Envoyé par Dark-Saber le Vendredi 14 Novembre 2014 à 17:59
Le 14/11/2014 à 10:55, Daisuke avait écrit ...
Je joue garde précis et Ayers perso, parce que le deck sort très vite, donc c'est pour ça que le support n'a pas sa place imo. Jouer ton monstre te bouffe une normal summon, donc tu ne places rien pour les ruines, et pendant ce temps le qliphort / shaddoll / LS ou tout autre bétise du genre va se placer, et peut être même t'otk.
Encore une fois, CB n'est pas un deck qui joue beaucoup de pièges, donc tu n'as pas le luxe de pouvoir jouer des duality / cardcar D , faut attaquer d'entrée de jeu point barre. C'est pour ça que je trouve le support trop lent. Cela aurait été une magie "Ajoutez une carte crystal" , là j'aurais dit c'est parfait.
Faux, tu tuto les spells qui te placent des cartes pour les ruines justement Franchement c'est un deck fun je cherche pas à contrer le méta avec...
Je joue 3 Duality dans CB moi et franchement j'ai pas de soucis par la suite. Justement c'est marqué "Ajoutez une carte crystal"...
Envoyé par Hoshi le Dimanche 16 Novembre 2014 à 19:20
Spoiler complet du set.
Spoiler :
SECE-JP001
Performapal Fire Mufflio
Level 3
FIRE/Beast/Pendulum/Effect
Pendulum Scale: 5/5
Pendulum Effect:
When a Pendulum Monster(s) you control is destroyed by battle: You can Special Summon this card from your Pendulum Zone.
Monster Effect:
Once per turn, when a Pendulum Monster you control destroys an opponent's monster by battle, after damage calculation: You can have that monster gain 200 ATK until the end of the Battle Phase, also it can make a second attack in a row.
SECE-JP002
Performapal Partnaga
Level 5
EARTH/Reptile/Pendulum/Effect
Pendulum Scale: 3/3
Pendulum Effect:
Once per turn: You can target 1 monster you control; it gains 300 ATK for each "Performapal" monster you currently control, until the end of this turn.
Monster Effect:
If this card is Normal or Special Summoned: You can target 1 monster you control; it gains 300 ATK for each "Performapal" monster you currently control, until the end of this turn. All Level 5 or lower monsters cannot attack.
500 ATK/ 2100 DEF
SECE-JP003 - Rare
Performapal Friendonkey
Level 3
EARTH/Beast/Effect
When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower “Performapal” monster from your hand or Graveyard.
1600 ATK/ 600 DEF
SECE-JP004
Performapal Spike Eagle
Level 2
WIND/Winged Beast/Effect
Once per turn: You can target 1 face-up monster you control; this turn, if it attacks a Defense Position monster, inflict piercing battle damage to your opponent.
900 ATK/ 900 DEF
SECE-JP005
Performapal Plus Turtle
Level 4
WATER/Aqua/Effect
Once per turn: You can target up to 2 face-up monsters you control; increase the Level of those monsters by 1.
100 ATK/ 1800 DEF
SECE-JP006 - Rare
Performapal Trump Witch
Level 1
DARK/Spellcaster/Pendulum/Effect
Pendulum Scale: 4/4
Pendulum Effect:
Once per turn: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Materials.
Monster Effect:
You can Tribute this card; add 1 “Polymerization” from your Deck or Graveyard to your hand.
100 ATK/ 100 DEF
SECE-JP007 - Super/Secret Rare
Superheavy Samurai Kagebou
Level 3
EARTH/Machine/Effect
You can Tribute this card; Special Summon 1 “Superheavy Samurai” monster from your hand. During either player’s turn, when a “Superheavy Samurai” monster you control is targeted for an effect: You can banish this card from your Graveyard; negate that activation, and if you do destroy it.
500 ATK/ 1000 DEF
SECE-JP008 - Rare
Superheavy Samurai Horaga
Level 2
EARTH/Machine/Tuner/Effect
If you control no cards, you can Special Summon this card (from your hand). If this card was Special Summoned this way, you cannot Special Summon monsters for the rest of this turn, except for “Superheavy Samurai” monsters. If this card is Tributed for the Tribute Summon of a "Superheavy Samurai" monster while you have no Spell/Trap cards in your Graveyard: You can Special Summon this card from your Graveyard.
300 ATK/ 600 DEF
SECE-JP009
Superheavy Samurai Soul Iwatooshi
Level 4
EARTH/Machine/Effect
You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or your side of the field to that target. The monster equipped by this effect inflicts piercing battle damage when it attacks a Defense Position monster. If this card is sent from the field to the Graveyard: You can add 1 “Superheavy Samurai” monster from your Deck to your hand, except for “Superheavy Samurai Iwatooshi”.
1200 ATK/ 0 DEF
SECE-JP010
Superheavy Samurai Soul Makarugaishi
Level 1
EARTH/Machine/Effect
You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or your side of the field to that target. Once per turn, a monster equipped with this card by this card's effect cannot be destroyed by card effects. When a Defense Position monster you control is destroyed by battle and sent to the Graveyard: You can send this card from your hand to the Graveyard; Special Summon that monster in Attack Position.
0 ATK/ 0 DEF
SECE-JP011 - Rare
Raid Raptors - Vanishing Reiniers
Level 4
DARK/Winged Beast/Effect
Once, during the turn this card was Normal or Special Summoned: You can Special Summon 1 Level 4 or lower “Raid Raptors” monster from your hand.
