Elshadoll Midrage
Dark Spellcaster / Fusion / Effect
LV5 2200/800
1 “Shadoll” monster + 1 DARK monsters
Must be Fusion Summoned and cannot be Special Summoned by other ways. Cannot be destroyed by your opponent’s card effects. While this card is in your Monster Card Zone, neither player can Special Summon more than 1 monster per turn. If this card is sent to the Graveyard: You can target 1 “Shadoll” Spell/Trap Card in your Graveyard; add that card to your hand.
Ryuukishin Saphira
Light Dragon / Ritual / Effect
LV6 2500/2400
Can be ritual Summoned with “Song of Blessing”. You can only use the effect of “Ryuukishin Saphira” once per turn. During the End Phase of the turn this card is Ritual Summoned, also during the End Phase of the turn a LIGHT monster is sent from your hand or Deck to the Graveyard while this card was face-up: You can activate 1 of the following effects;
-Draw 2 cards, then discard 1 card.
-Discard 1 random card from your opponent’s hand.
-Add 1 LIGHT monster from your Graveyard to your hand.
Tenseiryuu Samsara (Reincarnation Dragon Samsara)
Dark Dragon / Synchro / Effect
LV5 100/2600
1 Tuner + 1 or more non-Tuner monsters
You can only use the effect of “Tenseiryuu Samsara” once per turn. If this card on the field is sent to the Graveyard by your opponent’s card effect or by being destroyed by battle: You can target 1 monster in either Graveyard, except for “Tenseiryuu Samsara”; Special Summon that monster.
Satellaknight Vega
Light Warrior / Effect
LV4 1200/1600
You can only use the effect of “Satellaknight Vega” once per turn. When this card is Summoned: You can Special Summon 1 “-tellaknight” monster, other than “Satellaknight Vega”, from your hand.
Satellaknight Deneb
Light Warrior / Effect
LV4 1500/1000
You can only use the effect of “Satellaknight Deneb” once per turn. When this card is Summoned: You can add 1 “-tellaknight” monster, except for “Satellaknight Deneb”, from your Deck to your hand.
Satellaknight Altair
Light Warrior / Effect
LV4 1700/X
You can only use the effect of “Satellaknight Altair” once per turn. When this card is Summoned: You can target 1 “-tellaknight” monster in your Graveyard, except for “Satellaknight Altair”; Special Summon that monster in face-up Defense Position. If you activate this effect, monsters you control other than “-tellaknight” monsters cannot attack for the rest of the turn.
http://i.imgur.com/KIpeHN7.jpg
Stellaknight Deltatellos
Light Warrior/ Xyz / Effect
RK4 2500/2100
3 Level 4 monsters
While this card has an Xyz Material, when you Normal/Special Summon a monster(s), your opponent cannot activate cards. Once per turn: You can detach 1 Xyz Material from this card then target 1 card on the field; destroy that card. If this card is sent from the field to the Graveyard: You can Special Summon 1 “-tellaknight” monster from your hand or Deck.
http://i.imgur.com/VoLx8V0.jpg
Amakakeru Satellaknight (Satellaknight Bridge)
Spell Quick-Play
You can only activate 1 “Amakakeru Satellaknight” per turn. Target 1 “-tellaknight” monster you control; Special Summon 1 “-tellaknight” monster with a different name from your Deck, and if you do, shuffle that targeted monster into the Deck. While that Special Summoned monster is face-up, you cannot Special Summon monsters, except for “-tellaknight” monsters.
http://i.imgur.com/FviK1qk.jpg
Shinsei naru Inshi (Sacred Constellation Factor)
Trap Counter
When an effect monster’s effect or a Spell/Trap Card is activated: You can send 1 face-up “-tellaknight” monster you control to the Graveyard; negate that activation, and if you do destroy that card. Then, draw 1 card.