[OCG] 910 - Invasion of Venom

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barty

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Envoyé par barty le Jeudi 07 Juillet 2016 à 13:28


Le 07/07/2016 à 11:57, DrCalder avait écrit ...
Le 07/07/2016 à 06:57, barty avait écrit ...
Etrange , le seul Tellarknight  LIGHT en TCG est banni  , ce Xyz va vite finir dans les classeurs  de collection .

De mémoire, Delteros, Triverr et Diamant sont light également, à confirmer.


Eux ce sont des Stellarknight .

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jeremdu74

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Envoyé par jeremdu74 le Jeudi 07 Juillet 2016 à 14:40


Le 07/07/2016 à 05:54, Togechu avait écrit ...
Tiens, du support Tellchevalier aussi :


Tellarknight Vatlamyus
DARK - Warrior/Xyz/Effect
Rank 4 - ATK 2600/DEF 550
Materials: 2 Level 4 “tellarknight” monsters
(1) All face-up monsters become treated as DARK-Attribute.
(2) You can detach 1 Xyz Material from this card, then discard 1 card; Special Summon 1 LIGHT “tellarknight” monster from your Extra Deck by using this card as Xyz Material (This is treated as an Xyz Summon, and Xyz Materials attached to this card also become Xyz Materials on the Summoned monster.), but for the rest of this turn, you cannot Xyz Summon monsters. This effect can be activated during either player’s turn, if you have 7 or more “tellarknight” monsters with different names in your Graveyard.


Mais c'est trop fort !!!!   en gros, si j'ai bien compris, ça permet de faire un Triverr (par exemple) avec juste 2 monstres Stellarknight à la base, c'est ça?
donc en gros, on fait Altair qui invoque Déneb, on fait cet XYZ, et ensuite on discard pour invoquer directement Triver, Constellarknight Diamond ou Delteros...
Si c'est ça, c'est OP, mais comme ça ne rentre que dans Stellarknight, ça ne risque pas de se prendre la Ban...

EDIT: d'autant qu'avec ce nouveau XYZ, le monstre invoqué est considéré comme étant invoqué par XYZ summon, donc un Triverr invoqué par ce moyen peux renvoyer toutes les autres cartes sur le terrain à la main....


barty

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Envoyé par barty le Mercredi 13 Juillet 2016 à 02:55



Koseitai Sauravis / Sauravis, the Crowned Ancient Sage
Level 7 LIGHT Dragon-Type Ritual Effect Monster
ATK 2600
DEF 2800
You can Ritual Summon this card with “Fairy’s Blessing”.
(1) When your opponent activates a card or effect that targets a monster(s) you control: You can discard this card; negate that activation.
(2) If your opponent would Special Summon a monster(s): You can return this card on the field to the hand; negate that Special Summon, and if you do, banish it.





Fairy’s Blessing
Ritual Spell
(Contract with the Abyss for LIGHT Ritual Monsters)





Shinryuuou Bahrstos Fuhrer / Bahrstos Fuhrer, the True Dracoruler
Level 9 WATER Wyrm-Type Effect Monster
ATK 1800
DEF 3000
You can only use each effect of “Bahrstos Fuhrer, the True Dracoruler” once per turn.
(1) If this card is in your hand: You can destroy 2 monsters in your hand and/or face-up on your field, including a WATER monster, and if you do, Special Summon this card, and if you destroyed 2 WATER monsters this way, you can banish up to 2 Spell/Trap Cards your opponent controls or in their Graveyard.
(2) If this card is destroyed by a card effect: You can Special Summon 1 non-WATER Wyrm-Type monster from your Deck in Defense Position.







Genesis Tellarknight
Quick-Play Spell Card
(1) Destroy a number of Spell/Trap Cards on the field equal to the number of other “tellarknight” cards you control.