1300 ATK/ 1600 DEF
SECE-JP012
Gem-Knight Lapis
Level 3
EARTH/Rock
A gentle warrior who always cares for the health of her companions. She is a great friend of Lazuli.
1200 ATK/ 100 DEF
SECE-JP013 - Rare
Infernoid Beelzebul
Level 2
FIRE/Fiend/Effect
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand), by banishing 1 other “Infernoid” monster from your hand or Graveyard while the combined Level/Rank of all Effect Monsters you control is 8 or less, and cannot be Special Summoned by other ways. Once per turn: You can target 1 face-up card your opponent controls; return it to the hand. Once per turn, during your opponent’s turn: You can Tribute 1 monster you control, then target 1 card in your opponent’s Graveyard; banish it.
0 ATK/ 2000 DEF
SECE-JP014 - Rare
Infernoid Lucifugus
Level 3
FIRE/Fiend/Effect
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand), by banishing 1 other “Infernoid” monster from your hand or Graveyard while the combined Level/Rank of all Effect Monsters you control is 8 or less, and cannot be Special Summoned by other ways. Once per turn: You can target 1 face-up monster; destroy it. This card cannot attack during the turn you activate this effect. Once per turn, during your opponent’s turn: You can Tribute 1 monster you control, then target 1 card in your opponent’s Graveyard; banish it.
1600 ATK/ 0 DEF
SECE-JP015
Infernoid Astaroth
Level 4
FIRE/Fiend/Effect
Cannot Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 “Infernoid” monster from your hand or Graveyard while the combined Level/Rank of all monsters you control is 8 or less, and cannot be Special Summoned by other ways. Once per turn: You can target 1 Spell/Trap Card on the field; destroy it. This card cannot attack during this turn you activate this effect. Once per turn, during your opponent’s turn: You can Tribute 1 monster you control, then target 1 card in your opponent’s Graveyard; banish it.
1800 ATK/ 0 DEF
SECE-JP016
Infernoid Asmodai
Level 5
FIRE/Fiend/Effect
Cannot Normal Summoned/Set. Must be Special Summoned (from your hand or Graveyard) by banishing 2 “Infernoid” monsters total from your hand or Graveyard while the combined Level/Rank of all monsters you control is 8 or less, and cannot be Special Summoned by other ways. When this card inflicts battle damage to your opponent by attacking an opponent's monster: You can send 1 random card from your opponent’s hand to the Graveyard. Once per turn, during either player’s turn: You can Tribute 1 monster you control, then target 1 card in your opponent’s Graveyard; banish it.
2200 ATK/ 0 DEF
SECE-JP017
Infernoid Vael
Level 7
FIRE/Fiend/Effect
Cannot Normal Summoned/Set. Must be Special Summoned (from your hand or Graveyard) by banishing 2 “Infernoid” monsters total from your hand or Graveyard while the combined Level/Rank of all monsters you control is 8 or less, and cannot be Special Summoned by other ways. At the end of a Battle Phase in which this card attacked an opponent’s monster: You can banish 1 card on the field. Once per turn, during either player’s turn: You can Tribute 1 monster, then target 1 card in your opponent’s Graveyard; banish it.
2600 ATK/ 0 DEF
SECE-JP018
Infernoid Adramelech
Level 8
FIRE/Fiend/Effect
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Graveyard) by banishing 2 other “Infernoid” monsters total from your hand or Graveyard, while the combined Level/Rank of all Effect Monsters you control is 8 or less, and cannot be Special Summoned by other ways. During the Damage Step, if this attacking card destroys an opponent’s monster by battle: It can make a second attack in a row. Once per turn, during either player's turn: You can Tribute 1 monster, then target 1 card in your opponent's Graveyard; banish it.
2800 ATK/ 0 DEF
SECE-JP019 - Ultra/Ultimate/Secret Rare
Infernoid Nehemoth
Level 10
FIRE/Fiend/Effect
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Graveyard) by banishing 3 other “Infernoid” monsters total from your hand/Graveyard while the combined Level/Rank of all monsters you control is 8 or less, and cannot be Special Summoned by other ways. When this card is Special Summoned: You can destroy all other monsters on the field. Once per turn, during either player's turn, when a Spell/Trap Card or Effect is activated: You can Tribute 1 monster you control; negate that activation, and if you do, banish it (This is a Quick Effect).
3000 ATK/ 3000 DEF
SECE-JP020 - Rare
Qliphort Assembler
Level 5
Earth/Machine/Pendulum
Pendulum Scale: 1/1
Pendulum Effect:
You cannot Special Summon monsters, except "Qli" monsters. This effect cannot be negated. During the End Phase, if a monster was Tribute Summoned this turn: You can draw a number of cards equal to the number of "Qli" monsters you Tributed for Tribute Summons this turn.
Flavor Text:
Unhandled exception at 0x1i-666 in qliphoth.exe
Access violation writing location 0x00-000
Ignore error and continue? <Y/N> … [ ]
= = = CARNAGE = = =
g n i o d r u o y n o y r g n a s i d o G
d o o l f e r i f g n i r b o t t n a w d n a
He reached out and ate from the tree of life, and now he may live forever.
Look, he has become as we are, one who knows of good and evil
2400 ATK/ 1000 DEF
SECE-JP021
Qliphort Access
Level 7
EARTH/Machine/Pendulum/Effect
Pendulum Scale: 9/9
Pendulum Effect:
You can only Special Summon “Qli” monsters. This effect cannot be negated. All monsters your opponent controls lose 300 ATK.
