[OCG] 912 - Maximum Crisis

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Togechu

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Envoyé par Togechu le Vendredi 09 Septembre 2016 à 21:35


Nous n'avons pas encore vu la moitié des cartes de Raging Tempest que le pack suivant est déjà annoncé.

Ce sera Maximum Crisis.
Le 12e set de la série 9 sortira au Japon le 14 janvier 2017.
Vu le nom du pack et l'avancée de la série anime, il devrait correspondre au climax de la série ARC-V.


barty

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Envoyé par barty le Samedi 17 Septembre 2016 à 22:39


Ce sera la dernière extension de l'ère ARC V  , le nouvelle arc et le nouveau héros ( ou gamin de 14 ans )  seront connus à partir de décembre .

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Togechu

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Envoyé par Togechu le Dimanche 18 Septembre 2016 à 14:39


Le 17/09/2016 à 22:39, barty avait écrit ...
Ce sera la dernière extension de l'ère ARC V  , le nouvelle arc et le nouveau héros ( ou gamin de 14 ans )  seront connus à partir de décembre .

Pas confirmé encore. Cela dit, les nouvelles séries Yu-Gi-Oh! sortent généralement en avril, et ce pack est prévu pour janvier. Si une nouvelle série sortait ensuite, ça correspondrait en avril à la sortie d'un nouveau booster.
Cela dit, rien n'empêche non plus un ARC-V Part II.


Togechu

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Envoyé par Togechu le Jeudi 17 Novembre 2016 à 08:05



Premier aperçu du contenu du pack qui devrait contenir un certain nombre de renfort d'archétypes (re)lancés ces trois dernières années :


Destruction Swordsman’s Cradle
Trap Normal
You can only activate 1 “Destruction Swordsman’s Cradle” per turn.
(1) Send 1 “Destruction Sword” card and 1 “Buster Blader” monster from your Deck to the Graveyard, except “Destruction Swordsman’s Cradle”; Special Summon 1 “Buster Dragon” from your Extra Deck or Graveyard, but destroy it during the End Phase of next turn.
(2) You can banish this card from your Graveyard; for the rest of this turn, “Destruction Sword” cards you control cannot be destroyed by battle or card effects.



Digital Bug – LED Bug
LIGHT - Insect / Effect
LV3 - ATK 500/DEF 0
Cannot be used as a Material for an Xyz Summon, except for the Xyz Summon of an Insect-Type Xyz Monster.
(1) Once per turn, if this face-up Attack Position card is changed to Defense Position: You can add 1 Level 3 Insect-Type monster from your Deck to your hand.
(2) An Xyz Monster Xyz Summoned using this card on the field as Xyz Material gain this effect.
-When it destroys a monster by battle, draw 1 card.



Zefra Providence
Spell Normal
You can only activate 1 “Zefra Providence” per turn.
(1) Add 1 “Zefra” card from your Deck to your hand, except “Zefra Providence”.
(2) If a “Zefra” card you control would be destroyed, except during the turn this card was sent to the Graveyard, you can banish this card from your Graveyard instead.

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dragon-megarock38

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Envoyé par dragon-megarock38 le Jeudi 17 Novembre 2016 à 10:58


Hehe barty, et dans 10 ans on a une serie yugioh qui se passera dans une crèche

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jeremdu74

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Envoyé par jeremdu74 le Jeudi 17 Novembre 2016 à 18:10


Ces 3 cartes sont bonnes dans leurs decks respectif, c'est bien.
Le dinobug tuto les autres mais peux aussi tuto Cancrelat Volant ^^
La Destruction Sword permet d'invoquer le fusion juste en l'activant donc très forte
Et enfin la Zefra dit simplement "tutorisez la carte Zefra que vous voulez" donc très sympa aussi =)

Reste à voir le reste, on peux imaginer d'autre support pour d'autres decks, comme ça a été fait dans Invasion Vengeance


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Envoyé par barty le Vendredi 18 Novembre 2016 à 15:40


La famille Draco s'agrandie :


MACR-JP025 Shinryuu Kihei Da’at Metatron / Da’at Metatron, the True Dracomechsoldier
Light Wyrm / Effect
LV9 3000/3000
If you Normal Summon/Set this card, you must Tribute 3 monsters and/or Continuous Spell/Trap Cards you control.
(1) This card is unaffected by the same type of card effects as the original type of card(s) that you used to Tribute Summon it (Monster, Spell, or Trap).
(2) If this Tribute Summoned card is destroyed by your opponent’s card (by battle or card effect): You can Special Summon 1 Fusion, Synchro, or Xyz Monster from your Extra Deck that is EARTH, FIRE, WATER, or WIND-Attribute.






