Et oui maintenant on va connaitre le Spoiler de Enemy of Justice (EOJ). Et encore le Spoiler n'est pas complet (la news sera éditée au fur et à mesure). 
Mise à Jour: Toutes les images et tous les textes sont arrivés !
Seconde MàJ: rajout des images de la publicité télé japonaise.Spoiler du booster Enemy of Justice par raretés
Cartes Yugioh Ultimate Rare (11)
- D-Hero Dreadguy (004)
-
Cyber Prima (007)
-
Cyber Phoenix (009)
-
Victory Viper XX03 (011)
-
Lightning Gear - Gouryuu (016)
-
Giver of Judgment - Boltenis (023)
-
Super Electromagnetic Operating Voltic Dragon (031)
-
E-Hero Phoenix Guy (032)
-
E-Hero Shining Phoenix Guy (033)
-
E-Hero Wild Wingman (035)
-
Clocktower of Seclusion (048)
Cartes Yu-Gi-Oh Ultra Rare (4)
- D-Hero Dreadguy (004)
-
Giver of Judgment - Boltenis (023)
-
E-Hero Phoenix Guy (032)
-
E-Hero Shining Phoenix Guy (033)
Cartes Yugioh Super Rare (7)
- Cyber Prima (007)
-
Cyber Phoenix (009)
-
Victory Viper XX03 (011)
-
Lightning Gear - Gouryuu (016)
-
Super Electromagnetic Operating Voltic Dragon (031)
-
E-Hero Wild Wingman (035)
-
Clocktower of Seclusion (048)
Cartes Yu-Gi-Oh Rare (14)
- D-Hero Diamondguy (003)
-
Harpy Pet Baby Dragon (013)
-
Lightning Gear - Sakuraka (015)
-
Green Declarer (018)
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Purple Declarer (019)
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Bringer of Sparking Light (022)
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Hero Flash!! (042)
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Guard Penalty (045)
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Lifechanger (049)
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Destiny Destroy (051)
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D-Time (053)
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Elemental Absorber (056)
-
Miracle Arrival (058)
-
Kickback (060)
Cartes du booster Yugioh Enemy of Justice EOJ-JP
EOJ-JP001 D-Hero Devilguy
Dark/Warrior/3/600/800
When this card is in face-up attack mode, once per turn you can remove an opponent's monster from
the game. The player that use this effect cannot battle during that turn. The monster removed
by this effect, at your second Standby Phase, would return onto opponent's field in the
same mode.

EOJ-JP002 D-Hero Diehardguy
Dark/Warrior/3/800/800
When this card is face-up on the field, if a monster with [D-Hero] in its name other than this card
would be destroy as result of battle and sent to Graveyard, special summon that monster onto your
field during your next Standby Phase. This effect can only be used once per turn.

EOJ-JP003 D-Hero Diamondguy
Dark/Warrior/4/1400/1600
When this card is face-up on the field, you can look at the top card on your deck. If that
card is a Normal Magic sends it to Graveyard, and you can activate the effect of that Normal
Magic at the Main Phase of your next turn. If outside of Normal Magic card put it to bottom
of the deck. This effect can only be activate once per turn.
Rare 
EOJ-JP004 D-Hero Dreadguy
Dark/Warrior/8/?/?
When special summon by effect of [Clocktower of Seclusion], destroy all monsters on your field
except cards with [D-Hero] in its name. Afterward, you can special summon up to 3 monsters with
[D-Hero] in its name from your Graveyard. During the turn this card is special summon, when monster with
[D-Hero] in its name on your field would be destroy as result of battle, the battle damages done
to controller would become 0. This card's attack and defense strength is equal to the total
original attack strength of all monsters with [D-Hero] in its name outside of this card.
Ultra/Ultimate Rare

EOJ-JP005 Cyber Tutu
Earth/Warrior/3/1000/800
When all monsters on opponent's field have their attack strength higher than this card's attack
strength, this card can attack opponent directly.

EOJ-JP006 Cyber Gymnetics
Earth/Warrior/4/800/1800
Discard a card from hand. Destroy a monster in face-up attack mode on opponent's field. This
effect can only be use once per turn.

EOJ-JP007 Cyber Prima
Light/Warrior/6/2300/1600
When this card is successfully sacrificed summon, destroy all face-up Magic cards on the field.
Super/Ultimate Rare

EOJ-JP008 Cyber Giraffe
Light/Machine/3/300/800
Sacrifice this card. Until End Phase of that turn, all damages done to this card's controller by
effect of cards would become 0.