Monster Effect:
You can Normal Summon this card without Tributing. If this card is Normal Summoned without Tributing or is Special Summoned, its Level becomes 4 and its original ATK becomes 1800. If this card is Normal Summoned/Set, it is unaffected by activated effects from any monster whose original Level/Rank is lower than this card's current Level. When this card is Tribute Summoned, if your opponent has more monsters in the Graveyard than you do: You can gain LP equal to the difference x 300, also inflict the same amount of damage to your opponent.
2800 ATK/ 1000 DEF
SECE-JP022
Qliphort Alias
Level 8
EARTH/Machine/Pendulum/Effect
Pendulum Scale: 1/1
Pendulum Effect:
You can only Special Summon “Qli” monsters. This effect cannot be negated. “Qli” monsters you control gain 300 ATK.
Monster Effect:
You can Normal Summon this card without a Tribute. If this card is Special Summoned or Normal Summoned without a tribute, its Level becomes 4 and its Original ATK becomes 1800. If this card was Normal Summoned, this card is not affected by effects activated by monsters whose original Level or Rank is lower than the Level of this card. If this card is Tribute Summoned by Tributing a "Qli" monster: You can target 1 card on the field; return that target to the hand. Your opponent cannot activate cards or effects in response to this effect's activation.
2800 ATK/ 1000 DEF
SECE-JP023 - Super/Secret Rare
Apoqliphort Kernel
Level 9
EARTH/Machine/Effect
Cannot be Special Summoned. Requires 3 "Qli" monsters to Normal Summon/Set. If this card is Normal Summoned/Set, it is unaffected by Spell/Trap effects and by activated effects from any monster whose original Level/Rank is lower than this card's current Level. Once per turn: You can target 1 monster your opponent controls; take control of that monster until the End Phase.
2900 ATK/ 2500 DEF
SECE-JP024
Satellarknight Capella
Level 4
LIGHT/Warrior/Effect
If this card is Summoned: You can activate this effect; this turn, if you would use 3 or more monsters for an Xyz Summon, including a Level 4 or lower "tellarknight" monster(s) you control, you can treat those "tellarknight" monsters as Level 5. You can only use this effect of "Stellarknight Capella" once per turn.
1100 ATK/2000 DEF
SECE-JP025
Satellarknight Rigel
Level 4
LIGHT/Warrior/Effect
If this card is Summoned: You can target 1 "tellarknight" monster on the field; it gains 500 ATK, but it is sent to the Graveyard during the End Phase. You can only use this effect of "Stellarknight Rigel" once per turn.
1900 ATK/700 DEF
SECE-JP026
Yosenju Magatsusenran
Level 6
WIND/Beast/Effect
If this card is Normal Summoned: You can Special Summon 1 “Yosenju” monster from your Deck, except for “Yosenju Magatsusenran”. During the End Phase, if this card was Special Summoned during this turn: Return it to the hand.
2000 ATK/ 100 DEF
SECE-JP027
Yosenju Tsujikirikaze
Level 4
WIND/Beast-Warrior/Effect
During the End Phase, if this card was Normal Summoned this turn: Return it to the hand. You can only use each of these effects of "Yosenju Tsujikirikaze" once per turn.
● During either player's Damage Step, when a "Yosenju" monster you control battles an opponent's monster: You can discard this card; that monster gains 1000 ATK until the end of this turn.
● You can target 1 "Yosenju" monster on the field; it gains 1000 ATK until the end of this turn.
1000 ATK/ 0 DEF
SECE-JP028
Dance Pincess of the Nekroz
Level 4
WATER/Spellcaster/Effect
Your opponent cannot activate cards or effects in response to the activation of "Nekroz" Ritual Spell Cards, also "Nekroz" Ritual Monsters you control cannot be targeted by your opponent's card effects. If this card is Tributed by a card effect: You can target 1 of your banished "Nekroz" monsters, except "Dance Princess of the Nekroz"; add that target to your hand. You can only use this effect of "Emilia, Dance Princess of the Nekroz" once per turn.
1600 ATK/ 800 DEF
SECE-JP029
Noble Ritual Beast Rampenta
Level 4
WIND/Beast/Effect
You can only Special Summon 1 “Noble Ritual Beast Rampenta” per turn. (1) Once per turn: You can banish 1 “Ritual Beast” monster from your Deck, and if you do, send 1 “Ritual Beast” monster with the same Type as that banished monster from your Deck to the Graveyard.
1600 ATK/ 400 DEF
SECE-JP030
Morphtronic Smarfon
Level 1
EARTH/Machine/Tuner/Effect
Cannot be Normal Summoned/Set. Must first be Special Summoned by banishing 1 “Morphtronic” monster from your Graveyard. Apply the appropriate effect based on this card’s battle position.
●Attack Position: Once per turn: You can roll a six-sided die, then excavate cards from the top of your Deck equal to the result, add 1 of the excavated “Morphtronic” cards to your hand, also shuffle the other cards into your Deck.
●Defense Position: Once per turn: You can roll a six-sided die, look at cards from the top of your Deck equal to the result, then return them to the top or bottom of your Deck in any order.
100 ATK/ 100 DEF
SECE-JP031
Jinzo - Jacker
Level 4
DARK/Machine/Effect
You can Tribute this card; add 1 “Jinzo” monster from your Deck to your hand, except for “Jinzo – Jacker”. Then, reveal all Set cards in your opponent’s Spell & Trap Zones, and if there are any Trap Cards revealed, you can Special Summon any number of “Jinzo” monsters from your hand, up to the number of Trap Cards revealed. You can only use this effect of "Jinzo - Jacker" once per turn. This card's name becomes "Jinzo" while it is on the field or in the Graveyard.
