Hors Ligne Membre Inactif depuis le 27/04/2019 Grade : [Kuriboh] Echanges (Aucun) Inscrit le 19/08/2010 | Envoyé par mtf44 le Mercredi 16 Juillet 2014 à 18:49
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Hors Ligne Membre Inactif depuis le 25/05/2019 Grade : [Kuriboh] Echanges (Aucun) Inscrit le 04/05/2013 | Envoyé par Daisuke le Mercredi 16 Juillet 2014 à 21:08 Oh bah en plus d'avoir du nouveau support, Héros se permet un petit monstre qui peut prendre n'importe quel attribut et donc de choisir quel héros masqué jouer.
Heureusement que c'est pas non plus 1 "Polymerization" card....
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Envoyé par chaos_soldier le Mercredi 16 Juillet 2014 à 23:39 Le spoiler complet de NECH devrait être dispo dans la nuit ou demain matin.
Tous les scans ont été upload sur le wiki
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Hors Ligne Membre Inactif depuis le 30/11/2018 Grade : [Kuriboh] Echanges (Aucun) Inscrit le 16/08/2010 | Envoyé par Hoshi le Mercredi 16 Juillet 2014 à 23:43 Le 16/07/2014 à 23:39, chaos_soldier avait écrit ... Donc vais je réussir a devancer le ninja sur le spoil complet du set ? Suspense.
___________________ Gadget : en même temps Hoshi m'est supérieur en tout point.
1956, 1957, 1958, 1959, 1960, 1966, 1998, 2000, 2002, 2014. |
Envoyé par dragon-megarock38 le Mercredi 16 Juillet 2014 à 23:51 Le 16/07/2014 à 23:43, Hoshi avait écrit ... tu oses défier plus fort que toi? :3
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Hors Ligne Membre Inactif depuis le 15/06/2016 Grade : [Kuriboh] Echanges (Aucun) Inscrit le 30/05/2009 | Envoyé par hiperion13 le Jeudi 17 Juillet 2014 à 00:26 Le 03/06/2014 à 20:33, Daisuke-Aniki avait écrit ... Jouer worm sachant qu'il y a Shadoll? C'est pas un peu sucidaire sa...?
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Hors Ligne Membre Inactif depuis le 25/05/2019 Grade : [Kuriboh] Echanges (Aucun) Inscrit le 04/05/2013 | Envoyé par Daisuke le Jeudi 17 Juillet 2014 à 02:28 Le 17/07/2014 à 00:26, hiperion13 avait écrit ... Y'a pas que Nébula qui fait tourner le deck je te rassure Et puis tu sais, worms a un bon match up contre shaddoll si tu joues pas tes cartes comme un kikoo, tu attends qu'il sort midrash ou nephilim généralement pour flip yagan hein x) Et puis j'ai joué avec ce deck depuis le début donc je ne vais pas le lâcher même si il a un mauvais format (Hormis Shaddoll que je compte comme match up plutôt bon, il reste satellaknight qui est limite ingérable pour worms pur.)
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Envoyé par chaos_soldier le Jeudi 17 Juillet 2014 à 05:40 Le 16/07/2014 à 23:43, Hoshi avait écrit ... En même temps je n'ai plus accès à FY en journée, et le matin j'ai pas le temps de m'occuper d'un spoil complet xD Toutes les cartes ont été traduites.
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Envoyé par Thpirate le Jeudi 17 Juillet 2014 à 10:21 Chui un peu déçu du méga monarque je voulais Caius ='(
___________________ Avec Banish, les cartes s'évanouissent
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Envoyé par dragon-megarock38 le Jeudi 17 Juillet 2014 à 10:52 Valeryfawn, Mystical Beast of the Forest : Ojama forever
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Hors Ligne Membre Inactif depuis le 25/05/2019 Grade : [Kuriboh] Echanges (Aucun) Inscrit le 04/05/2013 | Envoyé par Daisuke le Jeudi 17 Juillet 2014 à 12:19 Fantasia gagne un bon monstre, canon.
Furnimal semble sympatoche ^^ Machina Megaform est un bon renfort pour le deck ! Le Zaborg est vraiment génial ! Il se pop lui même avec 8 cartes de l'extra deck quoi ! Le Naturia est pas mal aussi. Ca favorise quand même bien la fusion ce truc ! Mais toujours pas de support worms ^^
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Hors Ligne Membre Inactif depuis le 27/04/2019 Grade : [Kuriboh] Echanges (Aucun) Inscrit le 19/08/2010 | Envoyé par mtf44 le Jeudi 17 Juillet 2014 à 13:11 Le 17/07/2014 à 10:52, dragon-megarock38 avait écrit ... Aussi bien pour Tanuki ^^
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Envoyé par dragon-megarock38 le Jeudi 17 Juillet 2014 à 13:20 Le 17/07/2014 à 13:11, mtf44 avait écrit ... et draw muscle aussi, j'avais pas vu O_o
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Hors Ligne Membre Inactif depuis le 15/06/2016 Grade : [Kuriboh] Echanges (Aucun) Inscrit le 30/05/2009 | Envoyé par hiperion13 le Jeudi 17 Juillet 2014 à 14:52 Le 17/07/2014 à 02:28, Daisuke-Aniki avait écrit ... Tu side 3 shadow-mirror contre shadoll rassure moi? Parce que certes nebula n'est pas seule à faire tourner le deck mais que ce soit une version worm/traptrix/hand ou non je trouve sa dure de gérer shadoll. Trop de temps a mettre en place et terrain insurmontable. Satella j'en parle même pas, à part une bonne vanity emptiness il roule sur mon worm en 3-4 tours, et j'suis large...