Raremetalphosis Bismagia / Raremetalfoes Bismagia
Level 1 FIRE Psychic-Type Pendulum Effect Monster
ATK 0
DEF 0
Pendulum Scale: 8
Pendulum Effect:
(1) Once per turn: You can target 1 other face-up card you control; destroy it, and if you do, Set 1 “Metalfoes” Spell/Trap Card from your Deck to your Spell & Trap Zones.
Monster Effect:
You can only use the monster effect of “Raremetalfoes Bismagia” once per turn.
(1) If this card on the field is destroyed by battle or card effect: You can activate this effect; during the End Phase of this turn, add 1 “Metalfoes” monster from your Deck to your hand.




Graydle Combat
Counter Trap Card
(1) When a monster effect or Spell/Trap Card is activated that targets exactly 1 “Graydle” monster you control: Activate 1 of the following effects.
● That effect becomes “Destroy that target”.
● Negate the activation, and if you do, destroy it.





Fairy Tail – Talia
Level 4 LIGHT Spellcaster-Type Flip Effect Monster
ATK 1850
DEF 1000
You can only use the (2) effect of “Fairy Tail – Talia” once per turn.
(1) FLIP: You can Special Summon 1 monster from your hand.
(2) When your opponent activates a Normal Spell/Trap Card: You can Tribute 1 other monster you control; the effect of that card becomes “Change 1 face-up monster your opponent controls to face-down Defense Position.”




Metalphosis Mythriel / Metalfoes Mythriel
Level 6 FIRE Psychic-Type Fusion Effect Monster
ATK 2600
DEF 1000
Materials: 1 “Metalfoes” monster + 1 Pendulum Monster
You can only use the (1) effect of “Metalfoes Mythriel” once per turn.
(1) Target 2 “Metalfoes” cards in your Graveyard and 1 card on the field; shuffle those targets in the Graveyard into the Deck, and if you do, return that target on the field to the hand.
(2) If this card is sent from the field to the Graveyard: You can Special Summon 1 “Metalfoes” Pendulum Monster from either your Graveyard or that is face-up in your Extra Deck.





Entermate Allcover Hippo / Performapal Allcover Hippo
Level 3 EARTH Beast-Type Effect Monster
ATK 800
DEF 800
(1) When this card is Normal Summoned: You can Special Summon 1 “Performapal” monster from your hand, but its effects are negated until the end of this turn.
(2) Once per turn: You can change all monsters you control to Defense Position.





Entermate Seal Eel / Performapal Seal Eel
Level 1 WATER Fish-Type Pendulum Effect Monster
ATK 100
DEF 100
Pendulum Scale: 3
Pendulum Effect:
(1) Once per turn: You can target 1 face-up monster your opponent controls; negate its effects until the end of this turn.
Monster Effect:
(1) When this card is Normal or Special Summoned: You can target 1 Set Spell/Trap Card your opponent controls; during this turn, it cannot be activated. Cards and effects cannot be activated in response to this effect’s activation.




Cipher Bit
Normal Trap Card
(1) Target 1 “Galaxy-Eyes” or “Cipher” Xyz Monster you control; attach this card to it as Xyz Material, and if you do, that monster cannot be destroyed by battle or card effect once for the rest of this turn.




Double Cipher
Normal Trap Card
(1) If your opponent controls the monster with the highest ATK on the field: Target 1 “Galaxy-Eyes” or “Cipher” Xyz Monster you control that has Xyz Material; detach all Xyz Material from it, and if you do, Special Summon 1 monster with the same name as that target from your Extra Deck.




Entermate Chain Giraffe / Performapal Chain Giraffe
Level 1 EARTH Beast-Type Pendulum Effect Monster
ATL 100
DEF 500
Pendulum Scale: 5
Pendulum Effect:
(1) When a monster you control is destroyed by battle: You can destroy this card, and if you do, Special Summon that destroyed monster in face-up Attack Position, but it cannot be destroyed by battle for the rest of this turn.
Monster Effect:
(1) When this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; while this card is face-up, that target cannot attack and its effects are negated.





Choujuu Musha Souru Chuusai / Superheavy Samurai Soularbitrator
Level 1 EARTH Machine-Type Effect Monster
ATK 0
DEF 0
You can only use the (3) effect of “Superheavy Samurai Soularbitrator” once per turn.
(1) You can target 1 “Superheavy Samurai” monster you control; equip this card from your hand or side of the field to that target you control.
(2) While equipped by this card’s effect, your opponent cannot attack monsters you control, except the monster this card is equipped to.
(3) You can Tribute the monster this card is equipped to with its effect; Special Summon 1 “Superheavy Samurai” monster from your Deck.