MACR-JP026 Shinryuuhou Mariamune / Mariamune, the True Dracophoenix
Wind Wyrm / Effect
LV9 2700/2100
You can only use each effect of “Mariamune, the True Dracophoenix” once per turn.
(1) If this card is in your hand: You can destroy 2 other monsters in your hand and/or face-up on your field, including a WIND monster, and if you do, Special Summon this card, and if you do that, you can banish 4 cards from the top of your opponent’s Deck, if both the destroyed monsters were WIND.
(2) If this card is destroyed by card effect: You can add 1 non-WIND Wyrm-Type monster from your Deck to your hand.





Shinryuukenshi Dynamite Knuckle / Dynamite Knuckle, the True Dracofighter
Water Wyrm / Effect
LV6 2500/2100
If you are Tribute Summoning this card in face-up Attack Position, you can Tribute a face-up Continuous Spell/Trap Card you control instead of a monster.
(1) Once per turn, when your opponent activates a card or effect, if you control this Tribute Summoned card: You can take 1 “True Draco” or “True King” Continuous Trap Card from your Deck, and either add it to your hand, or activate it on your side of the field.






Shinryuusenshi Ignis Heat / Ignis Heat, the True Dracowarrior
Fire Wyrm / Effect
LV5 2400/1000
If you are Tribute Summoning this card in face-up Attack Position, you can Tribute a face-up Continuous Spell/Trap Card you control instead of a monster.
(1) Once per turn, when your opponent activates a card or effect, if you control this Tribute Summoned card: You can take 1 “True King” or “True Draco” Continuous Spell Card from your Deck, and either add it to your hand, or activate it on your side of the field.





Shinryuudoushi Majesty Maiden / Majesty Maiden, the True Dracomage
Wind Wyrm / Effect
LV5 2300/1500
If you are Tribute Summoning this card in face-up Attack Position, you can Tribute a face-up Continuous Spell/Trap Card you control instead of a monster.
(1) Once per turn, when your opponent activates a card or effect, if you control this Tribute Summoned card: You can add 1 “True King” or “True Draco” monster from your Deck to your hand.





Shinnryuuoh The Beast / True King V.F.D., The Beast
Rank 9 DARK Wyrm Xyz Effect Monster
ATK 3000
DEF 3000
Xyz Materials: 2 or more Level 9 monsters
(1) Once per turn, during either player’s turn: You can detach 1 Xyz Material from this card, then declare 1 Attribute; face-up monsters on the field becomes monsters of that Attribute, monsters your opponent controls with that Attribute cannot activate their effects, also they cannot attack. These changes last until the end of this turn.
(2) While this card is in your Monster Zone, if you would destroy a monster(s) with the effect of a “True King” monster in your hand, you can destroy your opponent’s monster(s) instead.





Shinryuu no Keishou / True Draco Succession
Continuous Spell Card
You can only use each effect of “True Draco Succession” once per turn.
(1) During your Main Phase: You can draw 1 card for each type of “True King” or “True Draco” card (Monster, Spell, Trap) sent to the Graveyard this turn.
(2) During your Main Phase, you can: Immediately after this effect resolves, Tribute Summon 1 “True King” or “True Draco” monster.
(3) If this card is sent from the Spell & Trap Zone to the Graveyard: You can target 1 Spell/Trap card on the field; destroy it.






Dragonic Diagram
Spell Field
(1) All “True King” or “True Draco” monsters on the field gain 300 ATK and DEF.
(2) While this card is in the Field Zone, each Tribute Summoned “True King” or “True Draco” monster cannot be destroyed by battle once per turn.
(3) Once per turn: You can destroy 1 other card you control, or have in your hand, and if you do, add 1 “True King” or “True Draco” card from your Deck to your hand.





Shinnryuuoh no Fukkatsu / Revival of the True King
Continuous Trap Card
You can only use each effect of “Revival of the True King” once per turn. You cannot activate this card’s (?) and (?) in the same Chain.
(1) You can target 1 “True Draco” or “True King” monster in your Graveyard; Special Summon it in Defense Position, but you cannot Special Summon monsters for the rest of this turn.
(2) During your opponent’s (Something) Phase, you can: Immediately after this effect resolves, Tribute Summon 1 “True Draco” or “True King” monster.
(3) If this card is sent from the Spell & Trap Zone to the Graveyard: You can target 1 monster on the field; destroy it.





