Posté le Samedi 11 Février 2006 à 23:25 par LeMasterOfTournoi (65535 lectures)
Dark/Warrior/3/600/800
When this card is in face-up attack mode, once per turn you can remove an opponent's monster from
the game. The player that use this effect cannot battle during that turn. The monster removed
by this effect, at your second Standby Phase, would return onto opponent's field in the
same mode.
Dark/Warrior/3/800/800
When this card is face-up on the field, if a monster with [D-Hero] in its name other than this card
would be destroy as result of battle and sent to Graveyard, special summon that monster onto your
field during your next Standby Phase. This effect can only be used once per turn.
Dark/Warrior/4/1400/1600
When this card is face-up on the field, you can look at the top card on your deck. If that
card is a Normal Magic sends it to Graveyard, and you can activate the effect of that Normal
Magic at the Main Phase of your next turn. If outside of Normal Magic card put it to bottom
of the deck. This effect can only be activate once per turn.
Rare
Dark/Warrior/8/?/?
When special summon by effect of [Clocktower of Seclusion], destroy all monsters on your field
except cards with [D-Hero] in its name. Afterward, you can special summon up to 3 monsters with
[D-Hero] in its name from your Graveyard. During the turn this card is special summon, when monster with
[D-Hero] in its name on your field would be destroy as result of battle, the battle damages done
to controller would become 0. This card's attack and defense strength is equal to the total
original attack strength of all monsters with [D-Hero] in its name outside of this card.
Ultra/Ultimate Rare
Earth/Warrior/3/1000/800
When all monsters on opponent's field have their attack strength higher than this card's attack
strength, this card can attack opponent directly.
Earth/Warrior/4/800/1800
Discard a card from hand. Destroy a monster in face-up attack mode on opponent's field. This
effect can only be use once per turn.
Light/Warrior/6/2300/1600
When this card is successfully sacrificed summon, destroy all face-up Magic cards on the field.
Super/Ultimate Rare
Light/Machine/3/300/800
Sacrifice this card. Until End Phase of that turn, all damages done to this card's controller by
effect of cards would become 0.
Fire/Machine/4/1200/1600
When this card is face-up on the field, negate all effects of Magic/Trap cards that target a Machine
sub-type monster on your field. When this card is destroy and sent to Graveyard as result of battle
when it's face-up, draw a card from your deck.
Light/Machine/3/1000/1000
Reverse: Opponent cannot set card(s) this turn.
Light/Machine/4/1200/100
When this card sucessfully destroy an opponent's monster, choose one of the following effects and
activate.
Super/Ultimate Rare
Wind/Bird/6/2300/1400
When this card is successfully sacrificed summon by sacrifing a Wind main-type monster, return all
Magic/Trap cards on the field to owner's hand.
Wind/Dragon/4/1200/600
This card gains effect text equal to number of monster with [Harpy] in its name on your field other
than [Harpy Pet Baby Dragon].
1 - When this card is face-up on the field, opponent cannot choose monsters with [Harpy] in its
name on your field as target of attack other than [Harpy Pet Baby Dragon]
2 - Doubled this card's attack and defense strength
3 - Once per turn, you may destroy a card on opponent's field.
Rare
Light/Angel/4/1000/500
When this card attack opponent's lifepoints directly, draw a card from your deck. Send this card
to Graveyard during the End Phase of the turn this card is successfully Normal Summoned, Reversed
Summon, or Special Summon.
Light/Angel/6/2400/1400
This card can be Summoned without sacrifice. If summon by this way, send this card to Graveyard at
End Phase.
Rare
Light/Angel/8/2900/1800
This card can be Summoned by sacrificing 1 monster. If summoned by this way, send this card to
Graveyard at End Phase. When this card attack a monster in defense mode, and the attack strength
exceed that defense strength, do battle damages to opponent equal to the difference.
Super/Ultimate Rare
Light/Angel/3/1300/800
When this card destroy a monster as result of battle and send to Graveyard, increase your lifepoints
equal to that monster's original attack strength.
Light/Angel/2/300/500
Discard this card and another Angel sub-type monsters from your hand to Graveyard to activate.
Negate an activation of an opponent's Magic card and destroy it. This effect can only be use in
opponent's turn.