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Hors Ligne Membre Inactif depuis le 30/11/2018 Grade : [Kuriboh] Echanges (Aucun) Inscrit le 16/08/2010 | Envoyé par Hoshi le Jeudi 17 Juillet 2014 à 16:38 NECH-JP001
Entermate Cheermole Earth Beast / Pendulum / Effect LV2 600/1000 Pendulum Scale: 5/5 Pendulum Effect: (1) Pendulum Monsters you control gain 300 ATK. Monster Effect: You can only use the Monster Effect of “Entermate Cheermole” once per turn. (1) You can target 1 face-up monster whose ATK is different from its original ATK; apply 1 of the following effects based on that monster’s ATK. • If its ATK is higher than its original ATK, it gains 1000 ATK. • If its ATK is lower than its original ATK, it loses 1000 ATK. NECH-JP002 Entermate Trampolynx Earth Beast / Pendulum / Effect LV2 300/300 Pendulum Scale: 4/4 Pendulum Effect: You can only use the Pendulum Effect of “Entermate Trampolynx” once per turn. (1) When you Pendulum Summon: You can target 1 card in a Pendulum Zone; return that card to the hand. Monster Effect: (1) When this card is Normal Summoned: You can target 1 card in a Pendulum Zone; return that target to the hand. NECH-JP003 Block Spider Earth Insect / Effect LV1 0/100 You can only use the (2) effect of “Block Spider” once per turn. (1) Your opponent cannot attack other Insect-Type monsters. (2) If this card is Special Summoned: You can Special Summon 1 “Block Spider” from your Deck. NECH-JP004 Gensou no Otome Canon / Canon the Melodious Diva Light Fairy / Effect LV4 1400/2000 You can only Special Summon “Canon the Melodious Diva” with its (1) effect once per turn. (1) If you control a “Melodious” monster, you can Special Summon this card (from your hand). (2) Once per turn: You can target 1 “Melodious” monster you control; change that target’s battle position. NECH-JP005 Gensou no Otome Serena / Serenade the Melodious Diva Light Fairy / Effect LV4 400/1900 (1) This card can be treated as a 2 Tributes for the Tribute Summon of a Fairy-Type monster. (2) During the turn this card was Special Summoned, you can Normal Summon 1 “Melodious” Monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) NECH-JP006 Gensou no Otome Elegy / Elegy the Melodious Diva Light Fairy / Effect LV5 2000/1200 (1) All Special Summoned “Melodious” monsters you control cannot be destroyed by card effects. (2) If this card was Special Summoned, all Fairy-Type monsters you control gain 300 ATK. NECH-JP007 Gensou no Otohime Laureate Francois / Laureate Francois the Melodious Prima Light Fairy / Effect LV7 2300/1700 You cannot activate monster effects the turn you activate this effect, except the effect of LIGHT monsters. (1) Once per turn: You can target 1 LIGHT Fairy-Type monster in your Graveyard; add that target to your hand. NECH-JP008 Choujuu Musha Kabuto / Superheavy Samurai Kabuto Earth Machine / Effect LV4 1000/2000 (1) If an opponent’s monster is Special Summoned: You can change as many Attack Position “Superheavy Samurai” monsters you control as possible to Defense Position, and if you do, they gain 500 DEF until the end of the turn. NECH-JP009 Choujuu Musha Ten B-N / Superheavy Samurai Ten B-N Earth Machine / Effect LV4 800/1800 You can only use the (2) effect of “Superheavy Samurai Ten B-N” once per turn. (1) If your opponent controls 2 or more monsters and you control no monsters, you can Special Summon this card (from your hand). (2) If this card is Normal or Special Summoned: You can target 1 Level 4 or lower “Superheavy Samurai” monster in your Graveyard, except “Superheavy Samurai Ten B-N”; Special Summon that target in face-up Defense Position. NECH-JP010 Choujuu Musha Souru Fire Armor / Superheavy Samurai Soul Fire Armor Fire Machine / Effect LV2 800/800 (1) You can target 1 “Superheavy Samurai” monster you control; equip this monster from your hand or your side of the field to that target. Its Level becomes 5. (2) During either player’s turn: You can discard this card, then target 1 Defense Position “Superheavy Samurai” monster you control; it loses 800 DEF, but cannot be destroyed by battle or card effects. These changes last until the end of this turn. NECH-JP011 Choujuu Musha Souru Great Wall / Superheavy Samurai Soul Great Wall Earth Machine / Effect LV3 1200/1200 (1) You can target 1 “Superheavy Samurai” monster you control; equip this monster from your hand or your side of the field to that target. It gains 1200 DEF. (2) When the equipped monster is targeted for an attack: You can send this Equip Card to the Graveyard; negate that attack, and if you do, the DEF of the monster that this card was equipped to becomes 0. NECH-JP012 Choujuu Musha Souru Break Armor / Superheavy Samurai Soul Break Armor Earth Machine / Effect LV1 0/500 (1) You can target 1 “Superheavy Samurai” monster you control; equip this monster from your hand or your side of the field to that target. It loses 1000 DEF, but cannot be destroyed by battle. (2) You can banish all “Superheavy Samurai Soul Break Armor” from your Graveyard, then target 1 “Superheavy Samurai” monster whose DEF is lower than its original DEF; inflict the different as damage to your opponent. NECH-JP013 Choujuu Musha Souru Big Bang / Superheavy Samurai Soul Big Bang Earth Machine / Effect LV3 1000/1000 (1) You can target 