MACR-JP012 Lyrical Luscinia – Cobalt Sparrow
Wind Winged Beast / Effect
LV1 0/100
You can only use the (1) effect of “Lyrical Luscinia – Cobalt Sparrow” once per turn.
(1) If this card is Special Summoned: You can add 1 Level 1 Winged Beast-Type monster from your Deck to your hand.
(2) A WIND monster Xyz Summoned using this card on the field as Material gains this effect.
● It cannot be targeted by your opponent’s card effects.





MACR-JP013 Lyrical Luscinia – Sapphire Swallow
Wind Winged Beast / Effect
LV1 100/0
You can only use the (1) effect of “Lyrical Luscinia – Sapphire Swallow” once per turn.
(1) If you control a Winged Beast-Type monster: You can Special Summon both this card and 1 Level 1 Winged Beast-Type monster from your hand.
(2) A WIND monster Xyz Summoned using this card on the field as Material gains this effect.
● If it is Xyz Summoned: You can target 1 “Lyrical Luscinia” monster in your Graveyard; attach that monster to it as Xyz Material.





MACR-JP014 Lyrical Luscinia – Turquoise Warbler
Wind Winged Beast / Effect
LV1 100/100
You can only use the (2) effect of “Lyrical Luscinia – Turquoise Warbler” once per turn.
(1) If you control no monsters, you can Special Summon this card (from your hand).
(2) If this card is Special Summoned: You can Special Summon 1 “Lyrical Luscinia” monster from your hand or Graveyard.





MACR-JP043 Lyrical Luscinia – Assembly Nightingale
Wind Winged Beast / Effect
RK1 0/0
2 or more Level 1 monsters
(1) This card gains 200 ATK for each Xyz Material attached to it.
(2) This card can attack your opponent directly. This card with Xyz Material can attack a number of times per Battle Phase up to the number of Xyz Materials attached to it.
(3) Once per turn, during either player’s turn: You can detach 1 Xyz Material from this card; “Lyrical Luscinia” monsters you control cannot be destroyed by battle or card effects, also you take no battle damage. These changes last until the end of this turn.




Des predaplante sans counter : 



Predator Plant Ophrys Scorpio / Predaplant Ophrys Scorpio
Dark Plant / Effect
LV3 1200/800
You can only use the effect of “Predaplant Ophrys Scorpio” once per turn.
(1) If this card is Normal or Special Summoned: You can (send 1) monster (from your hand to the Graveyard); Special Summon 1 “Predaplant” monster from your Deck, except “Predaplant Ophrys Scorpio”






Predaplant Cordyceps
Level DARK Plant-Type Effect Monster
ATK 0
DEF 0
(1) During your Standby Phase: You can banish this card from your Graveyard, then target 2 Level 4 or lower “Predaplant” monstesr in your Graveyard; For the rest of this turn, you cannot Normal Summon and you cannot Special Summon except by Fusion Summoning, also Special Summon those monsters.





Predaplant Darling Cobra
Level 3 DARK Plant-Type Effect Monster
ATK 1000
DEF 1500
(1) If this card is Special Summoned by the effect of a “Predaplant” monster: You can add 1 “Polymerization” Spell Card or “Fusion” Spell Card from your Deck to your hand. You can only use this effect of “Predaplant Darling Cobra” once per Duel.





Chouetsu Yuugou / Transcendental Fusion
Normal Spell Card
Cards and effects cannot be activated in reponse to this card’s activation
(1) Pay 2000 LP; Fusion Sumon 1 Fusion Monster from your Extra Deck, using 2 monsters you control as Fusion Materials.
(2) You can banish this card from your Graveyard, then target 1 monster Fusion Summoned using this card’s effect; Special Summon all of the Fusion Materials for that monster’s Fusion Summon from your Graveyard, but their ATK and DEF become 0, also their effects are negated.

