[OCG] The Dark Illusion

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dragon-megarock38

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Envoyé par dragon-megarock38 le Samedi 02 Avril 2016 à 10:30


J'ai trouvé ça :

DARK/Winged Beast/Synchro/Effect/12
3000/2000
1 Tuner + 1 or more non-Tuner monsters
If this card is Synchro Summoned using a "Blackwing" monster as Material, it is treated as a Tuner monster while face-up on the field. Cannot be destroyed by card effects. You can target 1 "Blackwing" monster in your Graveyard; this card's Level becomes the same as that monster's. You can only use this effect of "Assault Blackwing - Onimaru the Divine Swell" once per Duel. If this card that was Synchro Summoned using only Synchro Monsters as Material attacks, it gains 3000 ATK during the Damage Step only.

source : wikia

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chaos_soldier

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Envoyé par chaos_soldier le Lundi 04 Avril 2016 à 10:17



D/D Savant Thomas
Level 8 DARK Fiend-Type Pendulum Effect Monster
ATK 1800
DEF 2600
Pendulum Scale: 6
Pendulum Effect:
You can only use the Pendulum Effect of “D/D Savant Thomas” once per turn.
(1) During your Main Phase: You can activate this effect; Add to your hand 1 face-up “D/D” Pendulum Monster from your Extra Deck. You can only use this Pendulum Effect of “D/D Savant Thomas” once per turn.
Monster Effect:
You can only use the Monster Effect of “D/D Savant Thomas” once per turn.
(1) You can target 1 “D/D” card in your Pendulum Zone; any battle damage your opponent takes becomes halved for the rest of this turn, also destroy it, and if you do, Special Summon in Defense Position 1 Level 8 “D/D/D” monster from your Deck, but its effects are negated this turn.

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Gadget

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Envoyé par Gadget le Lundi 04 Avril 2016 à 11:48




Forbidden Dark Contract with the Swamp King
Continuous Spell Card
(1) Once per turn: You can Special Summon 1 “D/D/D” monster from your hand in Defense Position, but its effects are negated.
(2) Once per turn: You can Fusion Summon 1 Fiend-Type Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials(which must include the monster Special Summoned by this card’s (1) effect).
(3) Once per turn, during your Standby Phase: Take 2000 damage.

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Best Pack Opening Ever/Ma chaîne Youtube
The stars look different today.

chaos_soldier

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Envoyé par chaos_soldier le Mardi 05 Avril 2016 à 12:35



TDIL-JP077 Premature Return
Normal Trap Card
(1) Banish 1 card from your hand, then target 1 of your banished monsters; Special Summon that monster in face-down Defense Position.


TDIL-JP028 Tramid Hunter
Level 3 EARTH Rock-Type Effect Monster
ATK 1400
DEF 1100
(1) During your Main Phase, if there is a face-up Field Spell Card on the field, you can Normal Summon 1 Rock-Type monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
(2) Once per turn, during your opponent’s turn: You can target 1 “Tramid” Field Spell Card you control; send it to the Graveyard, and if you do, activate 1 “Tramid” Field Spell Card from your Deck with a different name from that Field Spell Card (this is a Quick Effect).

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jeremdu74

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Envoyé par jeremdu74 le Mardi 05 Avril 2016 à 16:39


Premature Return sympa pour relancer la machine Kozmo et faire revenir un Kozmo Dark Destroyer en End Phase =)


Togechu

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Envoyé par Togechu le Mercredi 06 Avril 2016 à 10:48


Tramid, Tramid, encore du Tramid...


Tramid Dancer
EARTH - Rock/Effect
Level 3 - ATK 600/DEF 1900
(1) Once per turn: You can target 1 “Tramid” card in your Graveyard; return that card to the Deck, and all Rock-Type monsters you currently control gain 500 ATK and DEF.
(2) Once per turn, during your opponent’s turn: You can target 1 “Tramid” Field Spell Card you control; send it to the Graveyard, and if you do, activate 1 “Tramid” Field Spell Card from your Deck with a different name from that Field Spell Card (this is a Quick Effect).



Tramid Fortress
Field Spell
The (3) effect of “Tramid Fortress” can only be used once per turn.
(1) Rock-Type monsters on the field gain 500 DEF.
(2) “Tramid” monsters you control cannot be destroyed by card effects.
(3) If this face-up card in the Field Zone is sent to the Graveyard, you can target 1 “Tramid” monster in your Graveyard; Special Summon it.