1 “Superheavy Samurai” monster you control; equip this monster from your hand or your side of the field to that target. It gains 1000 DEF. (2) During either player’s Battle Phase, when your opponent activates a card or effect while you control a face-up Defense Position “Superheavy Samurai” monster: You can banish this card from your Graveyard; negate the activation, and if you do, destroy it, then destroy all monsters on the field, and if you do that, inflict 1000 damage to each player. NECH-JP014 Edge Imp Scissor / Edge Imp Scissors Dark Fiend / Effect LV3 1200/800 You can only use the effect of “Edge Imp Scissors” once per turn. (1) If this card is in your Graveyard: You can return 1 card from your hand to the top of your Deck; Special Summon this card from your Graveyard in face-up Defense Position. NECH-JP015 Furnimal Lion Earth Fairy / Effect LV4 1600/1200 (1) When this card declares an attack: This card gains 500 ATK until the end of the Battle Phase. NECH-JP016 Furnimal Bear Earth Fairy / Effect LV3 1200/800 You can only use 1 “Furnimal Bear” effect per turn, and only once that turn. (1) You can send this card from your hand to the Graveyard; set 1 “Toypot” from your Deck directly to your Spell & Trap Zones. (2) You can Tribute this card, then target 1 “Polymerization” in your Graveyard; add that target to your hand. NECH-JP017 Furnimal Dog Earth Fairy / Effect LV4 1700/1000 You can only use the effect of “Furnimal Dog” once per turn. (1) When this card is Normal or Special Summoned from the hand: You can add 1 “Edge Imp Scissors” or “Furnimal” monster from your Deck to your hand, except “Furnimal Dog”. NECH-JP018 Furnimal Owl Earth Fairy / Effect LV2 1000/1000 You can only use 1 “Furnimal Owl” effect per turn, and only once that turn. (1) When this card is Normal or Special Summoned from the hand: You can add 1 “Polymerization” from your Deck to your hand. (2) You can pay 800 Life Points: Fusion Summon 1 “Des-Toy” Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials. NECH-JP019 Furnimal Cat Earth Fairy/Effect LV1 700/300 You can only use the effect of “Furnimal Cat” once per turn. (1) If this card is sent to the Graveyard as a Fusion Material: You can target 1 “Polymerization” in your Graveyard; add that target to your hand. NECH-JP020 Furnimal Rabbit Earth Fairy / Effect LV1 300/1200 You can only use the effect of “Furnimal Rabbit” once per turn. (1) If this card is sent to the Graveyard as a Fusion Material: You can target 1 “Edge Imp Scissors” or “Furnimal” monster in your Graveyard, except “Furnimal Rabbit”; add that monster to your hand. NECH-JP021 Qliphoth Tool Earth Machine / Pendulum LV5 1000/2800 Pendulum Scale: 9/9 Pendulum Effect: (1) You can only Special Summon “Qliphoth” monsters. This effect cannot be negated. (2) Once per turn: You can pay 800 Life Points; add 1 “Qliphoth” card from your Deck to your hand, except “Qliphoth Tool”. Flavor Text: System initializing Replica Mode… Error. Cannot run C:sophiasefiroth.exe Attempting to run Program from unidentified source Run C:tierraqliphoth.exe? …[Y] System initializing Automated Mode. NECH-JP022 Qliphoth Archive Earth Machine / Pendulum / Effect LV6 2400/1000 Pendulum Scale: 1/1 Pendulum Effect: (1) You can only Special Summon “Qliphoth” monsters. This effect cannot be negated. (2) “Qliphoth” monsters you control gain 300 ATK. Monster Effect: (1) You can Normal Summon this card without a Tribute. (2) If this card was Special Summoned or Normal Summoned without a Tribute, its Level becomes 4 and its original ATK becomes 1800. (3) If this card was Normal Summoned, this card is unaffected by effects activated by monsters whose original Level or Rank is lower than the Level of this card. (4) If this card is Tributed: You can target 1 monster on the field; return it to the hand. NECH-JP023 Qliphoth Genome Earth Machine / Pendulum / Effect LV6 2400/1000 Pendulum Scale: 9/9 Pendulum Effect: (1) You can only Special Summon “Qliphoth” monsters. This effect cannot be negated. (2) Monsters your opponent control lose 300 ATK. Monster Effect: (1) You can Normal Summon this card without a Tribute. (2) If this card was Special Summoned or Normal Summoned without a Tribute, its Level becomes 4 and its original ATK becomes 1800. (3) If this card was Normal Summoned, this card is unaffected by effects activated by monsters whose original Level or Rank is lower than the Level of this card. (4) If this card is Tributed: You can target 1 Spell or Trap Card on the field; destroy it. NECH-JP024 Qliphoth Disk Earth Machine / Pendulum / Effect LV7 2800/1000 Pendulum Scale: 1/1 Pendulum Effect: (1) You can only Special Summon “Qliphoth” monsters. This effect cannot be negated. (2) “Qliphoth” monsters you control gain 300 ATK. Monster Effect: (1) You can Normal Summon this card without a Tribute. (2) If this card was Special Summoned or Normal Summoned without a Tribute, its Level becomes 4 and its original ATK becomes 1800. (3) If this card was Normal Summoned, this card is unaffected by effects activated by monsters whose original Level or Rank is lower than the Level of this card. (4) If this card is Tribute Summoned by Tributing a “Qliphoth” monster: You can Special Summon 2 “Qliphoth” monsters from your Deck, but they are