EOJ-JP009 Cyber Phoenix
Fire/Machine/4/1200/1600
When this card is face-up on the field, negate all effects of Magic/Trap cards that target a Machine
sub-type monster on your field. When this card is destroy and sent to Graveyard as result of battle
when it's face-up, draw a card from your deck.

EOJ-JP010 Searchlightman
Light/Machine/3/1000/1000
Reverse: Opponent cannot set card(s) this turn.

EOJ-JP011 Victory Viper XX03
Light/Machine/4/1200/100
When this card sucessfully destroy an opponent's monster, choose one of the following effects and
activate. - Increase this card's attack strength by 400.
- Destroy a face-up Magic/Trap card on the field
- Special Summon a [Option Token] onto your field that have the same Main-Type, sub-type, level,
attack, and defense strength as this card.
Super/Ultimate Rare

EOJ-JP012 Birdman of Gale
Wind/Bird/6/2300/1400
When this card is successfully sacrificed summon by sacrifing a Wind main-type monster, return all
Magic/Trap cards on the field to owner's hand.

EOJ-JP013 Harpy Pet Baby Dragon
Wind/Dragon/4/1200/600
This card gains effect text equal to number of monster with [Harpy] in its name on your field other
than [Harpy Pet Baby Dragon].
1 - When this card is face-up on the field, opponent cannot choose monsters with [Harpy] in its
name on your field as target of attack other than [Harpy Pet Baby Dragon]
2 - Doubled this card's attack and defense strength
3 - Once per turn, you may destroy a card on opponent's field.
Rare

EOJ-JP014 Lightning Gear - Skyflash (Lightning Gear - Hiramakuu)
Light/Angel/4/1000/500
When this card attack opponent's lifepoints directly, draw a card from your deck. Send this card
to Graveyard during the End Phase of the turn this card is successfully Normal Summoned, Reversed
Summon, or Special Summon.

EOJ-JP015 Lightning Gear - Sakuraka
Light/Angel/6/2400/1400
This card can be Summoned without sacrifice. If summon by this way, send this card to Graveyard at
End Phase.
Rare

EOJ-JP016 Lightning Gear - Rumbling Dragon (Lightning Gear - Gouryuu)
Light/Angel/8/2900/1800
This card can be Summoned by sacrificing 1 monster. If summoned by this way, send this card to
Graveyard at End Phase. When this card attack a monster in defense mode, and the attack strength
exceed that defense strength, do battle damages to opponent equal to the difference.
Super/Ultimate Rare

EOJ-JP017 Royal Knights
Light/Angel/3/1300/800
When this card destroy a monster as result of battle and send to Graveyard, increase your lifepoints
equal to that monster's original attack strength.

EOJ-JP018 Green Declarer
Light/Angel/2/300/500
Discard this card and another Angel sub-type monsters from your hand to Graveyard to activate.
Negate an activation of an opponent's Magic card and destroy it. This effect can only be use in
opponent's turn.
Rare

EOJ-JP019 Purple Declarer
Light/Angel/2/300/500
Discard this card and another Angel sub-type monsters from your hand to Graveyard to activate.
Negate an activation of an opponent's Trap card and destroy it. This effect cannot be use in
opponent's turn.
Rare

EOJ-JP020 Artemis of Harvest
Light/Angel/4/1600/1700
When this card is face-up on the field, draw a card everytime a Counter Trap would be activate.

EOJ-JP021 Reiyad of Relief
Light/Angel/4/1400/1500
When this card is face-up on the field, whenever a Counter Trap would be activate return 2 Angel
sub-type monsters that are removed from game into your hand.

EOJ-JP022 Bringer of Sparking Light
Light/Angel/3/1600/0
When this card is face-up on the field, all cards that would send to Graveyard would be removed
from the game instead.
Rare

EOJ-JP023 Giver of Judgment - Boltenis
Light/Angel/8/2800/1400
When you successfully activate an Counter Trap, you may sacrificed all monsters on your field to
special summon this card. When this card is special summon this way, you can destroy number of
cards up to the number of Angel sub-type monsters sacrificed this way.
Ultra/Ultimate Rare

EOJ-JP024 Guard Dog
Earth/Beast/3/1500/500
Reverse: Opponent player cannot special summon during this turn.

EOJ-JP025 Vacuum Itachi ("Vacuum Weasel")
Wind/Beast/3/500/1500
Reverse: Opponent cannot activate Magic/Trap during this turn.