Tramid Pulse
Continuous Trap
(1) Once per turn: you can banish a total of 2 Rock-Type monsters and/or Field Spell Cards from your Graveyard, then activate 1 of the following effects.
● Target 1 face-up card on the field, except this card; destroy that card.
● Target 1 Rock-Type monster in your Graveyard; Special Summon it in face-up Defense Position.
● Target up to 3 Field Spell Cards in your Graveyard; shuffle them into the Deck, then draw 1 card.

Source


Si on en doutait encore, le thème c'est bien des pyramides qui jouent les Transformers...

Et un copain pour l'Homme-Bloc et le Golem en Briques :


Block Dragon
EARTH - Rock/Effect
Level 8 - ATK 2500/DEF 3000
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Graveyard) by banishing 3 EARTH monsters from your hand and/or Graveyard and cannot be Special Summoned by other ways.
(1) Rock-Type monsters you control cannot be destroyed except by battle.
(2) If this card is sent from the field to the Graveyard: You can add up to 3 Rock-Type monsters from your Deck to your hand whose Levels equal 8. You can only use this effect of “Block Dragon” once per turn.


barty

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Envoyé par barty le Mercredi 06 Avril 2016 à 19:24


Du Tramid ! On va revoir les Ancient Fairy Dragon au travail .

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chaos_soldier

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Envoyé par chaos_soldier le Jeudi 07 Avril 2016 à 12:14



Performapal Extra Shooter
Level 3 DARK Spellcaster-Type Pendulum Effect Monster
ATK 800
DEF 1000
Scale: 3
Pendulum Effect:
The Pendulum Effect of “Performapal Extra Shooter” can only be used once per turn, and during the turn this effect is activated, you cannot Pendulum Summon.
(1) Inflict 300 damage to your opponent for every face-up Pendulum Monster in your Extra Deck.
Monster Effect:
(1) Once per turn: You can banish 1 monster from your Extra Deck, then target 1 card in either player’s Pendulum Zone; destroy that card, then inflict 300 damage to your opponent.


D/D Savant Nikola
Level 6 DARK Fiend-Type Pendulum Effect Monster
ATK 2000
DEF 2000
Scale: 8
Pendulum Effect:
(1) You cannot Pendulum Summon monsters, except “D/D” monsters. This effect cannot be negated.
(2) Once per turn: You can discard 1 “D/D/D” monster from your hand, then target 1 Level 6 or lower “D/D” monster you control; that monster gains 2000 ATK and DEF until the end of the turn.
Monster Effect:
The Monster Effect of “D/D Savant Nikola” can only be used once per turn.
(1) If this card in a Pendulum Zone is destroyed: You can target 1 “D/D/D” monster you control; return that monster to your hand, then place up to 2 “D/D” Pendulum monsters from your Extra Deck and place them into your Pendulum Zones. The Pendulum Effects of those cards cannot be activated this turn.


Fusion Doom Waltz
Normal Trap Card
(1) Target 1 “Frightfur” Fusion Monster you control and 1 Fusion Monster the opponent controls; destroy all Special Summoned monsters on the field other than the targeted monsters, then a player whose monsters were destroyed by this effect takes damage equal to the sum of the ATK of the targeted monsters.


Performapal Gongcat
Level 1 EARTH Beast-Type Pendulum Effect Monster
ATK 100
DEF 100
Scale: 2
Pendulum Effect:
(1) Once per turn, when an opponent’s monster declares a direct attack: You can activate this effect; you take no battle damage from that attack.
Monster Effect:
(1) Once per turn, when your monster attacks or is attacked by an opponent’s monster: You can activate this effect; you take no battle damage from that attack.


Frightfur Sanctuary
Continuous Spell Card
Activate this card by discarding 1 card and sending 2 “Frightfur” monsters from your Extra Deck to the Graveyard.
(1) All Fusion Monsters you control are treated as “Frightfur” monsters.
(2) If this card is sent to the Graveyard: You can target 1 “Frightfur” Fusion Monster in your Graveyard; return it to the Extra Deck.