destroyed during the End Phase. NECH-JP025 Qliphoth Shell Earth Machine / Pendulum / Effect LV8 2800/1000 Pendulum Scale: 9/9 Pendulum Effect: (1) You can only Special Summon “Qliphoth” monsters. This effect cannot be negated. (2) Monsters your opponent control lose 300 ATK. Monster Effect: (1) You can Normal Summon this card without a Tribute. (2) If this card was Special Summoned or Normal Summoned without a Tribute, its Level becomes 4 and its original ATK becomes 1800. (3) If this card was Normal Summoned, this card is unaffected by effects activated by monsters whose original Level or Rank is lower than the Level of this card. (4) If this card is Tribute Summoned Tributing a “Qliphoth” monster(s), this card can attack twice during each Battle Phase, and if it attacks a monster in Defense Position, inflict piercing Battle Damage to your opponent. NECH-JP026 Apoqliphoth Killer Earth Machine / Effect LV10 3000/2600 Cannot be Special Summoned. Must be Tribute Summoned by Tributing 3 “Qliphoth” monsters. (1) This Normal Summoned monster is unaffected by Spell/Trap Effects, or the activated effect of a monster whose original Level or Rank is lower than this card’s Level. (2) All Special Summoned monsters lose 500 ATK and DEF. (3) Once per turn: You can have your opponent sends 1 monster they control or have in their hand to the Graveyard (for no effect). NECH-JP027 Satellarknight Sirius Light Warrior / Effect LV4 1600/900 You can only use the effect of “Satellarknight Sirius” once per turn.(1) If this card is Summoned: You can target 5 “tellarknight” monsters in your Graveyard; shuffle all 5 into the Deck, then draw 1 card. NECH-JP028 Satellarknight Procyon Light Warrior / Effect LV4 1300/1200 You can only use the effect of “Satellarknight Procyon” once per turn. (1) If this card is Summoned: You can send 1 “tellarknight” monster from your hand to the Graveyard, and if you do, draw 1 card. NECH-JP029 Satellarknight Betelgeuse Light Warrior / Effect LV4 700/1900 You can only use the effect of “Satellarknight Betelgeuse” once per turn. (1) If this card is Summoned: You can target 1 “tellarknight” card in your Graveyard, except for “Satellarknight Betelgeuse”; send this card to the Graveyard, and if you do add that target to your hand. NECH-JP030 Shaddoll Hound Dark Spellcaster / Flip / Effect LV4 1600/900 You can only use 1 “Shaddoll Hound” effect per turn, and only once that turn. (1)FLIP: You can target 1 “Shaddoll” card in your Graveyard; add it to your hand. (2) If this card is sent to the Graveyard by a card effect: You can target 1 monster on the field; change its battle position. Flip Effects are not activated at this time, unless it is a “Shaddoll” monster. NECH-JP031 Maryuusei – Toutetsu / Taotie, Evil of the Yang Zing Dark Wyrm / Effect LV5 2200/0 You can only use the (1) effect of “Taotie, Evil of the Yang Zing” once per turn. (1) When this card you control is destroyed (either by battle or by card effect) and sent to your Graveyard: You can Special Summon 1 “Yang Zing” monster from your Deck in face-up Defense Position, except “Taotie, Evil of the Yang Zing”. (2) Once per turn, during your opponent’s Main Phase or your opponent’s Battle Phase, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster using “Yang Zing” monsters you control only (this is a Quick Effect). (3) Control of a face-up Synchro Monster Summoned by using this card as a Synchro Material Monster cannot switch. NECH-JP032 Anryuusei – Jokuto / Jiaotu, Darkness of the Yang Zing Dark Wyrm / Tuner / Effect LV2 0/2000 You can only use 1 “Jiaotu, Darkness of the Yang Zing” effect per turn, and only once that turn. (1) When this card you control is destroyed (either by battle or by card effect) and sent to your Graveyard: You can Special Summon 1 “Yang Zing” monster from your Deck in face-up Attack Position, except “Jiaotu, Darkness of the Yang Zing”. (2) If you control no other monsters: You can send 2 “Yang Zing” cards from your hand to the Graveyard; Special Summon 1 “Yang Zing” monster with 0 ATK and 1 “Yang Zing” monster with 0 DEF from your Deck. Banish those monsters during the End Phase. NECH-JP033 Lindbloom Earth Wyrm / Effect LV4 0/1800 (1) If a monster you control battles an opponent’s monster, during damage calculation: The ATK of each monster becomes their DEF instead, until the end of the Damage Step. NECH-JP034 Night Dragolich Dark Wyrm / Effect LV4 1700/0 (1) All monsters Special Summoned from the Main Deck or Extra Deck on the field are changed to Defense Position, except Wyrm-Type monsters. (2) Monsters Special Summoned from the Main Deck and Extra Deck lose DEF equal to their original DEF, except Wyrm-Type monsters. NECH-JP035 Naked Dragon / Unmasked Dragon Fire Wyrm / Effect LV3 1400/1100 (1) When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 Wyrm-Type monster with 1500 or less DEF from your Deck. NECH-JP036 Machiners Megaform / Machina Megaform Earth Machine / Effect LV8 2600/1500 You can only use 1 “Machina Megaform” effect per turn, and only once that turn. (1) You can Tribute this card; Special Summon 1 “Machina” monster from your hand or Deck, except “Machina Megaform”. (2) If a “Machina Fortress” you control is sent to the Graveyard while this card is in your Graveyard: You