Rare
Light/Angel/2/300/500
Discard this card and another Angel sub-type monsters from your hand to Graveyard to activate.
Negate an activation of an opponent's Trap card and destroy it. This effect cannot be use in
opponent's turn.
Rare
Light/Angel/4/1600/1700
When this card is face-up on the field, draw a card everytime a Counter Trap would be activate.
Light/Angel/4/1400/1500
When this card is face-up on the field, whenever a Counter Trap would be activate return 2 Angel
sub-type monsters that are removed from game into your hand.
Light/Angel/3/1600/0
When this card is face-up on the field, all cards that would send to Graveyard would be removed
from the game instead.
Rare
Light/Angel/8/2800/1400
When you successfully activate an Counter Trap, you may sacrificed all monsters on your field to
special summon this card. When this card is special summon this way, you can destroy number of
cards up to the number of Angel sub-type monsters sacrificed this way.
Ultra/Ultimate Rare
Earth/Beast/3/1500/500
Reverse: Opponent player cannot special summon during this turn.
Wind/Beast/3/500/1500
Reverse: Opponent cannot activate Magic/Trap during this turn.
Earth/Spellcaster/4/800/1500
Sacrifice an Earth main-type monster outside of this card from your field, special summon an Earth
main-type monster from your hand. This effect can only be activate once per turn. The monsters
special summon by this effect would be destroy when [Beating Aos] leaves field.
Water/Spellcaster/4/800/1500
Sacrifice a Water main-type monster outside of this card from your field, special summon a Water
main-type monster from your hand. This effect can only be activate once per turn. The monsters
special summon by this effect would be destroy when [Raging Eria] leaves field.
Fire/Spellcaster/4/800/1500
Sacrifice a Fire main-type monster outside of this card from your field, special summon a Fire
main-type monster from your hand. This effect can only be activate once per turn. The monsters
special summon by this effect would be destroy when [Blazing Hiita] leaves field.
Wind/Spellcaster/4/800/1500
Sacrifice a Wind main-type monster outside of this card from your field, special summon a Wind
main-type monster from your hand. This effect can only be activate once per turn. The monsters
special summon by this effect would be destroy when [Devastating Wynn] leaves field.
Light/Thunder/1/0/1900
When this card is face-up on the field, opponent cannot choose a Thunder sub-type monster as target
of attack other than "Battery Man - C".
Light/Thunder/5/2400/1000
When you successfully sacrificed summon by using one of following monsters, this card gain respective
effect.
Super/Ultimate Rare
Fire/Warrior - Fusion/6/2100/1200
[E-Hero Featherman] + [E-Hero Burst Lady]
This card can only be Special summon by Fusion Summon. This card cannot be destroy as
result of battle.
Ultra/Ultimate Rare
Fire/Warrior - Fusion/8/2500/2100
[E-Hero Sparkman] + [E-Hero Phoenixguy]
This card can only be special summon by Fusion Summon. Increase this card's attack strength by 300
for each monsters with [E-Hero] in its name in your Graveyard. This card cannot be destroy as
result of battle.
Ultra/Ultimate Rare
Water/Warrior - Fusion/5/1400/1000
[E-Hero Bubbleman] + [E-Hero Featherman]
This card can only be special summon by Fusion Summon. When you have set Magic/Trap card,
this card can attack opponent directly.
Super/Ultimate Rare
Earth/Warrior - Fusion/8/1900/2300
[E-Hero Wildman] + [E-Hero Featherman]
This card can only be Special summon by Fusion Summon. Discard a card from your hand, destroy a
Magic/Trap card on the field.
Super/Ultimate Rare
Dark/Warrior - Fusion/6/1900/1800
[E-Hero Wildman] + [E-Hero Necrodarkman]
This card can only be Special summon by Fusion Summon. When this card is successfully special
summon, destroy a monster on opponent's field. Afterward, choose a monster in opponent's Graveyard
and special summon it to opponent's field.
Super/Ultimate Rare
Magic - Normal
Choose a monster on opponent's field to activate. Do damage to opponent equal to half of original
attack strength. Your monster cannot attack during this turn.
Magic - Normal
Choose a face-up monster on your field to activate. Increase the chosen monster's attack strength
by 500. When that monster attack a monster in defense mode, and the attack strength is higher than
the defense strength, do battle damages to opponent equal to the difference. This card's effect
would lasted until end of turn.