Summon Gate
Continuous Trap Card
(1) Each player can only Special Summon up to 3 monsters from the Extra Deck per turn.




Fullmetalphosis Fusion / Fullmetalfoes Fusion
Quick-Play Spell Card
(1) Fusion Summon 1 “Metalfoes” Fusion Monster from your Extra Deck, using monsters you control or have in your hand as Fusion Materials.




NOV-JP012 Cardian – Hagi ni Inoshishi
Level 7 DARK Warrior-Type Special Summon Effect Monster
ATK 1000
DEF 1000
Cannot be Normal Summoned/Set. Must first be Special Summoned by Tributing 1 “Cardian” monster, except “Cardian – Hani ni Inoshishi”.
(1) If this card is Special Summoned: Draw 1 card and reveal it, and if it’s a “Cardian” monster, you can destroy 1 monster your opponent controls. Otherwise, send it to the Graveyard.




INOV-JP013 Cardian – Moiji ni Shika
Level 10 DARK Warrior-Type Special Summon Effect Monster
ATK 1000
DEF 1000
Cannot be Normal Summoned/Set. Must first be Special Summoned by Tributing 1 “Cardian” monster, except “Cardian – Momiji ni Shika”.
(1) If this card is Special Summoned: Draw 1 card and reveal it, and if it’s a “Cardian” monster, you can destroy 1 Spell/Trap Card your opponent controls. Otherwise, send it to the Graveyard.




INOV-JP014 Cardian – Botan ni Chou
Level 6 DARK Warrior-Type Special Summon Tuner Effect Monster
ATK 1000
DEF 1000
Cannot be Normal Summoned/Set. Must first be Special Summoned by Tributing 1 “Cardian” monster, except “Cardian – Botan ni Chou”.
(1) If this card is Special Summoned: Draw 1 card and reveal it, and if it’s a “Cardian” monster, look at the top 3 cards of your opponent’s Deck, and place them on either the top or bottom of your opponent’s Deck in any order. Otherwise, send it to the Graveyard.
(2) If you use this card on the field as a Synchro Material, you can make all the Synchro Materials for this Synchro Summon Level 2.






Ken’eki / Quarantine
Continuous Spell Card
(1) Once per turn, during each player’s End Phase: You can target 1 Set Spell/Trap Card your opponent controls; reveal it, and return it to its original position.

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bob24

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Envoyé par bob24 le Vendredi 22 Juillet 2016 à 09:42


.

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MA LISTE: répondez sur ma liste
Vive les mokey-mokey ! un jour les mokey-mokey régneront en maître sur Yugioh!

barty

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Envoyé par barty le Vendredi 12 Août 2016 à 18:24


Le contenu du pack édition Invasion: Vengeance .

Each Invasion: Vengeance Special Edition contains: 3 Invasion: Vengeance Booster Packs, 1 of 2 Super Rare Cards, either Dystopia the Despondent or Relinkuriboh, and 1 of 2 foil preview cards of non-foil cards, Crystron Rion or Yokotuner, from the upcoming 2017 booster set!

Donc on aura droit à :

http://yugioh.wikia.com/wiki/Dystopia_the_Despondent

et

http://yugioh.wikia.com/wiki/Relinkuriboh

et





INOV-ENP1 Space Dragster
Continuous Trap Card
Special Summon this card as an Effect Monster (Machine-Type/Tuner/FIRE/Level 1/ATK 0/DEF 1800). (This card is also still a Trap Card.) If Summoned this way, other Tuners you control cannot be destroyed by battle or by your opponent’s card effects while this card is in the Monster Zone.