can banish that “Machina Fortress” from your Graveyard; Special Summon this card from your Graveyard. NECH-JP037 Gouraitei Zaborg / Zaborg the Mega Monarch Light Thunder / Effect LV8 2800/1000 This card can be Tribute Summoned by Tributing 1 Tribute Summoned monster. (1) If this card is Tribute Summoned: You can target 1 monster on the field; destroy it, and if the destroyed monster was LIGHT, both players choose cards in their Extra Deck equal to the original Level or Rank of the destroyed monster, and send those cards to the Graveyard. If this card was Tribute Summoned by Tributing a LIGHT monster, add this additional effect. - You choose the cards to send from your opponent’s Extra Deck to the Graveyard. NECH-JP038 Mori no Seijuu Valerifawn / Valerifawn, Mystical Beast of the Forest Earth Beast / Tuner / Effect LV2 400/900 You can only use the effect of “Valerifawn, Mystical Beast of the Forest” once per turn. (1) You can discard 1 card, then target 1 Level 2 or lower Beast-Type monster in your Graveyard, except “Valerifawn, Mystical Beast of the Forest”; Special Summon that monster in face-up Attack Position or face-down Defense Position. NECH-JP039 Rescue Rat Earth Beast / Pendulum / Effect LV4 300/100 Pendulum Scale: 5/5 Pendulum Effect: You can only use the Pendulum Effect of “Rescue Rat” once per Duel. (1) You can banish this card from your Pendulum Zone; add 2 face-up Pendulum Monsters with the same name from your Extra Deck to your hand. Monster Effect: (1) During your Main Phase, if this card was Normal Summoned this turn and you have a face-up Level 5 or lower Pendulum Monster in your Extra Deck: You can Tribute this card; Special Summon from your Main Deck, 2 monsters with the same name as 1 Level 5 or lower Pendulum Monster that is face-up in your Extra Deck. Their effects are negated, and they are destroyed during the End Phase. NECH-JP040 Banken – Watchdog / Watchdog Fire Pyro / Effect LV1 0/0 You can only use the effect of “Watchdog” once per turn. You cannot Special Summon during the turn you activate this effect. (1) During your Main Phase 2, if this card was Normal Summoned this turn: You can send 1 Spell Card from your hand to the Graveyard; Set 1 Continuous Spell Card directly from your Deck to your Spell & Trap Zones. NECH-JP041 Denkou – Sekka Light Thunder / Effect LV4 1700/1000 Cannot be Special Summoned. (1) If you control no Set Spell/Trap Cards, neither player can Set Spell/Trap Cards, or activate Set Spell/Trap Cards that are on the field. NECH-JP042 Bunborg 002 / Denominator 002 Earth Machine / Effect LV2 500/500 (1) If this card is Special Summoned: You can add 1 “Denominator” monster from your Deck to the hand. (2) All other Machine-Type monsters you control gain 500 ATK and DEF. NECH-JP043 Ms JUDGE Light Fiend / Effect LV4 1800/600 You can only use the effect of Ms JUDGE once per turn. (1) The first time your opponent activates a Spell, Trap, or card effect each turn, before resolving that card or effect, toss a coin 2 times. If the result is 2 heads, negate that effect (if any). NECH-JP044 Onedari Goblin / Goblin Beggar Earth Fiend / Effect LV4 1000/2000 (1) If this card inflicts battle damage to your opponent: You can add 1 “Goblin” card from your Deck to your hand. Your opponent can negate this effect by adding 1 card from their hand to your hand. NECH-JP045 Ultimate Declarer / The Ultimate Herald Light Fairy / Ritual / Effect LV12 2000/3000 Must be Ritual Summoned and cannot be Special Summoned by other ways. You can Ritual Summon this card with “Oracle of the Herald”. (1) During either player’s turn: You can send 1 Fairy-Type monster from your hand to the Graveyard; activate an appropriate effect: • If your opponent activated a Spell Card, Trap Card, or monster effect, negate the activation, and if you do, destroy it. • If your opponent would Special Summon a monster(s), negate that Special Summon, and if you do, destroy the monster(s). NECH-JP046 Deathtoy Scissor Bear / Des-Toy Scissors Bear Dark Fiend / Fusion / Effect LV6 2200/1800 “Edge Imp Scissors” + “Furnimal Bear” (1) When this card destroys an opponent’s monster by battle and sends it to the Graveyard: You can equip that monster to this card as an Equip Card with this effect. • The equipped monster gains 1000 ATK. NECH-JP047 Deathtoy Scissor Wolf / Des-toy Scissors Wolf Dark Fiend / Fusion / Effect LV6 2000/1500 “Edge Imp Scissors” + 1 or more “Furnimal” monsters Must be Special Summoned by a Fusion Summon using the above Fusion Materials, and cannot be Special Summoned by other ways. (1) This card can attack a number of times per Battle Phase equal to the number of Fusion Materials used for its Fusion Summon. NECH-JP048 El Shaddoll Egrystal Fire Rock / Fusion / Effect LV7 2450/1950 1 “Shadoll” monster + 1 FIRE monster Must first be Fusion Summoned. You can only use the (1) effect of “El Shaddoll Egrystal” once per turn. (1) When your opponent would Special Summon a monster(s) while you have a “Shaddoll” card in your hand: Negate that Summon, and if you do, destroy it, then, send 1 “Shaddoll” card from your hand to the Graveyard. (2) If this card is sent to the Graveyard: You can target 1 “Shaddoll” Spell/Trap Card in your Graveyard; add that target to your hand. NECH-JP049 El