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barty

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Envoyé par barty le Mercredi 30 Novembre 2016 à 12:49


La carte maitresse de Yusho qui arrive enfin :



MACR-JP001 EMスカイ・マジシャン Entermate Sky Magician (Performapal Sky Magician)
Level 7 WIND Spellcaster-Type Effect Monster
ATK 2500
DEF 2000
The (2)nd effect of “Performapal Sky Magician” can only be used once per turn.
(1) Once per turn, if you activate a Spell Card: This card gains 300 ATK.
(2) During either player’s turn: You can target 1 Continuous Spell Card you control; return it to your hand, then you can activate 1 “Magician” Continuous Spell Card from your hand.
(3) If this face-up card leaves the field: You can target 1 card on the field; destroy it.






MACR-JP002 EMスカイ・ピューピル Entermate Sky Pupil (Performapal Sky Pupil)
Level 3 LIGHT Spellcaster-Type Effect Monster
ATK 800
DEF 800
You can only use the (1)st effect of “Performapal Sky Pupil” once per turn
(1) During either player’s turn: You can return 1 Level 5 or higher “Performapal” monster you control to the hand; Special Summon this card from your hand.
(2) If this card battles an opponent’s monster, that monster’s effect is negated until the end of the Damage Step.
(3) If you control another “Performapal” monster, and this card attacks an opponent’s monster, before damage calculation: Destroy that opponent’s monster.






MACR-JP003 EMレビュー・ダンサー Entermate Revue Dancer (Performapal Revue Dancer)
Level 3 LIGHT Spellcaster-Type Effect Monster
ATK 800
DEF 800
(1) If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand).
(2) This card can be treated as 2 Tributes for the Tribute Summon of a “Performapal” monster.







MACR-JP015 DDゴースト (D/D Ghost)
Level 2 DARK Fiend-Type Tuner Effect Monster
ATK 600
DEF 300
(1) If this card is sent to the Graveyard: You can target 1 “Dark Contract” card or “D/D” monster in your Graveyard, except “D/D Ghost”; send 1 card with the same name as that target from your Deck to the Graveyard.
(2) If this card is banished: You can target 1 of your banished “Dark Contract” cards or “D/D” monsters, except “D/D Ghost”; return it to the Graveyard.






MACR-JP045 DDD磐石王ダリウス D/D/D Banjyaku-Oh Darius (D/D/D Boulder King Darius)
Rank 3 EARTH Fiend-Type Xyz Effect Monster
ATK 1900
DEF 1000
Xyz Materials: 2 Level 3 Fiend-Type Monsters
(1) Once per turn, during either player’s turn: You can detach 1 Xyz Material from this card, then target 1 “Dark Contract” card you control; destroy it, and if you do, draw 1 card.
(2) If this card battles an opponent’s monster, during damage calculation: You can detach 1 Xyz Material from this card; this card cannot be destroyed by that battle, also destroy that opponent’s monster after damage calculation, and if you do, inflict 500 damage to your opponent.






MACR-JP051 魔術師の再演 Majutsushi no Saien (Magician’s Encore)
Continuous Spell Card
(1) During your Main Phase: You can target 1 Level 3 or lower Spellcaster-Type monster in your Graveyard; Special Summon that monster. This effect can only be used once while this card is face-up on the field.
(2) If this card is sent to the Graveyard: You can add 1 “Magician” Continuous Spell Card from your Deck to your hand, except “Magician’s Encore”.







MACR-JP050 魔術師の左手 Majutsushi no Hidarite (Magician’s Left Hand)
Continuous Spell Card
(1) Once per turn, when a Trap effect activated by your opponent resolves while you control a Spellcaster-Type monster, negate that effect, and if you do, destroy it.





MACR-JP049 魔術師の右手 Majutsushi no Migite (Magician’s Right Hand)
Continuous Spell Card
(1) Once per turn, when a Spell effect activated by your opponent resolves while you control a Spellcaster-Type monster, negate that effect, and if you do, destroy it.




MACR-JP068(?) 常闇の契約書 Tokoyami no Keikakusho (Dark Contract with the Eternal Darkness)
Continuous Trap Card
(1) While 2 “D/D” cards are in your Pendulum Zone, your opponent cannot target monsters on the field with Spell/Trap effects, nor Tribute monsters on the field for Tribute Summons, nor use monsters on the field as Material for Fusion, Synchro, and Xyz Summons.
(2) Once per turn, during your Standby Phase: Take 1000 damage.