 

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barty

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Envoyé par barty le Mercredi 05 Octobre 2016 à 16:48


Premier SPYRAL connu du INOV , on reste toujours dans l'univers 007 :



Charming Resort Staff
LIGHT / Fairy / Level 3 / 300 ATK / 200 DEF
When an attack is declared involving a “SPYRAL Super Agent” you control and an opponent’s face-up monster: You can change the ATK of the opponent’s monster to 0. If this card is destroyed by battle or card effect: You can Special Summon 1 “SPYRAL Super Agent” from your Deck. If a “SPYRAL Super Agent” you control is destroyed by battle or sent to the Graveyard while this card is in your Graveyard: You can banish this card from your Graveyard; return 1 “SPYRAL Super Agent” from your Graveyard to your hand.

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jeremdu74

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Envoyé par jeremdu74 le Mercredi 05 Octobre 2016 à 18:07


Il y a aussi 3 autres cartes pour l'archétype Espirale, donc les effets ne sont pas connus pour l'instant.


barty

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Envoyé par barty le Vendredi 07 Octobre 2016 à 13:51


Et voici "M" :

SPYRAL Master Plan
Level 7 DARK Spellcaster-Type Effect Monster
ATK 1200
DEF 2800
Once per turn: You can add 1 “SPYRAL MISSION” card from your Deck to your hand. If this card is sent from the field to the Graveyard: You can add 1 “SPYRAL Resort” and 1 “SPYRAL” monster from your Deck to your hand, except “SPYRAL Master Plan”. You can only use this effect of “SPYRAL Master Plan” once per turn.

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gemini_elf

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Envoyé par gemini_elf le Samedi 08 Octobre 2016 à 06:56


Ça va partir en sucette. La carte, même si elle est bonne tuto des cartes spécifiques mission et resort... Donc les 2 prochaines cartes qui vont être dévoilés... Pas bien folichon pour le moment. Ça dependra vraiment des effets des cartes mission et resort. Après , ça reste un niveau 7... Et justement, comment la faire rentrer sur le terrain...


barty

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Envoyé par barty le Dimanche 09 Octobre 2016 à 14:37


Une carte magie terrain qui arrive pour eux :


SPYRAL Resort
Field Spell Card
Your opponent cannot target other “SPYRAL” cards you control with card effects. Once per turn: You can add 1 “SPYRAL” monster from your Deck to your hand. Once per turn, during your End Phase, shuffle 1 monster from your Graveyard into the Deck or destroy this card.




Et une magie continue :


SPYRAL Mission – Assault
Continuous Spell Card
Destroy this card during your 3rd End Phase after activation. Once per turn, if a “SPYRAL” monster you control destroys a monster by battle, or if you destroy a card(s) on the field with a “SPYRAL” monster’s effect you control: You can draw 1 card. You can banish this card from your Graveyard; Special Summon 1 “SPYRAL” monster from your hand.



L'ami des tuners :

Vermillion Dragon Mech
Level 9 / FIRE / Machine / 2700 ATK / 1800 DEF
1 Tuner + 1 or more non-Tuner monsters
Once per turn: You can banish 1 Tuner from your hand, field, or Graveyard, then target 1 card on the field; destroy it. If this Synchro Summoned card is destroyed by card effect and sent to the Graveyard: You can target 1 of your banished Tuners; add it to your hand.

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Envoyé par barty le Vendredi 21 Octobre 2016 à 17:29


Au tour des Subterror d'avoir du rabs :


Subterror Behemoth Ultramafus
Level 12 EARTH Pyro-Type Flip Effect Monster
ATK 3000
DEF 1800
FLIP: You can change all other face-up monsters on the field to face-down Defense Position. You can only use this effect of “Subterror Behemoth Ultramafus” once per turn.
When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down Defense Position.

Subterror Nemesis Archer
Level 3 EARTH Fairy-Type Effect Monster
ATK 1600
DEF 1400
At the start of the Damage Step, if this card attacks an opponent’s face-down Defense Position monster and you control another “Subterror” monster: You can shuffle that opponent’s monster into the Deck. If this card on the field is destroyed by battle or card effect and sent to the Graveyard: You can Special Summon 1 “Subterror” monster from your Deck in face-up or face-down Defense Position. You can only use each effect of “Subterror Nemesis Archer” once per turn.