Shaddoll Shekhinaga Earth Machine / Fusion / Effect LV10 2600/3000 1 “Shaddoll” monster + 1 EARTH monster Must first be Fusion Summoned. You can only use the (1) effect of “El Shaddoll Shekinaga” once per turn. (1) When your opponent activates the effect of a Special Summoned monster, if you have a “Shaddoll” card in your hand: You can negate that activation, and if you do, destroy that monster, then send 1 “Shaddoll” card from your hand to the Graveyard. (2) If this card is sent to the Graveyard: You can target 1 “Shaddoll” Spell/Trap Card in your Graveyard; add that target to your hand. NECH-JP050 Shisouryuu Wyarm / Wyarm the Progenitor Dragon Dark Dragon / Fusion / Effect LV9 2700/2000 2 Normal Monsters Must be Special Summoned by a Fusion Summon, and cannot be Special Summoned by other ways. (1) You can only control 1 “Wyarm the Progenitor Dragon”. (2) This card cannot be destroyed by battle except with Normal Monsters, and is unaffected by other monster effects. NECH-JP051 Jaryuusei – Gaizaa / Yazi, Wickedness of the Yang Zing Dark Wyrm / Synchro / Effect LV 7 2600/2100 1 Tuner + 1 or more non-Tuner monsters You can only use the (2) and (3) effects of “Yazi, Wickedness of the Yang Zing” once per turn each. (1) This card cannot be targeted by your opponent’s card effects. (2) You can target 1 “Yang Zing” monster you control and 1 card your opponent controls; destroy them. (3) When this card your control is destroyed by battle or effect and sent to the Graveyard: You can Special Summon 1 Wyrm-Type monster from your Deck in face-up Defense Position. NECH-JP052 Arc Declarer / Herald of Rainbow Light Light Fairy / Synchro / Effect LV4 600/1000 1 Tuner + 1 or more non-Tuner monsters (1) When a monster is sent from either player’s hand or Deck to the Graveyard, banish it instead of sending it to the Graveyard. (2) When monster effect or a Spell/Trap Card is activated: You can Tribute this card; negate that activation, and if you do destroy it. (3) If this card is sent to the Graveyard: You can add 1 Ritual Monster or Ritual Spell Card from your Deck to your hand. NECH-JP053 Dark Rebellion Xyz Dragon Dark Dragon / Xyz / Effect RK4 2500/2000 2 Level 4 monsters (1) You can detach 2 Xyz Materials from this card, then target 1 face-up monster your opponent controls; halve that monster’s ATK, and if you do, this card gains that same amount of ATK. NECH-JP054 Stellarknight Trihiver Light Warrior / Xyz / Effect RK4 2100/2500 3 Level 4 “tellarknight” monsters During the turn this card was Special Summoned, you cannot Special Summon monsters, except for “tellarknight” monsters. (1) When this card is Xyz Summoned: Return all other cards on the field to the hand. (2) Once per turn: You can detach 1 Xyz Material from this card; send 1 random card from your opponent’s hand to the Graveyard. (3) If this card with Xyz Material is sent to the Graveyard: You can target 1 “tellarknight” monster in your Graveyard; Special Summon that target. NECH-JP055 Wonder Balloon Continuous Spell (1) Once per turn: You can send any number of cards from your hand to the Graveyard; for each sent, put 1 Balloon Counter on this card. (2) Monsters your opponent controls lose 300 ATK for each Balloon Counter on this card. NECH-JP056 Monomanendo / Mimiclay Spell Normal You can only activate 1 “Mimiclay” per turn. (1) If your opponent control a monster: Target 1 Level 2 or lower Defense Position monster you control; Special Summon 1 monster with the same name as that monster you control from your Deck in face-up Defense Position, and if you do, banish it when it leaves the field. NECH-JP057 Draw Muscle Quick-Play Spell You can only activate 1 “Draw Muscle” once per turn. (1) Target 1 face-up Defense Position monster you control with 1000 or less DEF; draw 1 card, also that target cannot be destroyed by battle this turn. NECH-JP058 Magical Star Illusion Spell Normal (1) If your opponent’s monsters outnumber your monsters: Each monster on the field gains 100 ATK x the total Levels of all monsters its controller control, until the end of the turn. NECH-JP059 Dokusou no Daiichi Gakushou / Solo: First Movement Spell Normal You can only activate 1 “Solo: First Movement” per turn. You cannot Special Summon any monsters the turn you activate this effect, except “Melodious” monsters. (1) If you control no monsters: Special Summon 1 Level 4 or lower “Melodious” monster from your hand or Deck. NECH-JP060 Toypot Spell Continuous (1) Once per turn: You can discard 1 card; draw 1 card and reveal it. If it is a “Furnimal” monster, you can Special Summon 1 monster from your hand, otherwise discard it. (2) If this card is sent to the Graveyard: You can add 1 “Furnimal” monster or 1 “Edge Imp Scissors” from your Deck to your hand. NECH-JP061 Saqliphoth Equip Spell Equip only to a “Qliphoth” monster. (1) It gains 300 ATK and cannot be destroyed by battle. (2) It can be used as 2 Tributes for the Tribute Summon of a “Qliphoth” monster. (3) If this card is sent from the field to the Graveyard: You can add 1 “Qliphoth” monster from your Deck to your hand. NECH-JP062 Qliphothtress Field Spell (1) You can Normal Summon 1 “Qliphoth” monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) (2) The Normal Summons of “Qliphoth” monsters cannot be