800 ATK/ 2000 DEF
SECE-JP032
Skilled Blue Magician
Level 4
LIGHT/Spellcaster/Effect
Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves (max. 3). You can Tribute this card with 3 Spell Counters on it; Special Summon 1 "Gaia The Fierce Knight" monster from your hand, Deck, or Graveyard. You can banish this card from your Graveyard, then target 1 card you control that can have Spell Counters placed on it; place 1 Spell Counter on that card.
1800 ATK/ 1800 DEF
SECE-JP033 - Rare
Koa’ki Meiru Overdose
Level 4
EARTH/Rock/Effect
During each of your End Phases, destroy this card unless you send 1 “Iron Core of Koa’ki Meiru” from your hand to the Graveyard or reveal 1 Rock-Type monster in your hand. During either player’s turn, when your opponent would Summon a monster(s): You can Tribute this card; negate that Summon, and if you do, destroy that monster(s).
1900 ATK/ 1200 DEF
SECE-JP034
Jigobyte
Level 4
WATER/Reptile/Effect
You can only control 1 "Jigobyte". If you control a Spellcaster-Type monster, you can Special Summon this card (from your hand). When this card is destroyed by battle or card effect and sent to the Graveyard: You can Special Summon 1 monster with 1500 ATK and 200 DEF from your Deck, except "Jigobyte".
1500 ATK/ 200 DEF
SECE-JP035 - Super/Secret Rare
Caius the Mega Monarch
Level 8
DARK/Fiend/Effect
You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. If this card is Tribute Summoned: Target 1 card on the field, also if this card was Tribute Summoned by Tributing a DARK monster, you can target 1 additional card on the field; banish the target(s), and if you do, inflict 1000 damage to your opponent, then if the target(s) was a DARK monster, banish all cards with the monster's name(s) from its controller's hand, Main Deck, Extra Deck and Graveyard.
2800 ATK/ 1000 DEF
SECE-JP036 - Super/Secret Rare
Thunderclap Skywolf
Level 7
LIGHT/Thunder/Effect
If this card is Special Summoned from the Graveyard: You can destroy all face-up monsters your opponent controls. You cannot conduct your Battle Phase the turn you activate this effect.
2500 ATK/ 2000 DEF
SECE-JP037
Hiraishin
Level 4
LIGHT/Thunder/Effect
Neither player can activate Spell Cards during Main Phase 1.
1800 ATK/ 100 DEF
SECE-JP038
Dragon Dowser
Level 4
EARTH/Wyrm/Effect
When this card on the field is destroyed by battle or an opponent's card effect: You can Special Summon 1 EARTH Pendulum Monster from your Deck in face-up Defense Position, but it is destroyed during the End Phase. You can only use this effect of "Dragon Dowser" once per turn.
1500 ATK/ 1500 DEF
SECE-JP039
Front Observer
Level 4
EARTH/Machine/Effect
During the End Phase, if this card was Normal Summoned this turn: You can add 1 EARTH Pendulum Monster from your Deck to your hand. During the End Phase of your next turn, if this card was Normal Summoned: You can Tribute this card; add 1 EARTH monster from your Deck to your hand.
1000 ATK/ 1500 DEF
SECE-JP040 - Rare
Unizombie
Level 3
DARK/Zombie/Tuner/Effect
You can target 1 monster on the field; discard 1 card, and if you do, increase its Level by 1. You can target 1 monster on the field; send 1 Zombie-Type monster from your Deck to the Graveyard, and if you do, increase its Level by 1, also you cannot attack for the rest of this turn, except with Zombie-Type monsters. You can only use each effect of "Unizombie" once per turn.
1300 ATK/ 0 DEF
SECE-JP041
Deskbot 003
Level 3
EARTH/Machine/Effect
When this card is Normal Summoned: You can Special Summon 1 "Deskbot" monster from your Deck, except "Deskbot 003". Once per turn, during either player's turn: You can target 1 "Deskbot" monster you control; it gains 500 ATK and DEF for each "Deskbot" card you currently control, until the end of this turn.
500 ATK/ 500 DEF
SECE-JP042 - Normal Rare
True Maju Garzett
Level 8
DARK/Fiend/Effect
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing all monsters you control, and cannot be Special Summoned by other ways. This card's ATK is equal to the combined original ATK of the Tributed monsters. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
0 ATK/ 0 DEF
SECE-JP043 - Normal Rare
Marauding Cook
Level 3
EARTH/Warrior/Effect
When this card is Normal Summoned: You can shuffle 1 card from your hand into the Deck, then draw 1 card, and if the drawn card is a monster, you can Special Summon it.
1200 ATK/ 400 DEF
SECE-JP044 - Ultra/Ultimate/Secret Rare
The Nekroz of Gungnir
Level 7
WATER/Ritual/Spellcaster/Effect
You can Ritual Summon this card with any "Nekroz" Ritual Spell Card. Must be Ritual Summoned by using non-Level 7 monsters, and cannot be Special Summoned by other ways. Once per turn, during either player's turn: You can discard this card, then target 1 "Nekroz" monster you control; this turn, it cannot be destroyed by battle or card effects. Once per turn, during either player's turn: You can discard 1 "Nekroz" card, then target 1 card on the field; destroy it. You can only use each effect of "The Nekroz of Gungnir" once per turn.