EOJ-JP026 Beating Aos
Earth/Spellcaster/4/800/1500
Sacrifice an Earth main-type monster outside of this card from your field, special summon an Earth
main-type monster from your hand. This effect can only be activate once per turn. The monsters
special summon by this effect would be destroy when [Beating Aos] leaves field.

EOJ-JP027 Raging Eria
Water/Spellcaster/4/800/1500
Sacrifice a Water main-type monster outside of this card from your field, special summon a Water
main-type monster from your hand. This effect can only be activate once per turn. The monsters
special summon by this effect would be destroy when [Raging Eria] leaves field.

EOJ-JP028 Blazing Hiita
Fire/Spellcaster/4/800/1500
Sacrifice a Fire main-type monster outside of this card from your field, special summon a Fire
main-type monster from your hand. This effect can only be activate once per turn. The monsters
special summon by this effect would be destroy when [Blazing Hiita] leaves field.

EOJ-JP029 Devastating Wynn
Wind/Spellcaster/4/800/1500
Sacrifice a Wind main-type monster outside of this card from your field, special summon a Wind
main-type monster from your hand. This effect can only be activate once per turn. The monsters
special summon by this effect would be destroy when [Devastating Wynn] leaves field.

EOJ-JP030 Battery Man - C
Light/Thunder/1/0/1900
When this card is face-up on the field, opponent cannot choose a Thunder sub-type monster as target
of attack other than "Battery Man - C".

EOJ-JP031 Super Electromagnetic Operating Voltic Dragon
Light/Thunder/5/2400/1000
When you successfully sacrificed summon by using one of following monsters, this card gain respective
effect.
- Battery Man D: Negate the Magic/Trap effect that target this card.
- Battery Man C: When this card attacks a monster in defense mode, and the attack strength is
higher than the defense strength, do battle damages to opponent equal to the difference.
- Battery Man AA: Increase this card's attack strength by 1000.
Super/Ultimate Rare

EOJ-JP032 E-Hero Phoenix Guy
Fire/Warrior - Fusion/6/2100/1200
[E-Hero Featherman] + [E-Hero Burst Lady]
This card can only be Special summon by Fusion Summon. This card cannot be destroy as
result of battle.
Ultra/Ultimate Rare

EOJ-JP033 E-Hero Shining Phoenixguy
Fire/Warrior - Fusion/8/2500/2100
[E-Hero Sparkman] + [E-Hero Phoenixguy]
This card can only be special summon by Fusion Summon. Increase this card's attack strength by 300
for each monsters with [E-Hero] in its name in your Graveyard. This card cannot be destroy as
result of battle.
Ultra/Ultimate Rare

EOJ-JP034 E-Hero Sailorman
Water/Warrior - Fusion/5/1400/1000
[E-Hero Bubbleman] + [E-Hero Featherman]
This card can only be special summon by Fusion Summon. When you have set Magic/Trap card,
this card can attack opponent directly.
Super/Ultimate Rare

EOJ-JP035 E-Hero Wild Wingman
Earth/Warrior - Fusion/8/1900/2300
[E-Hero Wildman] + [E-Hero Featherman]
This card can only be Special summon by Fusion Summon. Discard a card from your hand, destroy a
Magic/Trap card on the field.
Super/Ultimate Rare

EOJ-JP036 E-Hero Necroid Shaman
Dark/Warrior - Fusion/6/1900/1800
[E-Hero Wildman] + [E-Hero Necrodarkman]
This card can only be Special summon by Fusion Summon. When this card is successfully special
summon, destroy a monster on opponent's field. Afterward, choose a monster in opponent's Graveyard
and special summon it to opponent's field.
Super/Ultimate Rare

EOJ-JP037 Misfortune
Magic - Normal
Choose a monster on opponent's field to activate. Do damage to opponent equal to half of original
attack strength. Your monster cannot attack during this turn.

EOJ-JP038 H - Heat Heart
Magic - Normal
Choose a face-up monster on your field to activate. Increase the chosen monster's attack strength
by 500. When that monster attack a monster in defense mode, and the attack strength is higher than
the defense strength, do battle damages to opponent equal to the difference. This card's effect
would lasted until end of turn.

EOJ-JP039 E - Emergency Call
Magic - Normal
Choose a monster with [E-Hero] in its name from your deck and add it into your hand.

EOJ-JP040 R - Right Justice
Magic - Normal
For each monster with [E-Hero] in its name on your field, destroy a Magic/Trap card.

EOJ-JP041 O - Over Soul
Magic - Normal
Choose a monster with [E-Hero] in its name from your Graveyard, special summon it to the field.