negated. NECH-JP063 Hexatellarknight Field Spell (1) Each “tellarknight” Xyz Monster gains 200 ATK and DEF for each Xyz Material it has. (2) When a “tellarknight” Xyz Monster you control is targeted for an attack: You can send 1 “tellarknight” card from your hand to the Graveyard; negate that attack. NECH-JP064 El Shaddoll Fusion Quick-Play Spell Card You can only activate 1 “El Shaddoll Fusion” per turn. (1) Fusion Summon 1 “Shaddoll” Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials. NECH-JP065 Isou Kuukan / Heterophasic Space Field Spell (1) All Wyrm-Type monsters gain 300 ATK and DEF. (2) Once per turn: You can banish 3 Wyrm-Type monster from your Graveyard, then target 1 card on the field; destroy that card. NECH-JP066 Declarer Oracle / Oracle of the Herald Ritual Spell Card This card is used to Ritual Summon “The Ultimate Herald”. Your opponent cannot activate cards or effects in response to this card’s activation. (1) You must also Tribute monsters from your hand or field whose total Levels equal 12 or more. NECH-JP067 Teiou no Gouki / The Monarchs Thunder Quick-Play Spell (1) Tribute 1 Normal Summoned Level 5 or higher monster you control, then target 1 face-up card; negate that card’s effects, then draw 1 card. This negation lasts until the end of the turn. (2) You can banish this card from your Graveyard, then declare 1 Attribute; all face-up monsters become that Attribute until the end of the turn. NECH-JP068 Youtou Takemitsu / Fiendish Bamboo Sword Equip Spell You can only use the (2) effect of “Fiendish Bamboo Sword” once per turn. (1) The equipped monster gains 0 ATK. . (2) You can target 1 other “Bamboo Sword” card you control; return that target to the hand, and if you do, the equipped monster can attack directly during this turn. (3) If this card is sent to the Graveyard: You can add 1 “Bamboo Sword” card from your Deck to your hand, except “Fiendish Bamboo Sword”. NECH-JP069 Entame Flash Trap Normal (1) If you control an “Entermate” monster: Change as many face-up Attack Position monsters your opponent controls as possible to Defense Position, and if you do, their battle positions cannot be changed until the end of the next turn. NECH-JP070 Entermate Revival Trap Normal (1) If a monster you control is destroyed by battle or by card effect: Special Summon 1 “Entermate” monster from your hand or Graveyard. NECH-JP071 Bikkuribako / Jack in the Box Trap Normal (1) When an opponent’s monster declares an attack while your opponent controls 2 or more monsters: Target that attacking monster; negate the attack, and if you do, send 1 monster your opponent controls to the Graveyard, except that target, then that targeted monster loses ATK equal to that sent monster’s ATK or DEF (whichever is higher). NECH-JP072 Phantom Knights Shadow Veil Normal Trap Card (1) Target 1 face-up monster you control; that target gains 300 ATK and DEF. (2) When your opponent declares a direct attack while this card is in your Graveyard: You can Special Summon this card from your Graveyard as a Normal Monster (Warrior-Type/DARK/Level 4/ATK 0/DEF 300) in face-up Defense Position, and if you do, banish it when it leaves the field. (This card is not treated as a Trap Card.) NECH-JP073 Apoqlipoth Trap Normal You can only activate 1 “Apoqliphoth” per turn. (1) Add up to 3 face-up “Qliphoth” Pendulum Monsters from your Extra Deck to your hand. NECH-JP074 Qliphothran Trap Normal (1) All Normal Summoned “Qliphoth” monsters gain 300 ATK, have their effects negated, and are unaffected by other Spell and Trap Effects. These changes last until the end of this turn. NECH-JP075 Ryuusei no Kyoubouka / Rampaging Yang Zing Trap Normal (1) If a “Yang Zing” monster you control battles an opponent’s monster, during damage calculation: The ATK and DEF of your battling monster becomes double its original ATK and DEF during that damage calculation only, then destroy it at the end of the Damage Step. NECH-JP076 Natul no Shinseijuu / Naturia Sacred Tree Continuous Trap Card You can only use either the (1) effect or (2) effect of “Naturia Sacred Tree” each turn, and only once that turn. (1) You can Tribute 1 EARTH Insect-Type monster; Special Summon 1 Level 4 or lower EARTH Plant-Type monster from your Deck. (2) You can Tribute 1 EARTH Plant-Type monster; Special Summon 1 Level 4 or lower EARTH Insect-Type monster from your Deck. (3) If this card is sent to the Graveyard: Add 1 “Naturia” card from your Deck to your hand, except “Naturia Sacred Tree”. NECH-JP077 Ryuukon no Gensen/ Spring of Dragon Souls Continuous Trap (1) Activate this card by targeting 1 monster in your Graveyard; Special Summon that target in face-up Defense Position. It becomes Wyrm-Type. When this card leaves the field, destroy that monster. When that monster leaves the field, destroy this card. NECH-JP078 Fusion Reserve Normal Trap Card (1) Reveal 1 Fusion Monster from your Extra Deck, and if you do, add 1 of the Fusion Material Monsters listed on that Fusion Monster from your Main Deck to your hand, then, you can add 1 “Polymerization” from your Graveyard to your hand. NECH-JP079 Kami no Chuukoku / Solemn Advice Counter Trap Card (1) While you control no other Set cards in your Spell & Trap Zones, when a monster(s) would be Summoned, OR when