2500 ATK/ 2100 DEF
SECE-JP045 - Ultra/Ultimate/Secret/Holographic Rare
Rune-Eyes Pendulum Dragon
Level 8
DARK/Fusion/Dragon/Effect
"Odd-Eyes Pendulum Dragon" + 1 Spellcaster-Type Monster
During the turn this card is Fusion Summoned using a Pendulum Summoned Monster as Fusion Material, this card is unaffected by your opponent’s card effects.
This card gains 1 of the following effects based on the Level of the Fusion Material that isn’t “Odd-Eyes Pendulum Dragon”:
● Level 4 or lower: This card can attack your opponent’s monsters twice during each Battle Phase.
● Level 5 or higher: This card can attack your opponent’s monsters three times during each Battle Phase.
3000 ATK/ 2000 DEF
SECE-JP046 - Rare
Gem-Knight Lady Lapis Lazuli
Level 5
EARTH/Rock/Fusion/Effect
“Gem-Knight Lapis” + 1 “Gem-Knight” monster
Must first be Fusion Summoned by the above Fusion Materials. You can only Special Summon 1 “Gem-Knight Lady Lapis Lazuli” per turn. Once per turn: You can send 1 "Gem-Knight" from your Extra Deck to the Graveyard, and if you do, inflict 500 damage to your opponent for each Special Summoned monster on the field.
2400 ATK/ 1000 DEF
SECE-JP047 - Super/Secret Rare
El Shaddoll Wendigo
Level 6
WIND/Psychic/Fusion/Effect
1 "Shaddoll" monster + 1 WIND monster
Must first be Fusion Summoned. During either player's turn: You can target 1 monster you control; this turn, it cannot be destroyed by battle with an opponent's Special Summoned monster. You can only use this effect of "El Shaddoll Wendigo" once per turn. If this card is sent to the Graveyard: You can target 1 "Shaddoll" Spell/Trap Card in your Graveyard; add it to your hand.
200 ATK/ 2800 DEF
SECE-JP048 - Ultra/Ultimate/Secret Rare
Superheavy Samurai Warlord Susanowo
Level 10
EARTH/Machine/Synchro/Effect
1 Machine-Type Tuner + 1 or more “Superheavy Samurai” non-Tuner monsters
This card can attack while it is in Defense Position. If this card attacks while in Defense Position, apply the DEF of this card for damage calculation. Once per turn, during either player’s turn, if you have no Spell or Trap Cards in your Graveyard: Target 1 Spell or Trap Card in your opponent’s Graveyard; Set that card on your field. If that card leaves the field, it is banished.
2400 ATK/ 3800 DEF
SECE-JP049 - Ultra/Ultimate/Secret Rare
Horus the Metaphys Dragon
Level 6
LIGHT/Wyrm/Synchro/Effect
1 Tuner + 1 or more non-Tuner monsters
If this card is Synchro Summoned: You can apply these effects, based on the monster card type of the non-Tuner monster(s) used for the Synchro Summon of this card, and resolve in sequence.
● Normal Monster: This turn, it is unaffected by other card effects.
● Effect Monster: Target 1 other face-up card on the field; negate its effects.
● Pendulum Monster: Take control of 1 monster your opponent controls (their choice), but it cannot attack this turn.
2300 ATK/ 1600 DEF
SECE-JP050 - Rare
Raid Raptors - Rise Falcon
Rank 4
DARK/Winged Beast/Xyz/Effect
3 Level 4 Winged Beast-Type monsters
This card can attack every Special Summoned monster your opponent controls once each per Battle Phase. Once per turn: You can detach 1 Xyz Material from this card, then target 1 Special Summoned monster your opponent controls; this card gains ATK equal to that monster’s ATK.
100 ATK/ 2000 DEF
SECE-JP051 - Ultra/Ultimate/Secret Rare
Constellarknight Diamond
Rank 5
LIGHT/Wyrm/Xyz/Effect
3 or more Level 5 LIGHT monsters
During your Main Phase 2, you can also Xyz Summon this card by using a “tellarknight” Xyz Monster you control as the Xyz Material, except for “Constellarknight Diamond”. (Xyz Materials attached to that monster also become Xyz Materials on this card.) While this card has Xyz Materials, neither player can send cards from the Deck to the Graveyard, and if a card would be returned from the Graveyard to the hand, banish it instead. When an opponent’s DARK monster activates an effect: You can detach 1 Xyz Material from this card; negate that activation, and if you do destroy it (this is a Quick Effect).
2700 ATK/ 2000 DEF
SECE-JP052 - Super/Secret Rare
Shinki Saintorea
Rank 2
LIGHT/Beast-Warrior/Xyz/Effect
2 Level 2 monsters
This card cannot be destroyed by battle while it has Xyz Material. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 Xyz Material from this card; return that monster to the hand.
2000 ATK/ 0 DEF
SECE-JP053
Illusion Balloon
Quick-Play Spell Card
If a monster you control was destroyed during this turn: Excavate the top 5 cards of your Deck, you can Special Summon 1 excavated “Performapal” monster, also shuffle the other cards into your Deck.
SECE-JP054 - Rare
Raid Raptors - Rest
Continuous Spell Card
If you control 2 or more "Raid Raptors" monsters: You can add 1 "Raid Raptors" monster from your Deck or Graveyard to your hand. You can only use this effect of "Raid Raptors - Rest" once per turn.
SECE-JP055
Constellar Twinkle
Normal Spell Card
Target 1 "Constellar" monster you control; increase its Level by 1 or 2. If this card is in your Graveyard: You can banish 1 “Constellar” monster from your Graveyard; add this card from your Graveyard to your hand. You can only use this effect of "Constellar Twinkle" once per turn.
