Et non c'est pas une fusion mais juste un autre Xyz pendule :
RATE-JP048 Haou Retsuryuu Odd-Eyes Raging Dragon (OCG: Supreme King Violent Dragon, Odd-Eyes Raging Dragon/TCG: Odd-Eyes Raging Dragon)
Level 7 DARK Dragon-Type Xyz Pendulum Effect Monster
ATK 3000
DEF 2500
Pendulum Scale: 1
Pendulum Effect:
(1) Once per turn, if there isn’t a card in your other Pendulum Zone: Place 1 Pendulum Monster directly from your Deck into your Pendulum Zone
Xyz Materials:
2 Level 7 Dragon-Type Monsters
Monster Effect:
If you can Pendulum Summon Level 7, you can Pendulum Summon this face-up card in your Extra Deck.
(1) This card gains the following effects if an Xyz Monster is used as an Xyz Material to Summon this card.
• This card can attack twice during each battle Phase.
• Once per turn: You can detach 1 Xyz Material from this card; destroy all cards your opponent controls, and until this turn ends, this card gains 200 ATK for each card destroyed
(2) If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone.
RATE-JP042 Antique Gear Devil / Ancient Gear Fiend
Level 8 EARTH Machine-Type Fusion Effect Monster
ATK 1000
DEF 1800
Fusion Materials: 2 “Ancient Gear” monsters
You can only use the (2) effect of “Ancient Gear Fiend” once per turn.
(1) This card is unaffected by other card effects.
(2) During your Main Phase: You can inflict 1000 damage to your opponent.
(3) If this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 “Ancient Gear” monster from your Deck, ignoring the Summoning conditions.
Antique Gear Reborn / Ancient Gear Reborn
Continuous Trap Card
(1) You only control 1 “Ancient Gear Reborn”.
(2) Once per turn, if you control no monsters: you can target 1 “Ancient Gear” monster in your Graveyard; Special Summon it. It gains 200 ATK.
Espirit Lord – Hikokujaku
Level 8 WIND Winged Beast-Type Ritual Spirit Effect Monster
ATK 3000
DEF 2500
You can Ritual Summon this card with “Espirit Calling”. Must be Ritual Summoned and cannot be Special Summoned by other means.
(1) If this card is Ritual Summoned: you can return up to 3 monsters the opponent controls to the owner’s hand, then you can Special Summon 1 Level 4 or lower Spirit monster from your hand ignoring its summoning conditions.
(2) During the End Phase of the turn in which this card was Ritual Summoned, return this card to the owner’s hand, and if you do, Special Summon 2 “Espirit Token” (Winged Beast-Type/WIND/Level 4/ATK 1500/DEF 1500).
RATE-JP060 Espirit Calling
Ritual Spell Card
This card is used to Ritual Summon “Espirit Lord – Hikokujaku” or “Espirit Lord – Himekujaku”.
(1) Tribute monsters from your hand or field, and/or banish Spirit monsters from your Graveyard whose total Levels equal the Level of the monster that will be Ritual Summoned or more.
Note: The exact spelling for Espirit Lord – Himekujaku is unconfirmed and is a partially rough guess at the moment.
RATE-JP023 Espirit Bird – Kannaki Tsuru
Level 4 Winged Beast-Type Spirit Effect Monster
ATK 1500
DEF 1500
Cannot be Special Summoned.
(1) Once per turn, if a Spirit Monster(s) (other than this card) is Normal or Special Summoned, and this card is in the Monster Zone: You can activate this effect; draw 1 card.
(2) During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand.
RATE-JP072 Espirit Healing
Continuous Trap Card
You can only activate 1 effect of “Espirit Healing” once per turn.
(1) If a face-up Spirit monster you control is returned to your hand while this card is in your Spell & Trap Zone: you can target 1 card the opponent controls; destroy it.
(2) When an opponent’s monster declares an attack: you can banish 1 Spirit monster in your Graveyard; negate that attack, then end the Battle Phase.
不知火流 輪廻の陣 (OCG: Shiranui Style Reincarnation Formation/TCG: Shiranui Style Samsara)
Continuous Trap Card
(1) This card’s name is treated as “Shiranui Style Synthesis” while it is in the Spell & Trap Zone.
(2) Once per turn, you can select and activate 1 of the following effects:
•Banish 1 face-up Zombie-Type monster you control; you take no damage this turn.
•Target 2 of your banished Zombie-Type monsters with 0 DEF; return both of them to the Deck, then draw 1 card.