a Spell Card, Trap Card, or monster effect is activated: Pay 3000 Life Points; negate that Summon or activation, and if you do, destroy that card. NECH-JP080 Ijigen no Kaikou / D.D. Meeting Trap Normal (1) If each player has at least 1 banished monster: Each player Special Summons 1 of their banished monsters in face-down Defense Position. NECH-JP081 Future Numbers 0 Miraioh Hope / Number F1: Future King Hope Light Warrior / Xyz / Effect RK0 0/0 2 non-“Number” Xyz Monsters of the same Rank (This card is always treated as a Rank 1 monster.) (1) This card cannot be destroyed by battle, also any battle damage inflicted to either player from a battle involving this card becomes 0. (2) At the end of the Damage Step, if this card battled an opponent’s monster and that monster is still on the field: You can take control of that opponent’s monster until the end of the Battle Phase. (3) If this card on the field would be destroyed, you can detach 1 Xyz Material from this card instead. NECH-JP082 Gagaga Samurai Earth Warrior / Xyz / Effect RK4 1900/1600 2 Level 4 monsters (1) Once per turn: You can detach 1 Xyz Material from this card, then target 1 “Gagaga” monster you control; during this turn, that monster can make a second attack during each Battle Phase. (2) When another monster you control is targeted for an attack: You can change this card to Defense Position and change the attack target to this card, then proceed to damage calculations. NECH-JP083 Gagaga Mancer Dark Spellcaster / Effect LV4 100/100 (1) Once per turn: You can target 1 “Gagaga” monster in your Graveyard, except “Gagaga Mancer”; Special Summon that monster, but you cannot Special Summon monsters for the rest of this turn, except “Gagaga” monsters. (2) If this card is detached from an Xyz Monster as an Xyz Material and sent to the Graveyard to activate the effect of that monster: You can target 1 Xyz Monster you control; it gains 500 ATK until the end of the turn. NECH-JP084 Gado Go! Trap Normal (1) If a “Gagaga”, “Gogogo”, or “Dododo” monster you control is destroyed by battle or card effect and sent to the Graveyard: Target that monster; Special Summon that target, then you can Special Summon up to 2 “Gagaga”, “Gogogo” or “Dododo” monsters from your hand in Defense Position. NECH-JP085 Kattobingu Challenge Trap Normal (1) During your Battle Phase: Target 1 Xyz Monster that has already attacked; it can make 1 additional attack during this Battle Phase, and if it does, your opponent cannot activate cards or effects until the end of the Damage Step. NECH-JP086 Unmei no Tobira / The Door of Destiny Continuous Trap (1) When an opponent’s monster attacks you directly: Negate the attack, then Special Summon this card as an Effect Monster (Fiend-Type/LIGHT/Level 1/ATK 0/DEF 0). (This card is also still a Trap Card.) (2) During your Standby Phase: You can banish any number of “Utopia” monsters with different names from your Graveyard; inflict 500 damage to your opponent for each card banished, and if you do, this card gains ATK equal to the damage inflicted. NECH-JP087 Elemental HERO Blazeman Fire Warrior / Effect LV4 1200/1800 You can only use 1 “Elemental HERO Blazeman” effect per turn, and only once that turn. (1) If this card is Normal or Special Summoned: You can add 1 “Polymerization” from your Deck to your hand. (2) You can send 1 “Elemental HERO” monster from your Deck to the Graveyard, except for “Elemental HERO Blazeman”; until the end of the turn, this card’s Attribute, ATK, and DEF becomes the same as that sent card in the Graveyard. If you activate this effect, you cannot Special Summon Monsters for the rest of this turn, except Fusion Monsters. NECH-JP088 Natul Gaiastralio / Naturia Gaiastralio Earth Rock / Fusion / Effect LV10 3200/2100 2 EARTH Synchro Monsters (1) When a card or effect that targets exactly 1 card on the field is activated: You can send 1 card from your hand to the Graveyard; negate that activation, and if you do destroy it. NECH-JP089 Genjuuki Jacruslan / Mecha Phantom Beast Jacruslan Wind Machine / Synchro / Effect LV9 2700/2000 1 “Mecha Phantom Beast” Tuner + 1 or more non-Tuner “Mecha Phantom Beast” monsters (1) When this card is Synchro Summoned: You can Tribute any number of “Mecha Phantom Beast Tokens”; discard 1 random card from your opponent’s hand for each Token Tributed. (2) All other “Mecha Phantom Beast” monsters you control cannot be destroyed by battle or card effects. (3) If this card in your possession is destroyed by your opponent’s card (either by battle or card effect): You can Set 1 Quick-Play Spell Card directly from your Deck to your Spell & Trap Zones. NECH-JP090 Ghostrick no Datenshi Dark Fairy / Xyz / Effect RK4 2000/2500 2 Level 4 monsters You can also Xyz Summon this card by using a “Ghostrick” Xyz Monster you control as the Xyz Material, except “Ghostrick Datenshi”. (Xyz Material attached to it also becomes Xyz Materials on this card.) If this card has 10 Xyz Materials, you win the Duel. (1) Once per turn: You can detach 1 Xyz Material from this card; add 1 “Ghostrick” Spell/Trap Card from your Deck to your hand. (2) Once per turn: You can attach 1 “Ghostrick” card from your hand to this card as Xyz Material.
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