Lord of the Red
Level 8 FIRE Dragon-Type Ritual Effect Monster
ATK 2400
DEF 2100
Can be Ritual Summoned by “Red-Eyes Transmigration”.
(1) Once per turn, when a card or effect other than “Lord of the Red” is activated: You can target 1 monster on the field; destroy that monster.
(2) Once per turn, when a card or effect other than “Lord of the Red” is activated: You can target 1 Spell/Trap Card on the field; destroy it.
Red-Eyes Transmigration
Ritual Spell Card
This card is used to Ritual Summon “Lord of the Red”.
(1) Ritual Summon 1 “Lord of the Red” from your hand by Tributing monsters you control or have in your whose total Levels add up to 8 or more, or by banishing “Red-Eyes” monster from your Graveyard.
Toon Ancient Gear Golem
Level 8 EARTH Machine-Type Effect Toon Monster
ATK 3000
DEF 3000
(1) This card cannot attack the turn it is Summoned.
(2) If you control “Toon World” and your opponent controls no Toon monsters, this card can attack your opponent directly.
(3) If this card attacks: Your opponent cannot activate Spell/Trap Cards until the end of the Damage Step.
(4) If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
Toon Kingdom
Field Spell Card
(1) When this card resolves, banish the top 3 cards of your Deck face-down.
(2) This face-up card is treated as “Toon World”.
(3) Toon Monsters you control cannot be targeted by your opponent’s card effects.
(4) If a Toon Monster(s) you control would be destroyed by battle or effect, you can banish 1 card from the top of your Deck face-down instead for each monster that would be destroyed.
Densetsu no Kishi Hermos / Lengendary Knight Hermos
Level 8 LIGHT Warrior-Type Effect Monster
ATK 2800
DEF 1800
Cannot be Normal Summoned/Set. Must be Special Summoned by “Legend of Heart”, and cannot be Special Summoned by other ways.
(1) When this card is Special Summoned: You can target 1 face-up Spell/Trap Card on the field; banish that target.
(2) Once per turn, when this card is targeted for an attack: You can target 1 Effect Monster in your Graveyard; until your next End Phase, this card’s name becomes that same as that monster’s, and gains the same effects.
The Claw of Hermos
Normal Spell Card
(This card is always treated as “Legendary Dragon Hermos”.) You can only activate 1 “The Claw of Hermos” per turn.
(1) Send to the Graveyard 1 Material monster listed on a Fusion Monster from your Extra Deck that can only be Special Summoned by “The Claw of Hermos” from your hand or field (if that monster is Set, reveal it). Then, Special Summon that Fusion Monster from your Extra Deck.
Densetsu no Kishi Critias / Legendary Knight Critias
Level 8 LIGHT Warrior-Type Special Summon Effect Monster
ATK 2800
DEF 1800
Cannot be Normal Summoned/Set. Must be Special Summoned by “Legend of Heart” and cannot be Special Summoned by other ways.
(1) When this card is Special Summoned: You can target 1 face-up Spell/Trap Card; banish that target.
(2) When this card is targeted for an attack: You can target 1 Trap Card in your Graveyard; Set it to your side of the field. It can be activated during the turn it is Set.
The Fang of Critias
Normal Spell Card
(This card’s name is also always treated as “Legendary Dragon Critias”.)
You can only activate 1 “The Fang of Critias” per turn.
(1) Send 1 Trap Card listed on a Fusion Monster Card that can only be Special Summoned by the effect of “The Fang of Critias” from your hand or your side of the field to the Graveyard (if that card is set on the field, reveal it), then Fusion Summon that Fusion Monster from your Extra Deck.
Goushinryuu Timaeus / Knight of Destiny
Level 10 LIGHT Warrior-Type Fusion Effect Monster
ATK ?
DEF ?
“Legendary Knight Timaeus” + “Legendary Knight Critias” + “Legendary Knight Hermos”
Must be Special Summoned (from your Extra Deck) by sending ths above cards to the Graveyard, and cannot be Special Summoned by other ways. (You do not use “Polymerication”.)
(1) This card is unaffected by other card effects.
(2) During damage calculations, if this card attacks or was attacked: You can have this card’s ATK and DEF become the same as the ATK of the monster on the field with the highest ATK.
(3) When this card is destroyed by battle: You can Special Summon 3 “Legendary Knight” monsters from your hand, Deck, or Graveyard, ignoring the Summoning conditions.’