Superheavy Samurai Kagebou-C
Earth/Machine/3/500/1000
You can only use each “Superheavy Samurai Kagebou-C” effect once per turn. (1) Tribute this card; Special Summon 1 “Superheavy Samurai” monster from your hand. (2) During either player’s turn, when a “Superheavy Samurai” monster you control is targeted for an effect: You can banish this card from your Graveyard; negate that activation, and if you do destroy it.
Superheavy Samurai Horaga-E
Earth/Machine/2/300/600
(1) If you control no cards, you can Special Summon this card (from your hand). If this card was Special Summoned this way, you cannot Special Summon monsters for the rest of this turn, except for “Superheavy Samurai” monsters. (2) If this card is Tributed for the Tribute Summon of a “Superheavy Samurai” monster while you have no Spell or Trap Cards in your Graveyard: You can Special Summon this card from your Graveyard.
Superheavy Samurai Soul Iwatooshi
Earth/Machine/4/1200/0
(1) You can target 1 “Superheavy Samurai” monster you control; equip this monster from your hand or your side of the field to that target. (2) The monster equipped by this effect inflicts piercing battle damage when it attacks a Defense Position monster. (3) If this card is sent from the field to the Graveyard: You can add 1 “Superheavy Samurai” monster from your Deck to your hand, except for “Superheavy Samurai Iwatooshi”.
Superheavy Deity Susano-O
Earth/Machine/10/2400/3800 - Synchro
1 Machine-Type Tuner + 1 or more “Superheavy Samurai” non-Tuner monsters
This card is always treated as a “Superheavy Samurai” monster.
(1) This card can attack while it is in Defense Position. If this card attacks while in Defense Position, apply the ATK of this card for damage calculation.
(2) Once per turn during either player’s turn, if you have no Spell or Trap Cards in your Graveyard: Target 1 Spell or Trap Card in the opponent’s Graveyard; Set that card on your field. If that card leaves the field, it is banished.
Gem-Knight Lady Lapis Lazuli
Earth/Rock/5/2400/1000 - Rock
Must first be Fusion Summoned by the above Fusion Materials. You can only Special Summon 1 “Gem-Knight Lady Lapis Lazuli” per turn. (1) Once per turn: You can send 1 “Gem-Knight” monster from your Extra Deck to the Graveyard, and if you do, inflict X00(*) damage to your opponent for each Special Summoned monster on the field.
*(Supposedly 600)
Illusion Balloon
Quick-Play Spell
(1) If a monster you control was destroyed during this turn: Excavate the top X cards of your Deck, you can Special Summon 1 excavated “Performapal” monster, also shuffle the other cards into your Deck.
*(Should be top 5 cards)
Entermate Call / Performapal Call
Normal Trap
(1) When an opponent’s monster attacks you directly: Target that 1 attacking monster; negate that attack, and if you do, add from your Deck to your hand 1 or 2 “Performapal” monsters whose combined DEF is lower than or equal to the ATK of that attacking monster. After you activated this card, you cannot Special Summon monsters from your Extra Deck until the end of your next turn.