 
Subterror Behemoth Stygokraken
Level 5 EARTH Sea Serpent-Type Flip Effect Monster
ATK 1600
DEF 2400
FLIP: You can target set cards on the field, equal to the number of “Subterror Behemoth” monsters you control; destroy them. You can only use this effect of “Subterror Behemoth Stygokraken” once per turn.
When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down Defense Position.




Subterror Behemoth Burrowing
Normal Trap Card
You can banish 1 “Subterror” monster from your Graveyard: for the rest of this turn, face-down monsters you control cannot be destroyed by card effects, and your opponent cannot target them with card effects. If this card on the field is destroyed by a card effect: You can add 1 “Subterror” monster from your Deck to your hand. You can banish this card from your Graveyard, then target 1 “Subterror” monster you control; change it to face-down Defense Position.

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dragon-megarock38

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Envoyé par dragon-megarock38 le Samedi 22 Octobre 2016 à 19:11


J'ai remarqué une erreur de traduction pour Fullmetalphosis Fusion / Fullmetalfoes Fusion

Quick-Play Spell Card
Fusion Summon 1 “Metalfoes” Fusion Monster from your Extra Deck, using monsters you control or have in your hand as Fusion Materials from your hand or field as Fusion Materials.

Oui c'est une superpoly.

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Togechu

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Envoyé par Togechu le Mardi 25 Octobre 2016 à 13:03


On récupère parmi les 10 cartes en import 2 cartes de ce bon vieux Booster SP: Raging Masters qu'on attendait plus, à savoir les dernières magies supports de la Constellée et Sabre-X (mieux vaut tard que jamais, même si dans ce cas-ci c'est vraiment tard). Les dernières cartes manquantes de Raging Master, à savoir que des D/D, sortiront avec un an de retard dans le deck de structure Pendulum Domination (là encore, mieux vaut tard que jamais... mais ces cartes ont bientôt 3 ans tout de même) !

Sinon, les 8 autres cartes en imports font partie des exclus coréennes. Nous avons donc le droit au 5 dernières cartes de la famille des Paléozoïque, un hippocampe wyrm, un chien centaure-centurion et un dinosaure démoniaque en peluche.
Après ça, il ne restera plus que 7 cartes en exclus coréennes absentes du TCG (six d'entre elles tournent autour de l'archétype Entité, soit une Fusion, une Synchro, deux Xyz et deux Magies, et un seul Piège qui n'a aucun rapport).

Le TCG est en train de bien rattraper son retard sur les exclus OCG donc (même s'il reste encore des exclus de l'ère ZEXAL en suspens, paradoxalement).


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Envoyé par Miname le Mardi 25 Octobre 2016 à 14:11


Je suis le seul à être content pour le nouveau support red êyes ?

La carte magie, le météor, et la fusion météore va vraiment envoyer du lourd, l'adversaire va prendre du dommage rapidement car ça joue beaucoup sur les dommages direct

Un espèce de deck burn yeux rouge


jeremdu74

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Envoyé par jeremdu74 le Mardi 25 Octobre 2016 à 21:05


Les raretés de toutes les cartes foils (Super Rare incomplètes) sont connues:


Secret Rare (8/8):
Sauravis, the Ancient and Ascended
Fullmetalfoes Alkahest
Starving Venom Fusion Dragon
Dark Requiem Xyz Dragon
Toadally Awesome
Dimensional Barrier
Vermillion Dragon Mech
Subterror Nemesis Archer

Ultra Rare (10/10):
Crystron Citri
Bahrstos Fuhrer, the True Dracoruler
Metalfoes Mithrilium
Meteor Black Comet Dragon
Crystron Quandum
Crystron Phoenixion
Tellarknight Batlamyus
Denglong, Origin of the Yang Zing
Catalyst Field
Subterror Behemoth Ultramafus

Super Rare (5/14):
Crystron Quon
Crystron Ametrix
Rank-Up-Magic Launch of The Phantom Knights
Pot of Avidity
Paleozoic Opabinia

Rare (7/20):
Meteor Dragon Red-Eyes Impact
Red-Eyes Insight
Nine Pillars of the Yang Zing
Qliphort Down
Subterror Behemoth Burrowing
Constellar Tempest
Saber Reflect


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