Performapal Barrier Balloon Baku
Level 5 EARTH Beast-Type Effect Monster
ATK 1000
DEF 2000
The {{(2)}} effect of “Performapal Barrier Balloon Baku” only be used once per turn.
(1) During damage calculations when a monster you control battles an opponent’s monster: You can discard this card; you take no damage from that battle.
(2) When/If your opponent’s monster attacks you directly while this card is in your Graveyard: You can discard 1 “Performapal” monster; Special Summon this card from your Graveyard.


ed Gardna
Level 4 FIRE Fiend-Type Effect Monster
ATK 0
DEF 2000
(1) When your opponent activates a card or effect while you control a “Red Dragon Archfiend” monster: You can send this card from your hand to the Graveyard; during this turn, monsters you control cannot be destroyed by your opponent’s card effects.


Performapal Gumgumutton (or Rubber Mutton)
Level 5 EARTH Beast-Type Pendulum Effect Monster
ATK 900
DEF 2500
Scale: 1
Pendulum Effect:
(1) Once per turn, when one of your monsters attacks or is attacked by an opponent’s monster, you can activate this effect: your monster is not destroyed by that battle.
Monster Effect:
(1) Once per turn, when one of your monsters attacks or is attacked by an opponent’s monster, you can activate this effect: your monster is not destroyed by that battle.


Performapal Bubbulldog
Level 6 EARTH Beast-Type Pendulum Effect Monster
ATK 2300
DEF 1000
Scale: 5
Pendulum Effect:
(1) If 1 or more monsters you control that were Special Summoned from the Extra Deck would be destroyed by battle or card effect, and none of them are Pendulum Monsters, you can destroy this card instead.
Monster Effect:
(1) When this card is Special Summoned from your Extra Deck: You can activate this effect; this turn, monsters you control that were Special Summoned from the Extra Deck cannot be destroyed by card effects.


Master Peace, the True Dracoslayer
Level 8 LIGHT Dragon-Type Special Summon Effect Monster
ATK 2950
DEF 2950
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 2 monsters you control (1 “Dracoslayer” and 1 “Dracoverlord”).
(1) Once per turn, during either player’s turn, when a card or effect is activated: You can negate that activation.
(2) If this card on the field is destroyed by your opponent’s card (by battle or card effect): You can Special Summon 1 “Dracoslayer” monster and 1 “Dracoverlord” monster from your Deck.


Agnimazd Vanisher, the True Dracoemperor
Level 9 FIRE Wyrm-Type Effect Monster
ATK 2900
DEF 1900
You can only use the (1) and (2) effects of “Agnimazd Vanisher, the true Dracoemperor” once per turn, each.
(1) During your Main Phase: You can destroy a total of 2 monsters in your hand and/or face-up on your field, including a FIRE monster, and if you do, Special Summon this card from your hand, and if you destroyed 2 FIRE monsters this way, banish 1 monster your opponent controls or in their Graveyard.
(2) If this card is destroyed by a card effect: You can add 1 Wyrm-Type monster from your Graveyard to your hand, except a FIRE monster.


Joining Forces
Normal Trap Card
Monsters you control cannot attack your opponent directly during the turn this card is activated.
(1) Discard 1 monster, then target 1 face-up monster on the field; its ATK and DEF become equal to the ATK and DEF of the monster discarded to activate this card, until the end of this turn.


Assault Blackwing – Sayo the Rainshroud
Level 2 DARK Winged Beast-Type Synchro Effect Monster
ATK 800
DEF 100
Materials: 1 Tuner + 1 or more non-Tuner monsters
(1) If this card is Synchro Summoned using a “Blackwing” monster as Material, it is treated as a Tuner monster while face-up on the field.
(2) Up to twice per turn, this card cannot be destroyed by battle.


Amaterasu
Level 9 LIGHT Fairy-Type Spirit Effect Monster
ATK 3000
DEF 3000
Cannot be Normal or Special Summoned.
(1) During either player’s turn, when your opponent activates a card or effect that targets this face-down card: You can change this card to face-up Defense Position; draw 1 card.
(2) If this card is flipped face-up: Banish all cards on the field (other than this card).
(3) During the End Phase, if this card was flipped face-up this turn: Return this card to the hand.


Endless Trap Hole
Normal Trap Card
(1) When your opponent Summons a monster(s): Change that monster(s) to face-down Defense Position. Monsters changed to face-down Defense Position by this effect cannot change their battle positions.


Examination
Normal Trap Card
(1) When an opponent’s monster declares an attack: Look at your opponent’s hand, and if there is a Monster Card in their hand, negate that attack, then discard 1 Monster Card from their hand.