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Envoyé par dragon-megarock38 le Mercredi 30 Novembre 2016 à 20:09


Dark Contract with the Eternal Darkness fait bien mal

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jeremdu74

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Envoyé par jeremdu74 le Mercredi 30 Novembre 2016 à 20:42


Oui je trouve le deck DDD bien trop fumé par la même occasion, et ces cartes ne vont rien arranger...


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Envoyé par barty le Mercredi 30 Novembre 2016 à 23:32


Il va juste faire un peu d'anti meta

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Envoyé par dragon-megarock38 le Jeudi 01 Décembre 2016 à 09:12


Le format est tellement construit autour de twin twister aujourd'hui, avec cette carte, on est pas près de changer

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Envoyé par barty le Dimanche 11 Décembre 2016 à 13:16


Une fusion vu dans l'anime :


Entermate Gatlinghoul / Performapal Gatlinghoul
Level 8 DARK Fiend-Type Fusion Effect Monster
ATK 2900
DEF 900
Fusion Materials: 1 “Performapal” monster + 1 Level 5 or higher DARK monster
You can only use the [(1)st] effect of “Performapal Gatlinghoul” once per turn.
(1) If this card is Fusion Summoned: You can inflict 200 damage to your opponent for each card on the field, and if this card was Fusion Summoned using a Pendulum Monster as Material, you can destroy 1 monster your opponent controls, and if you do, inflict damage to your opponent equal to that monster’s original ATK.

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Envoyé par Togechu le Mercredi 14 Décembre 2016 à 10:28


ZARC IS COMING !


Supreme King Dragon Zarc
DARK - Dragon/Pendulum/Fusion/Effect
Level 12 - ATK 4000/DEF 4000
Pendulum Scale: 1
Pendulum Effect:
(1) Fusion, Synchro, and Xyz Monsters your opponent controls cannot activated their effects.
(2) Once per turn, when your opponent adds a card(s) to their hand outside of the Draw Phase: You can destroy that card(s).
Monster Effect:
Fusion Materials: 1 Dragon-Type Fusion Monster + 1 Dragon-Type Synchro Monster + 1 Dragon-Type Xyz Monster + 1 Dragon-Type Pendulum Monster
Must be Fusion Summoned, and cannot be Special Summoned by other ways.
(1) If this card is Special Summoned: Destroy all cards your opponent controls.
(2) Cannot be targeted, or destroyed by, an opponent’s card effect.
(3) When this card destroys a monster by battle: You can Special Summon 1 “Supreme King Servant Dragon” monster from your Main Deck or Extra Deck.
(4) If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone.





Supreme King Servant Dragon Darkvrm
DARK - Dragon/Pendulum/Effect
Level 4 - ATK 1800/DEF 1200
Pendulum Scale: 5
Pendulum Effect:
(1) Once per turn, if you control no monsters: You can place 1 “Supreme King Gate” Pendulum Monster from your Deck in your Pendulum Zone, also you cannot Pendulum Summon monsters for the rest of this turn, except DARK monsters.
Monster Effect:
You can only use each monster effect of “Supreme King Servant Dragon Darkvrm” once per turn.
(1) If this card is Normal or Special Summoned: You can add 1 “Supreme King Gate” Pendulum Monster from your Deck to your hand.
(2) If this card is in your Graveyard, and you control no monsters: You can Special Summon this card from your Graveyard.



Supreme King Gate Infinity
DARK - Fiend/Pendulum/Effect
Level 7 - ATK 0/DEF 0
Pendulum Scale: 13
Pendulum Effect:
(1) If you control a monster, you cannot Pendulum Summon. This effect cannot be negated.
(2) Once per turn, if you control “Supreme King Dragon Zarc”: You can target 1 face-up monster your opponent controls; gain LP equal to its current ATK.
Monster Effect:
(1) Once per turn: You can target 1 other face-up card you control; destroy both this card and that card, and if you do, Special Summon 1 Dragon-Type Xyz Monster or Dragon-Type Pendulum Monster from your Extra Deck, but its ATK and DEF each become 0, its effects are negated, also it cannot be use as a Material for a Synchro or Xyz Summon.
(2) If this card is destroyed by battle or card effect in the Monster Zone: You can place this card in your Pendulum Zone.