SECE-JP056
Gottoms' Emergency Convocation
Normal Spell Card
If you control an “X-Saber” Synchro Monster: Target 2 “X-Saber” monsters in your Graveyard; Special Summon those 2 targets, ignoring their Summoning conditions. Their ATK becomes 0, and they are destroyed during the End Phase. You can only activate 1 "Gottoms' Emergency Convocation" per turn. You cannot conduct your Battle Phase the turn you activate this card.
SECE-JP057
Void Apostle
Quick-Play Spell Card
Target 1 "Infernoid" monster you control; it is unaffected by your opponent's card effects until the end of this turn. If an "Infernoid" monster(s) you control would be destroyed by a card effect while this card is in your Graveyard, you can banish this card instead of destroying 1 of those monsters.
SECE-JP058
Void Overwhelm
Field Spell Card
During each of your Standby Phases: You can Special Summon 1 "Infernoid Token" (Fiend-Type/FIRE/Level 1/ATK 0/DEF 0). If you would Special Summon an "Infernoid" monster by its own effect, you can also banish "Infernoid" monsters you control. Your opponent cannot target "Infernoid" monsters you control for attacks or card effects, except the "Infernoid" monster(s) you control with the highest Level.
SECE-JP059 - Rare
Neph-Shaddoll Fusion
Equip Spell Card
Activate this card by declaring an Attribute; equip only to a "Shaddoll" monster. The Attribute of the equipped monster becomes the declared Attribute. During your Main Phase: You can Fusion Summon 1 "Shaddoll" Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials (including the equipped monster). You can only use this effect of “Neph-Shaddoll Fusion” once per turn.
SECE-JP060 - Rare
Nekroz Illusion
Ritual Spell Card
This card can be used to Ritual Summon any "Nekroz" Ritual Monster from your hand or Graveyard. You must also Tribute monsters from your hand or field whose total Levels equal the Level of that Ritual Monster. You can only use this effect of "Nekroz Illusion" once per turn. If you control no monsters: You can banish both this card and 1 "Nekroz" monster from your Graveyard; add 1 "Nekroz" Spell Card from your Deck to your hand.
SECE-JP061 - Rare
Grudge of the Monarchs
Normal Spell Card
Reveal 1 monster in your hand that has 1000 DEF and either 2400 ATK or 2800 ATK; add 1 "Monarchs" Spell/Trap Card or 1 "The First Monarch" from your Deck to your hand, except "Grudge of the Monarchs". You can only activate 1 "Grudge of the Monarchs" per turn.
SECE-JP062
Dragunity Destiny Spear
Equip Spell Card
Equip only to a “Dragunity” monster. It gains ATK equal to its Level x 100, also it is unaffected by Trap effects. During your Main Phase: You can equip 1 Dragon-Type “Dragunity” Tuner monster from your Deck to the monster equipped with this card. You can only use this effect of “Dragunity Destiny Spear” once per turn.
SECE-JP063 - Super/Secret Rare
Pot of Wealth
Normal Spell Card
Choose 3 Pendulum Monsters in your Graveyard or that are face-up in your Extra Deck, shuffle them in your Deck, then draw 2 cards. You cannot Special Summon any other monsters, except by Pendulum Summon, during the turn you activate this card. You can only activate 1 “Pot of Wealth” per turn.
SECE-JP064 - Super/Secret Rare
A Bolt from Out of the Blue
Normal Spell Card
If your opponent controls a monster and you control no monsters: Special Summon 1 monster from your hand, whose original Level is 10 or lower and cannot be Normal Summoned/Set, ignoring its Summoning conditions. It is unaffected by other card effects, but it is shuffled into the Deck during your opponent's next End Phase, also this turn, you cannot Normal Summon/Set or Special Summon other monsters and your opponent takes no further damage.
SECE-JP065
Pendulum Turn
Quick-Play Spell Card
Target 1 card in either player's Pendulum Zone, then declare a Pendulum Scale from 1 to 10; it becomes the declared Pendulum Scale until the end of this turn.
SECE-JP066 - Normal Rare
Extra Net
Field Spell Card
If a player Special Summons a monster(s) from the Extra Deck: Activate this effect; their opponent can draw 1 card.
SECE-JP067
Performapal Call
Normal Trap Card
When an opponent’s monster attacks you directly: Target that 1 attacking monster; negate that attack, and if you do, add from your Deck to your hand 1 or 2 “Performapal” monsters whose combined DEF is lower than or equal to the ATK of that attacking monster. After you activated this card, you cannot Special Summon monsters from your Extra Deck until the end of your next turn.
SECE-JP068
Divided Wall
Normal Trap Card
When an opponent's monster declares an attack: All Attack Position monsters your opponent controls loses 800 ATK for each monster they currently control.
SECE-JP069
Last Minute Cancellation
Normal Trap Card
When an opponent's monster declares an attack: Change all monsters you control to Defense Position, also for the rest of this turn, when a face-up "Performapal" monster(s) you control is destroyed by battle or card effect, return that monster(s) to the hand instead of sending it to the Graveyard.
SECE-JP070
Raid Raptors - Readiness
Normal Trap Card
All “Raid Raptors” monsters you control cannot be destroyed by battle this turn. If you have a “Raid Raptors” monster in your Graveyard: You can banish this card from your Graveyard; you take no damage this turn.
