in your Spell & Trap Card Zone. Once per turn: You can send 1 face-up "Flaming Dance" Spell/Trap Card you control to the Graveyard to target 1 monster on the field; destroy it.
Great Flaming Star - Hookuei
Beast-Warrior/Effect
Level 3
200/1700
When this card is destroyed by your opponent's card (either by battle or by card effect): You can choose 1 "Flaming Dance" Spell Card from your Deck and Set it in your Spell & Trap Card Zone. While a "Flaming Dance" Spell/Trap Card(s) is face-up on the field, all "Flaming Star" monsters you control gain ?00 ATK and DEF.
Agile Flaming Star - Seivn
Beast-Warrior/Effect
Level 3
200/1?00
When this card is sent from the field to the Graveyard: You can choose 1 "Flaming Dance" Spell Card from your Deck, then Set it in your Spell & Trap Card Zone. While this card is face-up on the field, face-up "Flaming Dance" Spell/Trap Cards cannot be destroyed by card effects.
Minute Flaming Star - Ryushishin
Beast-Warrior/Effect
Level 4
1800/400
Once per turn, when you activate a "Flaming Dance" Spell or Trap Card: You can choose 1 "Flaming Dance" Trap Card from your Deck and Set it in your Spell & Trap Card Zone. Once per turn: You can send 2 face-up "Flaming Dance" Spell/Trap Cards to the Graveyard to target ? "Flaming Star" monster(s) in your Graveyard; Special Summon (it/them?).
Brave Flaming Star - Ensho
Beast-Warrior/Effect
Level 4
Once per turn, when this card destroys an opponent's monster by battle and sends it to the Graveyard: You can choose 1 "Flaming Dance" Spell Card from your Deck and Set it in your Spell & Trap Card Zone. Once per turn: You can send 1 face-up "Flaming Dance" Spell/Trap Card to the Graveyard to target 1 Spell/Trap Card on the field; destroy it.
Flaming Dance - "Phecda"
Spell continous
When this card is activated: You can add 1 Level 4 or lower Beast-Warrior-Type monster from your Deck to your hand. While this card is face-up on the field, Beast-Warrior-Type monsters you control gain 100 ATK. You can only activate 1 "Flaming Dance - "Phecda"" per turn.
Flaming Dance - "Dubhe"
Spell continous
Once per turn, during your Main Phase, you can Normal Summon 1 Beast-Warrior-Type monster in addition to your Normal Summon or Set. (You can only gain this effect once per turn.) While this card is face-up on the field, Beast-Warrior-Type monsters you control gain 100 ATK.
Flaming Dance - "Merak"
Trap continous
When this card is activated: Target 1 face-up Beast-Warrior-Type monster you control; it gains 1000 ATK until the End Phase. While this card is face-up on the field, Beast-Warrior-Type monsters you control gain 100 ATK.
Flaming Dance - "Megrez"
Trap continous
Activate only during your Main Phase 1. When this card is activated: Target 1 Beast-Warrior-Type monster you control; during this Main Phase, that monster's effects on the field are negated, and it is unaffected by other card effects. While this card is face-up on the field, Beast-Warrior-Type monsters you control gain 100 ATK.