Supreme King Gate Zero
DARK - Fiend/Pendulum/Effect
LV7 - ATK 0/DEF 0 - PS : 0
Pendulum Effect:
(1) If you control “Supreme King Dragon Zarc”, you take no damage.
(2) Once per turn, if there is a “Supreme King Gate Infinity” in your other Pendulum Zone: You can destroy 2 cards in your Pendulum Zones, and if you do, add 1 “Polymerization” Spell Card or “Fusion” Spell Card from your Deck to your hand, except “Diffusion Wave Motion”.
Monster Effect:
(1) Once per turn: You can target 1 other face-up monster you control; destroy both this card and that card, and if you do, Special Summon 1 Dragon-Type Fusion Monster or Dragon-Type Synchro Monster from your Extra Deck, but its ATK and DEF each become 0, its effects are negated, also it cannot be used as Material for a Synchro or Xyz Summon.
(2) If this card in your Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone.



Spiral, the Mythic Radiance Dragon
WATER - Wyrm/Normal
Level 8 - ATK 2900/DEF 2900
A ferocious dragon that has survived countless violent battles. It underwent evolution in a maelstrom at the depths of the ocean, unleashing an ancient light from its wounded form. At last, the dragon spread its wings, becoming the radiance that rules wherever the wind whirls. But is this new radiance a dream? Reality? Or is it an illusion?



Spiral Hold of the Mythic Radiance Dragon
Equip Spell Card
Equip only to a Normal Monster. You can only use the (2) effect of “Spiral Hold of the Mythic Radiance Dragon” once per turn.
(1) The equipped monster gains (5)00 ATK.
(2) When the equipped monster destroys a monster by battle: You can Special Summon 1 “Spiral, the Mythic Radiance Dragon” from your hand, Deck, or Graveyard, and if you do, equip this card to it, then, inflict X00 damage to your opponent.



Spiral Crash of the Mythic Radiance Dragon
Equip Spell Card
Equip only to a Normal Monster. You can only use the (2) effect of “Spiral Crash of the Mythic Radiance Dragon” once per turn.
(1) If the equipped monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.
(2) When the equipped monster inflicts battle damage to your opponent: You can Special Summon 1 “Spiral, the Mythic Radiance Dragon” from your hand, Deck, or Graveyard, and if you do, equip this card to it, then, you can change 1 Attack Position monster your opponent controls to Defense Position.



Deep Whirlpool of the Mythic Radiance Dragon
Normal Trap Card
If the field is “Umi”, you can activate this card from your hand.
[(1) If you only control Normal Monsters (min. 1): Target 1 Effect Monster your opponent controls; it loses X00 ATK and DEF, also its effects are negated. These changes lasts until the end of this turn.]
(2) You can banish this card from your Graveyard, then target 1 Normal Monster you control; equip 1 “Mythic Radiance Dragon” Equip Spell Card from your hand or Graveyard to that target.



Clashing Whirlpool of the Mythic Radiance Dragon
Normal Trap Card
If the field is “Umi”, you can activate this card from your hand.
(1) If you only control Normal Monsters (min. 1): Target 1 card your opponent controls; destroy it.
(2) You can banish this card from your Graveyard, then target 1 Normal Monster you control; equip all “Mythic Radiance Dragon” Equip Spell Cards on the field that are correct equips to that target.



Pacifis, City of Mythic Radiance
Field Spell Card
(This card is always treated as “Umi”.)
During the turn you activate any of this card’s effects, you cannot Normal or Special Summon Effect Monsters.
(1) Once per turn, if you Normal or Special Summon exactly 1 Normal Monster: You can add 1 “Mythic Radiant Dragon” card from your Deck to your hand.
(2) If you control no Tokens, and your opponent activates a card or effect: You can Special Summon 1 “Mythic Radiant Dragon Token” (Wyrm-Type/WATER/Level 8/ATK 2000/DEF 2000).


Togechu

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Envoyé par Togechu le Vendredi 16 Décembre 2016 à 16:36


"Petit" truc "rigolo" : comment invoquer ZARC en un tour avec une seule carte en main en OCG (en 44 étapes) :
How to make Supreme King Dragon Zarc in the OCG with just 1 card