EOJ-JP042 Hero Flash!!
This card can only be activate when you remove [H - Heat Heart], [E - Emergency Call], [R - Right
Justice], and [O - Over Soul] from your Graveyard from the game. Special Summon a Normal Monster
with [E-Hero] in its name from your deck. During this turn all Normal Monsters with [E-Hero] in
its name can attack opponent directly.

EOJ-JP043 Power Capsule
Magic - Normal
Choose one of the effects of a [Gradius XX03] face-up on your field. This card's effect would
become that effect.

EOJ-JP044 Deification of Light
Magic - Quickplay
Special Summon an Angel sub-type monster from your hand. That monster's attack strength would be
halved, and destroy it at the end of turn.

EOJ-JP045 Grand Cross
Magic - Quickplay
This card can only be activate when [Macrocosmo] is on your field. Destroy all monsters on the
field, do 300 damages to opponent.

EOJ-JP046 Planet Series
Magic - Quickplay
This card can only be activate when [Macrocosmo] is on your field. Do 300 lifepoint damages to
opponent. Destroy all monsters on the field.

EOJ-JP047 Dimensional Rip
Magic - Continuous
All monsters that would send to Graveyard would be removed from game instead.

EOJ-JP048 Clocktower of Seclusion
Magic - Field
During each Standby Phase of opponent's turn, put a Time Counter onto this card. When this card
have four or more Time Counters on it, battle damages would not be done to this card's controller.
When this card is destroy and send to Graveyard while it have 4 or more Time Counters, special
summon a [D-Hero Dreadguy] from your hand or deck.
Super/Ultimate Rare

EOJ-JP049 Lifechanger
Trap - Normal
This card can only be activate when your lifepoints is 8000 or more less than opponent. Both
player's lifepoints become 3000.
Rare

EOJ-JP050 Elemental Charge
Trap - Normal
For each monsters on your field with [E-Hero] in its name, increase your lifepoints by 1000.

EOJ-JP051 Destiny Destroy
Trap - Normal
Send the top 3 cards on your deck to Graveyard. For each Magic/Trap card send to Graveyard by
this effect, you take 1000 lifepoints damages.
Rare

EOJ-JP052 Destiny Signal
Trap - Normal
This card can only be activate when one of your monster on the field is destroyed as a result of
battle. Special summon a monster with [D-Hero] in its name that is Level 4 or lower from your hand
or deck.

EOJ-JP053 D-Time
Trap - Normal
This card can only be activate when a monster with [E-Hero] in its name on your field leaves the
field. Add a monster with [D-Hero] in its name with level lower than that monster into your hand
from your deck.

EOJ-JP054 D-Shield
Trap - Normal
This card can only be activate when a monster in attack mode with [D-Hero] in its name on your
field would be target of attack. This card would become an equipment card, and equipped on the
attacked monster and strength it to defense mode. The equipped monster cannot be destroy as result
of battle.

EOJ-JP055 God Bird Attack
Trap - Normal
Sacrifice a Bird sub-type monsters fron your field. Destroy 2 cards on the field.

EOJ-JP056 Elemental Absorber
Trap - Continuous
Remove a monster card from your hand from the game. All opponent's monsters with the same main-type
as that card, as long as this card is on the field, cannot declare attack.
Rare

EOJ-JP057 Macrocosmo
Trap - Continuous
This card can only be activate by removing a [Alchemy Kettle - Chaos Distill] from the game from
your field. Special summon a [Primerval Sun - Helios] from your hand or deck. Remove all cards
from the game that would be send to your Graveyard.

EOJ-JP058 Miracle Arrival
Trap - Continuous
Special Summon one of your Angel sub-type monster that is removed from game. When this card leaves
the field, destroy that monster. When that monster is destroy this card is destroy.
Rare

EOJ-JP059 Cracking Hatchet
Trap - Continuous
Choose a face-up monster on the field to activate. When this card is face-up on the field, the
attack strength of the chosen monster is decrease by 500 during each of your Standby Phase. When
that monster is destroy, destroy this card.

EOJ-JP060 Kick Out
Trap - Counter
Negate the Normal or Reverse Summon of a monster, and return that monster to owner's hand.
Rare

N'oubliez pas de donner votre avis sur cette nouvelle extension sur nos forums dans la discussion suivante: Booster Enemy Of Justice. 
Source: DMC Les scans ont été faits par Gondora de DMC, et ont été hébergés sur le site par Yami-Sonic.
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