Metalphosis Counter
Normal Trap Card
(1) If a card you control is destroyed (by battle or by card effect): Special Summon 1 “Metalphosis” monster from your Deck.
(2) Banish this card from your Graveyard; add 1 face-up “Metalphosis” Pendulum Monster from your Extra Deck to your hand. This effect cannot be activated the turn this card is sent to the Graveyard.


Cosmic Cyclone
Quick-Play Spell Card
(1) Pay 1000 Lp, then target 1 Spell/Trap Card on the field; banish it.


Black Dragon Ninja
Level 7 DARK Beast-Type Effect Monster
ATK 2800
DEF 1600
Cannot be Special Summoned, except by the effect of a “Ninja” monster or “Ninjitsu Art” card.
(1) Once per turn, during either player’s turn: You can send from your hand/field to the Graveyard, 1 “Ninja” monster and 1 “Ninjitsu Art” card, then target 1 monster on the field; banish it.
(2) If this face-up card leaves the field: Special Summon (all?) monsters banished by this card’s effect to their owner’s field in (Defense Position?).


Metamor Formation
Field Spell Card
(1) “Metalphosis” monsters you control gain 300 ATK and DEF.
(2) While you have a “Metalphosis” card in your Pendulum Zone, non-Effect “Metalphosis” monsters you control are unaffected by your opponent’s card effects.


Fairy Tail – Shirayuki
Level 4 LIGHT Spellcaster-Type Effect Monster
ATK 1850
DEF 1000
(1) If this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; change it to face-down Defense Position.
(2) During either player’s turn, if this card is in your Graveyard: You can banish a total of 7 cards from your hand, field, and/or Graveyard (except this card); Special Summon this card from your Graveyard.


Totem Five
Level 3 FIRE Rock-Type Effect Monster
ATK 500
DEF 200
(1) If you Special Summoned 5 monsters at the same time, including this card: Destroy as many cards your opponent controls as possible, and if you do, inflict 500 damage to your opponent for each destroyed.


Card of Soul
Normal Spell Card
You can only activate 1 “Card of Soul” per turn.
(1) Look through your Deck, then you can add 1 monster whose ATK and DEF total equal your LP from your Deck to your hand.

Electrifying Mustangun
Level 4 LIGHT Thunder Special Summon Effect Monster
ATK 1600
DEF 1500
Cannot be Normal Summoned/Set. Cannot be Special Summoned, except by a card effect during the Main Phase 1 of a turn you haven’t Special Summoned.
(1) Twice per turn, this card cannot be destroyed by battle.
(2) Each turn, the turn player can only Special Summon up to the number of times they have attacked that turn.


Spoiler complet dispo ici : http://yugioh.wikia.com/wiki/Set_Card_Lists:The_Dark_Illusion_(OCG-JP)

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BalthyPeluche

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Envoyé par BalthyPeluche le Jeudi 07 Avril 2016 à 13:02


Rofl le Cosmic Cyclone.

Du coup je vais pouvoir me pencher sur les Metalphosis !


jeremdu74

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Envoyé par jeremdu74 le Jeudi 07 Avril 2016 à 13:29


Pour moi, la carte à retenir dans toutes celle-ci est le Master Peace, the True Dracoslayer, une carte à 2950 atk, qui negate une carte par tour, et qui en + étant détruit invoque 2 Dracoslayer/overlod depuis le deck, je trouve ça hyper fort !!
Cosmic Cyclone est sympa, car elle casse les stratégies de certains decks, notamment les deck Pendules.

Et Amaterasu est quand même super forte, quand son effet passe =)


barty

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Envoyé par barty le Mercredi 13 Juillet 2016 à 02:35



The Hidden City
Field Spell Card
When this card is activated: You can add 1 “Subterror” monster from your Deck to your hand. Once per turn: You can change 1 face-down Defense Position “Subterror” monster you control to face-up Attack or Defense Position. Once per turn: when an opponent’s monster declares an attack: You can change 1 face-down Defense Position “Subterror” monster you control to face-up Attack or Defense Position, then you can negate the attack. You can only activate 1 “The Hidden City” per turn.






Subterror Behemoth Stalagmo
EARTH/Rock
Level 10
Flip/Effect
2800/2100
FLIP: You can discard 1 “Subterror” monster, and if you do, draw 2 cards. You can only use this effect of “Subterror Behemoth Stalagmo” once per turn. When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down Defense Position.