Magic - Normal
Choose a monster with [E-Hero] in its name from your deck and add it into your hand.
Magic - Normal
For each monster with [E-Hero] in its name on your field, destroy a Magic/Trap card.
Magic - Normal
Choose a monster with [E-Hero] in its name from your Graveyard, special summon it to the field.
This card can only be activate when you remove [H - Heat Heart], [E - Emergency Call], [R - Right Justice], and [O - Over Soul] from your Graveyard from the game. Special Summon a Normal Monster with [E-Hero] in its name from your deck. During this turn all Normal Monsters with [E-Hero] in its name can attack opponent directly.
Magic - Normal
Choose one of the effects of a [Gradius XX03] face-up on your field. This card's effect would
become that effect.
Magic - Quickplay
Special Summon an Angel sub-type monster from your hand. That monster's attack strength would be
halved, and destroy it at the end of turn.
Magic - Quickplay
This card can only be activate when [Macrocosmo] is on your field. Destroy all monsters on the
field, do 300 damages to opponent.
Magic - Quickplay
This card can only be activate when [Macrocosmo] is on your field. Do 300 lifepoint damages to
opponent. Destroy all monsters on the field.
Magic - Continuous
All monsters that would send to Graveyard would be removed from game instead.
Magic - Field
During each Standby Phase of opponent's turn, put a Time Counter onto this card. When this card
have four or more Time Counters on it, battle damages would not be done to this card's controller.
When this card is destroy and send to Graveyard while it have 4 or more Time Counters, special
summon a [D-Hero Dreadguy] from your hand or deck.
Super/Ultimate Rare
Trap - Normal
This card can only be activate when your lifepoints is 8000 or more less than opponent. Both
player's lifepoints become 3000.
Rare
Trap - Normal
For each monsters on your field with [E-Hero] in its name, increase your lifepoints by 1000.
Trap - Normal
Send the top 3 cards on your deck to Graveyard. For each Magic/Trap card send to Graveyard by
this effect, you take 1000 lifepoints damages.
Rare
Trap - Normal
This card can only be activate when one of your monster on the field is destroyed as a result of
battle. Special summon a monster with [D-Hero] in its name that is Level 4 or lower from your hand
or deck.
Trap - Normal
This card can only be activate when a monster with [E-Hero] in its name on your field leaves the
field. Add a monster with [D-Hero] in its name with level lower than that monster into your hand
from your deck.
Trap - Normal
This card can only be activate when a monster in attack mode with [D-Hero] in its name on your
field would be target of attack. This card would become an equipment card, and equipped on the
attacked monster and strength it to defense mode. The equipped monster cannot be destroy as result
of battle.
Trap - Normal
Sacrifice a Bird sub-type monsters fron your field. Destroy 2 cards on the field.
Trap - Continuous
Remove a monster card from your hand from the game. All opponent's monsters with the same main-type
as that card, as long as this card is on the field, cannot declare attack.
Rare
Trap - Continuous
This card can only be activate by removing a [Alchemy Kettle - Chaos Distill] from the game from
your field. Special summon a [Primerval Sun - Helios] from your hand or deck. Remove all cards
from the game that would be send to your Graveyard.
Trap - Continuous
Special Summon one of your Angel sub-type monster that is removed from game. When this card leaves
the field, destroy that monster. When that monster is destroy this card is destroy.
Rare
Trap - Continuous
Choose a face-up monster on the field to activate. When this card is face-up on the field, the
attack strength of the chosen monster is decrease by 500 during each of your Standby Phase. When
that monster is destroy, destroy this card.
Trap - Counter
Negate the Normal or Reverse Summon of a monster, and return that monster to owner's hand.
Rare
N'oubliez pas de donner votre avis sur cette nouvelle extension sur nos forums dans la discussion suivante: Booster Enemy Of Justice.
Source: DMC
Les scans ont été faits par Gondora de DMC, et ont été hébergés sur le site par Yami-Sonic.
Voici les screenshots de l'annonce télé au japon (cliquez dessus pour els agrandir):
En complément, un gif fait par shriek de DMC pour reprendre la vidéo (3,65 Mo): Vidéo Enemy of Justice
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