SECE-JP071
Void of the Azure Flame
Normal Trap Card
Special Summon 1 "Infernoid" monster from your hand, ignoring the Summoning conditions, but its effects are negated until the end of this turn.
SECE-JP072 - Rare
Void Launch
Continuous Trap Card
During each of your Standby Phases: You can send 1 or 2 "Infernoid" monster(s) from your Deck to the Graveyard. If you control a monster that is not an "Infernoid" monster, send this card to the Graveyard.
SECE-JP073
Reqliphort
Continuous Trap Card
If a Level 4 or lower monster is Normal or Flip Summoned: Negate its effects until the end of the turn. If a Level 5 or higher monster(s) is Special Summoned: Negate its effects until the end of the turn. Banish it if it leaves the field. If there is no face-up “Qliphort” card except for “Reqliphort”, send this card to the Graveyard.
SECE-JP074 - Rare
Calvary wih the Spirit Beast
Normal Trap Card
Target a total of 2 monsters, in your Graveyard and/or yours that are banished (1 "Noble Spirit Beast" monster and 1 "Spirit Beast Tamer" monster); Special Summon them in Defense Position, but you cannot Special Summon monsters for the rest of this turn, except "Spirit Beast" monsters. You can only activate 1 "Cavalry with the Spirit Beast" per turn.
SECE-JP075
Zenmaintenance
Continuous Trap Card
Once per turn: You can target 1 Machine-Type Xyz Monster you control; attach 1 “Wind-Up” monster from your field or hand to it as Xyz Material. You can send this face-up card in your Spell & Trap Zone to the Graveyard, then target 1 “Wind-Up” Xyz Monster you control; Special Summon from your Extra Deck, 1 “Wind-Up” monster that is 1 Rank higher than that monster you control, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon, Xyz Materials attached to that monster also become Xyz Materials on the Summoned monster.) This card's effects cannot be activated in the same chain.
SECE-JP076
Possession Release
Continuous Trap Card
All "Charmer" monsters you control cannot be destroyed by battle. If a "Familiar-Possessed" monster attacks an opponent's monster, it gains 800 ATK during damage calculation only. If a monster(s) you control is destroyed by battle or card effect: You can Special Summon from your Deck in Attack Position or face-down Defense Position, 1 Spellcaster-Type monster with 1500 DEF that has a different Attribute from that destroyed monster's original Attribute. You can only use this effect of "Possession Release" once per turn.
SECE-JP077
Blaze Accelerator Magazine
Continuous Trap Card
This card's name becomes "Tri-Blaze Accelerator" while it is on the field. During either player's Main Phase: You can send 1 "Volcanic" card from your hand to the Graveyard, and if you do, draw 1 card. You can only use this effect of "Blaze Accelerator Magazine" once per turn. During either player's Main Phase: You can banish this card from your Graveyard; send 1 "Volcanic" card from your Deck to the Graveyard.
SECE-JP078 - Super/Secret Rare
Soul Turnover
Normal Trap Card
If you control no Special Summoned monsters: Tribute 1 face-up Level 4 Normal Summoned/Set monster; draw 2 cards. You can only activate 1 "Soul Turnover" per turn. You cannot Special Summon the turn you activate this card.
SECE-JP079
Oscillating Vibration
Continuous Trap Card
You can target 1 card in your Pendulum Zone; destroy it, then draw 1 card. You can only use this effect of "Oscillating Vibration" once per turn.
SECE-JP080 - Normal Rare
Makeshift Trap Hole
Normal Trap Card
When your opponent Special Summons a monster(s) in Defense Position: Banish that Defense Position monster(s).
Japanese World Premieres:
SECE-JP081 - Rare
Crystal Vanguard
Level 3
DARK/Spellcaster/Pendulum/Effect
Pendulum Scale: 5/5
Pendulum Effect:
“Rainbow Dragon”, “Rainbow Dark Dragon”, and “Crystal Beast” monsters cannot be targeted by opponent’s effects.
Monster Effect:
You can tribute this card; add 1 “Rainbow Dragon”, “Ranbow Dark Dragon”, “Crystal Beast” monster or “Crystal” Spell/Trap Card from your Deck to your hand.
1300 ATK/ 1000 DEF
SECE-JP082 - Rare
Crystal Defender
Level 4
FIRE/Warrior/Pendulum/Effect
Pendulum Scale: 2/2
Pendulum Effect:
Once per turn, "Rainbow Dragon", "Rainbow Dark Dragon", or "Crystal Beast" cards you control cannot be destroyed by card effects.
Monster Effect:
During damage calculation (in either player's turn), if a "Crystal Beast" monster you control battles an opponent’s monster: You can Tribute this card from your hand or your side of the field; your battling monster's ATK and DEF each become double its original ATK and DEF during that damage calculation only, but it is destroyed at the end of this Damage Step.
1500 ATK/ 1800 DEF
SECE-JP083
Over the Rainbow
Quick-Play Spell Card
If a monster under your control with "Rainbow Dragon" or "Rainbow Dark Dragon" as its original name activated its effect this turn: Special Summon any number of "Crystal Beast" monsters with different names from your Deck.
SECE-JP084
Crystal Collection
Continuous Trap Card
This card's effects cannot be activated in the same chain.
Once per turn, if a face-up “Crystal Beast” monster is destroyed (by battle or card effect): Special Summon 1 “Crystal Beast” monster from your Deck. You can send this face-up card from your Spell & Trap Zone to the Graveyard, then target 1 "Crystal Beast" card you control and 1 other card on the field; return them to the hand. This card's effects cannot be activated in the same chain.