Carte promo de l'extension  , pour une fois c 'est pas un pendulum :


TDIL-ENSP1 Magical Something
Level 4 DARK Spellcaster-Type Effect Monster
ATK 1800
DEF 1300
Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves. This card’s Level is increased by the number of Spell Counters on this card. You can remove 3 Spell Counters from this card, then target 1 Quick-Play Spell Card in your Graveyard; Set that card to your Spell & Trap Zone. You can only use this effect of “Magical Something” once per turn.

 

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bob24

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Envoyé par bob24 le Vendredi 22 Juillet 2016 à 09:43


Full The Dark Illusion Spoiler.

Secret Rare (8/8)

TDIL-EN046 Nirvana High Paladin
TDIL-EN051 Coral Dragon
TDIL-EN057 Dark Magical Circle
TDIL-EN065 Cosmic Cyclone
TDIL-EN066 Pot of Desires
TDIL-EN071 Magician Navigation
TDIL-EN080 The Forceful Checkpoint
TDIL-EN085 The Hidden City

Ultra Rare (10/10)

TDIL-EN020 Master Peace, the True Dracoslayer
TDIL-EN025 True King Agnimazud, the Vanisher
TDIL-EN031 Shiranui Solitaire
TDIL-EN034 Block Dragon
TDIL-EN050 Tyrant Red Dragon Archfiend
TDIL-EN076 Floodgate Trap Hole
TDIL-EN077 Premature Return
TDIL-EN083 Subterror Behemoth Umastryx
TDIL-EN084 Subterror Behemoth Stalagmo
TDIL-EN086 SPYRAL Super Agent

Super Rare (14/14)

TDIL-EN017 Magician of Dark Illusion
TDIL-EN019 Magician's Rod
TDIL-EN030 Triamid Sphinx
TDIL-EN032 Toon Dark Magician
TDIL-EN035 Amaterasu
TDIL-EN037 Spell Strider
TDIL-EN049 Assault Blackwing - Onimaru the Divine Thunder
TDIL-EN052 Ebon High Magician
TDIL-EN054 Luna Light Perfume
TDIL-EN060 Metamorformation
TDIL-EN061 Metalfoes Fusion
TDIL-EN073 Metalfoes Combination
TDIL-EN091 Number 81: Superdreadnought Rail Cannon Super Dora
TDIL-EN099 Paleozoic Anomalocaris

Rare (20/20)

TDIL-EN000 Magical Something
TDIL-EN005 Performapal Gumgumouton
TDIL-EN009 Acrobatic Magician
TDIL-EN010 D/D Savant Thomas
TDIL-EN023 Metalfoes Goldriver
TDIL-EN024 Metalfoes Volflame
TDIL-EN028 Triamid Hunter
TDIL-EN029 Triamid Master
TDIL-EN040 Tuning Gum
TDIL-EN043 Metalfoes Adamante
TDIL-EN045 Metalfoes Crimsonite
TDIL-EN047 Assault Blackwing - Sayo the Rain Hider
TDIL-EN058 Illusion Magic
TDIL-EN063 Triamid Cruiser
TDIL-EN064 Triamid Kingolem
TDIL-EN074 Triamid Pulse
TDIL-EN082 Subterror Nemesis Warrior
TDIL-EN087 SPYRAL Quik-Fix
TDIL-EN088 SPYRAL GEAR - Drone
TDIL-EN089 SPYRAL GEAR - Big Red

Common (48/48)

