
The Phantom Knights of Breaksword
Rank 3 DARK Warrior-Type Xyz Effect Monster
ATK 2000
DEF 1000
Materials: 2 Level 3 monsters
(1) Once per turn: You can detach 1 Xyz Material from this card, then target 1 card on each side of the field; destroy them. (2) If this Xyz Summoned card is destroyed: You can target 2 “Phantom Knights” monsters with the same Level in your Graveyard; you cannot Special Summon monsters other than DARK Monsters for the rest of this turn, also Special Summon them, but they each gain 1 Level.

The Phantom Knights of Rugged Glove
Level 3 DARK Warrior-Type Effect Monster
ATK 1000
DEF 500
You can only use each effect of “Phantom Knights Rugged Glove” once per turn.
(1) A DARK Xyz Monster Summoned using this card as Xyz Material gains the following effect.
• If the Xyz Monster is Xyz Summoned: It gains 1000 ATK.
(2) You can banish this card from your Graveyard; send 1 “Phantom Knights” card or “Phantom” Spell/Trap from your Deck to the Graveyard.
Note:
– Phantom Hand
– Deal of Phantom
– Horn of the Phantom Beast
aren’t “Phantom” cards in the OCG

The Phantom Knights of Dusty Robe
Dark Warrior / Effect
LV3 800/1000
You can only use each effect of “Phantom Knights Dusty Robe” once per turn.
(1) If this card is in face-up Attack Position: You can target 1 DARK monster on the field; change this card to Defense Position, and if you do, that target gains (however much hundred it was in the anime) ATK and DEF until the end of your opponent’s turn.
(2) You can banish this card from your Graveyard; add 1 “Phantom Knights” card, other than “Phantom Knights Dusty Robe”, from your Deck to your hand.

Phantom Fog Blade
Continuous Trap Card
Activate this card by targeting 1 Effect Monster on the field. You can only use the (2) effect of “Phantom Fog Blade” once per turn.
(1) That target cannot attack, cannot be attacked, and its effects are negated. When it leaves the field, destroy this card.
(2) You can banish this card from your Graveyard, then target 1 “Phantom Knights” monster in your Graveyard; Special Summon it, but banish it if it leaves the field.