SECE-JP085
Heavy Freight Train Derricrane
Level 10
EARTH/Machine/Effect
When an EARTH Machine-Type monster is Normal or Flip Summoned to your side of the field: You can Special Summon this card from your hand, but its original ATK and DEF are halved. You can only use this effect of "Heavy Freight Train Derricrane" once per turn. If this card is detached as an Xyz Material to activate the effect of an Xyz Monster and sent to the Graveyard: You can target 1 card your opponent controls; destroy it.
2800 ATK/ 2000 DEF
SECE-JP086 - Super/Secret Rare
Number 81: Superdreadnaught Rail Cannon Superior Dora
Rank 10
EARTH/Machine/Xyz/Effect
2 Level 10 monsters
Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field; until the end of this turn, it is unaffected by other card effects.
3200 ATK/ 4000 DEF
SECE-JP087 - Rare
Revolving Switchyard
Field Spell Card
When a Level 10 EARTH Machine-Type monster(s) is Normal or Special Summoned to your side of the field: You can Special Summon 1 Level 4 EARTH Machine-Type monster with 1800 or more ATK from your Deck, and if you do, its Level becomes 10, also your opponent takes no further damage until the end of this turn. You can send 1 card from your hand to the Graveyard; add 1 Level 10 EARTH Machine-Type monster from your Deck to your hand. You can only use 1 "Revolving Switchyard" effect per turn, and only once that turn.
SECE-JP088
Symphonic Warrior Guitaars
Level 3
WIND/Machine/Pendulum/Effect
Pendulum Scale: 7/7
Pendulum Effect:
You can discard 1 card; Special Summon 1 "Symphonic Warrior" monster from your Deck, except "Symphonic Warrior Guitaars". You can only use this effect of "Symphonic Warrior Guitaars" once per turn.
Monster Effect:
When this card is Normal Summoned: You can target 1 "Symphonic Warrior" monster in your Graveyard; Special Summon that target.
1500 ATK/ 100 DEF
SECE-JP089
Symphonic Warrior Sizzers
Level 4
WIND/Machine/Flip/Effect
FLIP: You can add 1 "Symphonic Warrior" monster from your Deck to your hand, except "Symphonic Warrior Sizerrs". Once per turn: You can target 1 “Symphonic Warrior” monster you control or in your Graveyard, except "Symphonic Warrior Sizzers"; until the end of this turn, this card's name becomes that monster's, and replace this effect with that monster's original effects. You can banish this card from your Graveyard, then target 1 of your banished "Symphonic Warrior" monsters, except "Symphonic Warrior Saizus"; Special Summon it.
1200 ATK/ 1900 DEF
SECE-JP090
Amplifire
Field Spell Card
Each time the effect of a "Symphonic Warrior" is activated, place 1 Symphonic Counter on this card when that effect resolves. All "Symphonic Warrior" monsters you control gain 100 ATK for each Symphonic Counter on this card. Once per turn, you can remove 5 or 7 Symphonic Counters from your side of the field, then activate an appropriate effect.
● 5: Inflict 300 damage to your opponent for each "Symphonic Warrior" monster on the field.
● 7: Banish a number of cards from your opponent's field and/or Graveyard, up to the number of "Symphonic Warrior" monsters on the field.
___________________
Gadget : en même temps Hoshi m'est supérieur en tout point.
1956, 1957, 1958, 1959, 1960, 1966, 1998, 2000, 2002, 2014.
Envoyé par Hoshi le Dimanche 16 Novembre 2014 à 20:12
Le 16/11/2014 à 20:07, dragon-megarock38 avait écrit ...
OOh, j'avais pas remarquer les CB, je regrette pas d'avoir collectionner les rareté max du deck
Exclu OCG.
___________________
Gadget : en même temps Hoshi m'est supérieur en tout point.
1956, 1957, 1958, 1959, 1960, 1966, 1998, 2000, 2002, 2014.
Le 16/11/2014 à 20:07, dragon-megarock38 avait écrit ...
OOh, j'avais pas remarquer les CB, je regrette pas d'avoir collectionner les rareté max du deck
Envoyé par Sayewil le Dimanche 16 Novembre 2014 à 20:30
Du coup les exclues ocg, on a des change de les avoir en tcg?
___________________
Ma liste:
http://www.finalyugi.com/yugioh-forum-viewtopic-22-57405-r-extra-deck-fk-taptrix-dino-rabbit-e-de-tout.html
Mes résultats: 2ème sur 18 à un DC
Envoyé par Dark-Saber le Dimanche 16 Novembre 2014 à 20:56
Le 16/11/2014 à 20:19, dragon-megarock38 avait écrit ...
Le 16/11/2014 à 20:12, Hoshi avait écrit ...
Le 16/11/2014 à 20:07, dragon-megarock38 avait écrit ...
OOh, j'avais pas remarquer les CB, je regrette pas d'avoir collectionner les rareté max du deck
Envoyé par Kalou974 le Jeudi 27 Novembre 2014 à 14:37
Futur playmat de preview et image de la liste des cartes de l'éditions....
Si on se réfère aux anciennes éditions, on peut supposer que les 5 premières exclues sont des BA...3 monstres, le rituel et la magie (comme dans les dernières extension ou on avait 3 monstres, 1 monstre d'extra et 1 piège)....suivi par 3 UA (2 monstres et 1 magie)
BA va donc pouvoir jouer dans son archétype XYZ, SYNCHRO, RITUEL.....prochaine extension on aura un BA fusion