[OCG] Spirit Warriors

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barty

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Envoyé par barty le Dimanche 18 Juin 2017 à 15:18






Des nouveaux 6 samourais  , du Magibullet  et un nouveau thème elfe .
45 Different Cards 

3 Ultra Rares (3 Secret Rares) 
12 Super Rares 
30 Commons (30 Normal Parallel Rare) 

Release Date: August 11, 2017






Kagerokubushuu – Genba / Shadow Six Samurai – Genba
Fire Warrior / Tuner / Effect
LV2 500/2100
(1) When this card is Normal Summoned: You can target 1 of your banished “Six Samurai” monsters; add it to your hand.
(2) If exactly 1 “Six Samurai” monster you control would be destroyed by card effect, you can banish this card from your GY instead.

Kagerokubushuu – Hatsume / Shadow Six Samurai – Hatsume
Water Warrior / Effect
LV3 1600/1500
You can only use this card name’s (1) effect once per turn.
(1) You can banish 2 “Six Samurai” monsters from your GY and/or face-up from your field, then target 1 “Six Samurai” monster in your GY, except “Shadow Six Samurai – Hatsume”; Special Summon it.
(2) If exactly 1 “Six Samurai” monster you control would be destroyed by card effect, you can banish this card from your GY instead.

Kagerokubushuu – Kizaru / Shadow Six Samurai – Kizaru
Earth Warrior / Effect
LV4 1900/1000
(1) When this card is Special Summoned: You can add 1 “Six Samurai” monster that does not share an Attribute with any monster you control from your Deck to your hand.
(2) If exactly 1 “Six Samurai” monster you control would be destroyed by card effect, you can banish this card from your GY instead.

Kagerokubushuu – Rihan / Shadow Six Samurai – Rihan
Light Warrior / Fusion / Effect
LV5 2400/2400
(3? )”Six Samurai” monsters with different Attributes
Must first be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use “Polymerization”.)
Cannot be used as a Fusion Material.
(1) Once per turn: You can banish 1 “Six Samurai” card from your hand or that you control face-up, then target 1 card on the field; banish it.
(2) If a “Six Samurai” monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead.



Reprint de  “Gateway of the Six” 





Madan no Shashu Caspar / Magibullet Shooter Caspar
Level 3 [Attribute Unknown] Fiend-Type Effect Monster
ATK 1200
DEF 2000
You can only use this card name’s (2) effect once per turn.
(1) You can activate “Magibullet” Spell/Trap Cards from your hand during either player’s turn.
(2) If a Spell/Trap Card is activated in the same column as this card: You can add 1 “Magibullet” card with a different name than that card from your Deck to your hand.





(Ame)tenki Lazula / (Rainy) Weathery Lazula
Level 3 WATER Fairy-Type Effect Monster
ATK 1200
DEF 1400
You can only use this card name’s (1) effect once per turn.
(1) If this card is Special Summoned: You can place 1 “Weathery” Spell/Trap Card from your hand face-up on your Spell & Trap Zone.
(2) Once per turn, during the Standby Phase, if this card has been banished since the previous turn because it was banished to activate a “Weathery” card effect: You can Special Summon this banished card.

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barty

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Envoyé par barty le Mercredi 21 Juin 2017 à 15:08


Un samouraî de plus !


Kagerokubushuu – Douji / Shadow Six Samurai – Douji
Dark Warrior / Effect
LV4 1700/1200
(1) While this card is already face-up, when another “Six Samurai” monster is Normal or Special Summoned to your field: You can send 1 “Six Samurai” card from your Deck to the GY.
(2) If exactly 1 “Six Samurai” monster you control would be destroyed by a card effect, you can banish this card from your GY instead.

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barty

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Envoyé par barty le Samedi 24 Juin 2017 à 18:06



Madan no Akuma Zamiel / Magibullet Fiend Zamiel
Light Fiend / Effect
LV8 2500/2500
You can Tribute Summon this card face-up by Tributing 1 “Magibullet” monster.
You can only use this card name’s (2) effect once per turn.
(1) You can activate “Magibullet” Spell/Trap Cards from your hand during either player’s turn.
(2) During your opponent’s End Phase: You can draw 1 card for each “Magibullet” Spell/Trap Card you activated this turn while this card was face-up.






DBSW-JP008 忍の六武 Shinobi no Rokubu (The Six Shinobi)
Normal Trap Card
(1) If you control 6 “Six Samurai” monsters, each with a different Attribute from the others: Skip your opponent’s next turn.

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barty

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Envoyé par barty le Mercredi 28 Juin 2017 à 00:46


A censuré !
DBSW-JP023
 Magibullet – Never-Endorphin
Quick-Play Spell
You can only activate a card with this card’s name once per turn.
(1): Target 1 face-up “Magibullet” monster you control; its ATK and DEF become double its original ATK and DEF until the end of this turn. The targeted monster cannot attack directly the turn you activate this card.

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