TDIL-EN001 Performapal Bot-Eyes Lizard
TDIL-EN002 Performapal Gongato
TDIL-EN003 Performapal Extra Slinger
TDIL-EN004 Performapal Inflater Tapir
TDIL-EN006 Performapal Bubblebowwow
TDIL-EN007 Performapal Radish Horse
TDIL-EN008 Performapal Life Swordsman
TDIL-EN011 D/D Savant Nikola
TDIL-EN012 Blackwing - Tornado the Reverse Wind
TDIL-EN013 Blackwing - Gofu the Vague Shadow
TDIL-EN014 Red Warg
TDIL-EN015 Red Gardna
TDIL-EN016 Red Mirror
TDIL-EN018 Magician's Robe
TDIL-EN021 Metalfoes Steelen
TDIL-EN022 Metalfoes Silverd
TDIL-EN026 Dinomist Ankylos
TDIL-EN027 Triamid Dancer
TDIL-EN033 Scapeghost
TDIL-EN036 Black Dragon Ninja
TDIL-EN038 Zap Mustung
TDIL-EN039 Totem Five
TDIL-EN041 Wrecker Panda
TDIL-EN042 Fairy Tail - Snow
TDIL-EN044 Metalfoes Orichalc
TDIL-EN048 Assault Blackwing - Sohaya the Rain Storm
TDIL-EN053 Super Hippo Carnival
TDIL-EN055 Frightfur Sanctuary
TDIL-EN056 Forbidden Dark Contract with the Swamp King
TDIL-EN059 Dark Magic Expanded
TDIL-EN062 Triamid Fortress
TDIL-EN067 Magical Mid-Breaker Field
TDIL-EN068 Card of the Soul
TDIL-EN069 Fusion Fright Waltz
TDIL-EN070 King Scarlet
TDIL-EN072 Metalfoes Counter
TDIL-EN075 Destruction Sword Memories
TDIL-EN078 Unified Front
TDIL-EN079 Pendulum Hole
TDIL-EN081 Ninjitsu Art Notebook
TDIL-EN090 Heavy Freight Train Derricrane
TDIL-EN092 Revolving Switchyard
TDIL-EN093 Dragodies, the Empowered Warrior
TDIL-EN094 Empowerment
TDIL-EN095 Paleozoic Olenoides
TDIL-EN096 Paleozoic Hallucigenia
TDIL-EN097 Paleozoic Canadia
TDIL-EN098 Paleozoic Pikaia

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Vive les mokey-mokey ! un jour les mokey-mokey régneront en maître sur Yugioh!

bob24

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Envoyé par bob24 le Lundi 01 Août 2016 à 09:58


personne a fait la preview ??? haha ^^ 

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Vive les mokey-mokey ! un jour les mokey-mokey régneront en maître sur Yugioh!

dragon-megarock38

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Envoyé par dragon-megarock38 le Lundi 01 Août 2016 à 11:12


je vais à mon DC, on me dit, "tu viens faire faire l'avant première?", je leur "ah ya une preview? ya quoi? mouais aller, on va la faire comme ça x)"

Ma conclusion : extension complètement à c****
Mais bien content de récup du BW et le True King Agnimazud, the Vanisher : le "True King" des Fire king

Et sinon le tapis on c'est bien marré. Un tapis à gagné pour le joueur ayant fait le plus grand nombre au dé l'emporte (dé 20 face)
Le premier du classement commence avec +3 en bonus : il fait 1
Le second du classement continu avec +2 en bonus : il fait 2
Le troisième (moi) du classement lance le dé avec +1 en bonus : je fais 3

Finalement c'est le dernier du classement qui gagne le tapis avec 15

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jeremdu74

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Envoyé par jeremdu74 le Lundi 01 Août 2016 à 15:12


Perso, une des rares preview que je n'ai même pas eu envie de faire, j'avais vu les cartes foils avant et du coup je n'avais pas trouvé l'extension terrible terrible...
Mais avec un de mes potes, on est quand même allé à notre DC, et dans la voiture je lui dit "bon allé je l'a fait si on est nombreux" ... on arrive, juste 2 personnes ^^
C'était vite décidé du coup, d'autant que mon pote l'a faisait pas.

Du coup, pendant qu'on jouait nos vrais decks avec mon pote, la Sneek Peak à côté s'est vite terminée (normal avec 2 personnes ^^) et finalement un des deux joueurs à acheter pleins de boosters TDIL et au final, on a tout raflé les foils avec mon pote.
Donc pour une sneek peak pas faite, la journée à été bonne puisque je suis partie du DC avec 1 Pot des Désirs secret, 1 Navigation des Magiciens secret, 1 Stalagmo Subterreur ultra,1 Shiranui Solitaire ultra, le Red Archfiend ultra (sans compter le Dark Law OP01 ulti et le PK Break Sword choppés à côté) =P

Mon pote lui à récupéré la magie secret rare pour le Dark Magicien, et il s'est acheté au hasard
2 boosters SHVI =  Paresse Amorphage et Winter Cherries ^^
et 2 boosters MVP1 = Blue-eyes Alternatif, la seule carte qu'il voulait du booster

Donc tout ça pour dire que même si on ne l'a pas fait, la preview a été très rentable pour nous =D
Et Trou Pendule, c'est fort !!!!   ^^


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