Starting Card in Hand: A Hero Lives

1. Activate A Hero Lives
2. Specail Summon Elemental HERO Stratos
3. Search Vision HERO Vyon
4. Normal Summon Vision HERO Vyon
5. Send Elemental HERO Shadow Mist to the Graveyard with the effect of Vision HERO Vyon
6. Search Destiny HERO – Malicious with the effect of Elemental HERO Shadow Mist
7. Use the effect of Vision HERO Vyon to banish Elemental HERO Shadow Mist, add Polymerization from your Deck to your hand.
8. Overlay Elemental HERO Stratos and Vision HERO Vyon to Xyz Summon Zoodiac Broadbull (a)
9. Use the effect of Zoodiac Broadbull to add Lunalight Black Sheep from your Deck to your hand
10. Use the effect of Lunalight Black Sheep to search for Polymerization
11. Xyz Summon Zoodiac Tigress on top of Broadbull (a)
12. Xyz Summon Zoodiac Broadbull (b) on top of Tigress
13. Use the effect of Zoodiac Broadbull (b) to search for Lunalight Tiger
14. Activate Lunalight Tiger in your Pendulum Zone
15. Use the effect of Lunalight Tiger to Special Summon Lunalight Black Sheep
16. Xyz Summon Zoodiac Drancia on top of Zoodiac Broadbull (b)
17. Activate Polymerization
18. Chain the effect of Zoodiac Drancia to destroy Lunalight Tiger
19. Fuse together Destiny HERO – Malicious (a) and Lunalight Black Sheep to Fusion Summon Destiny HERO – Deadlyguy
20. Use the effect of Lunalight Black Sheep to recover Lunalight Tiger
21. Activate Lunalight Tiger
22. Special Summon Lunalight Black Sheep from your Graveyard
23. Use the effect of Destiny HERO – Malicious in your Graveyard to Special Summon a second Destiny HERO – Malicious
24. Overlay Destiny HERO – Malicious (2nd) with Destiny HERO – Deadlyguy to Xyz Summon Beatrice, lady of the Eternal
25. Use the effect of Beatrice, Lady of the Eternal (using Destiny HERO – Malicious as the Cost) to send Phantasmal Miscellasaurus to the Graveyard
26. Use the effect of Phantasmal Miscellasaurus to Special Summon Jurrac Aeolo
27. Synchro Summon using Aeolo and Lunalight Black Sheep to make Tatsunoko
28. Activate Lunalight Tiger in your Pendulum Zone, using its effect to revive Lunalight Black Sheep a second time
29. Tune Tatsunoko and Black Sheep for Denglong, First of the Yang Zing
30. Search your first copy of Zefraniu, Secret of the Yang Zing
31. Use the effect of Denglong, First of the Yang Zing to send your second Zefraniu, Secret of the Yang Zing to the Graveyard, making its Level 6
32. Activate the effect of your 2nd Destiny HERO – Malicious, Special Summoning a 3rd Destiny HERO – Malicious
33. Send Denglong, First of the Yang Zing and Destiny HERO – Malicious to the Graveyard to Special Summon Ultimaya Tzolkin
34. Use the effect of Denglong, First of the Yang Zing to Special Summon a third Zefraniu, Secret of the Yang Zing
35. Set Polymerization to activate the effect of Ultimaya Tzolkin
36. Special Summon Ignister Prominence, the Blasting Dracolsayer
37. Use the effect of Ignister Prominence, the Blasting Dracoslayer to destroy your third Zefraniu, Secret of the Yang Zing and shuffle Zoodiac Drancia back into your Deck
38. Activate your first Zefraniu, Secret of the Yang Zing in your Pendulum Zong, Pendulum Summoning your third Zefraniu, Secret of the Yang Zing
39. Use the effect of your third Zefraniu, Secret of the Yang Zing to add Oracle of Zefra from your Deck to your hand
40. Activate Oracle of Zefra, adding Zefraxa, Flame Beast of the Nekroz from your Deck to your hand
41. Use the effect of Ignister Prominence, the Blasting Dracoslayer to Special Summon Luster Pendulum, the Dracoslayer
42. Use Luster Pendulum, the Dracoslayer and Zefraniu, Secret of the Yang Zing to Special Summon Dinoster Power, the Mighty Dracoslayer
43. Xyz Summon Gaia Dragon the Thunder Charger on top of Beatrice, lady of the Eternal

44. Activate Polymerization using the following:
– Fusion: Dinoster Power, the Mighty Dracoslayer
– Synchro: Ignister Promience, the Blasting Dracoslayer (or Ultimaya Tzolkin)
– Xyz: Gaia Dragon the Thunder Charger
– Pendulum: Zefraxa, Flame Beast of the Nekroz

Fusion Summon: Supreme King Dragon Zarc

Source


 


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