Posté le Mardi 05 Décembre 2006 à 20:56 par Duelliste-Des-Ombres (65535 lectures)
Mise à jour: ajout des spoilers complets !
Après les Duelist Pack Chazz Princeton et Jaden Yuki, Voici les packs Edo Phénix, Jaden Yuki version 2, et Zane !
Date de sortie au Japon : le 26/10/2006
Les Duelist Pack sont constitués de :
DP03-JP001 E-Hero Neos
Light/Warrior/7/2500/2000
DP03-JP002 E-Hero Edge Man [Rare]
Earth/Warrior/7/2600/1800
During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points.
DP03-JP003 E-Hero Wildman
Earth/Warrior/4/1500/1600
This card is unaffected by the effects of Trap Cards.
DP03-JP004 Hero Kids
Earth/Warrior/Effect/2/300/200
When this card is successfully special summoned, you may special summon any number of [Hero Kids] from your deck to the field.
DP03-JP005 N-Spacian Aqua Dolphin [Rare]
Water/Warrior/3/600/800
Once per turn, by discarding 1 card from your hand, look at your opponent's hand and select 1 Monster Card in it. If there is a monster on your side of the field with ATK greater than or equal to the ATK of the selected monster, destroy the selected Monster Card and inflict 500 damage to your opponent. If there is no monster on your side of the field with ATK greater than or equal to the ATK of the selected monster, take 500 damage.
DP03-JP006 N-Spacian Flare Scarab [Rare]
Fire/Insect/3/500/500
This card gains 400 ATK for each Spell and Trap Card on your opponent's side of the field.
DP03-JP007 N-Spacian Black Panther [Rare]
Dark/Beast/3/1000/500
Once per turn, you can select 1 face-up monster on your opponent's side of the field. While this card is face-up on your side of the field, until the end of this turn this card's name is treated as the selected monster's name, and it gets the selected monster's effect(s).
DP03-JP008 C*Dolphin
Water/Fish/Effect/2/400/600
By Tributing this card while [Neo-Space] is on the field, Special Summon 1 [N-Spacian Aqua Dolphin] from your hand or Deck.
DP03-JP009 Card Gunner [Ultra Rare]
Earth/Machine/3/400/400
You can send up to 3 cards from the top of your Deck to the Graveyard. This card gains 500 ATK for every card sent this way until the End Phase. This effect can only be used once per turn. When this card is destroyed and sent from your side of the field to the Graveyard, draw 1 card from your Deck.
DP03-JP010 E-Hero Wild Jaggyman [Rare]
Earth/Warrior/8/2600/2300
Fusion
[E-Hero Wildman + E-Hero Edgeman]
This monster cannot be Special Summoned except by Fusion Summon. This card can attack all monsters on your opponent's side of the field once each.
DP03-JP011 E-Hero Wildwingman
Earth/Warrior/8/1900/2300
Fusion
[E-Hero Wildman + E-Hero Featherman]
This monster cannot be Special Summoned except by Fusion Summon. By discarding 1 card from your hand, destroy 1 Spell or Trap Card on the field.
DP03-JP012 E-Hero Aqua Neos [Rare]
Water/Warrior/7/2500/2000
Fusion
[E-Hero Neos + N-Spacian Aqua Dolphin]
This card can only be Special Summoned from your Fusion Deck by returning the above cards from your side of the field to the Deck. (You do not use "Polymerization".) Once per turn, by discarding 1 card from your hand, select 1 random card from your opponent's hand and destroy it. This card returns to the Fusion Deck during the End Phase.
DP03-JP013 E-Hero Flare Neos [Rare]
Fire/Warrior/7/2500/2000
Fusion
[E-Hero Neos + N-Spacian Flare Scarab]
This card can only be Special Summoned from your Fusion Deck by returning the above cards from your side of the field to the Deck. (You do not use "Polymerization".) This card gains 400 ATK for each Spell and Trap Card on the field. This card returns to the Fusion Deck during the End Phase.
DP03-JP014 E-Hero Black Neos [Super Rare]
Dark/Warrior /7/2500/2000
Fusion
[E-Hero Neos + N-Spacian Black Panther]
This card is special summon by returning the above monsters on your field to deck (The card [Fusion] is not required). You may choose a face-up effect monster on the field. As long as this card is face-up on your field, the effect of that monster is negated until it leaves the field (Only 1 monster can be select). Return this card to your Fusion deck at End Phase.
DP03-JP015 Cyclone Boomerang
Equip Spell
You can only equip this card to "E-Hero Wildman". Increase the ATK of the equipped monster by 500 points. When the equipped monster is destroyed by a card effect and sent to the Graveyard, destroy all Spell and Trap Cards on the field. Inflict 100 points of damage to your opponent's Life Points for each Spell or Trap Card destroyed by this effect.
DP03-JP016 H - Heat Heart
Normal Spell
Select 1 face-up monster on your side of the field to activate this card. Increase the ATK of that monster by 500 points. During battle between that attacking card and a Defense Position monster whose DEF is lower than the ATK of that card, inflict the difference as Battle Damage to your opponent's Life Points. These effects continue until the end of this turn.
DP03-JP017 E - Emergency Call
Normal Spell
Add 1 monster from your Deck to your hand that includes "E-Hero" in its card name.
DP03-JP018 R - Right Justice
Normal Spell
Destroy Spell or Trap Cards on the field equal to the number of face-up cards on your side of the field that include "E-Hero" in their card names.
DP03-JP019 O - Over Soul
Normal Spell
Select 1 Normal Monster in your Graveyard that includes "E-Hero" in its card name and Special Summon it to your side of the field.
DP03-JP020 Hero Flash!!
Normal Spell
Remove from play these cards in your Graveyard to activate this card: "H - Heat Heart", "E - Emergency Call", "R - Right Justice" and "O - Over Soul". Special Summon 1 Normal Monster from your Deck that includes "E-Hero" in its card name. This turn, Normal Monsters on your side of the field that include "E-Hero" in their card names can attack your opponent's Life Points directly.
DP03-JP021 Contact
Normal Spell
Send all "C*" monsters from your side of the field to the Graveyard, and Special Summon 1 monster from your hand or Deck that is written in the card text of those cards.
DP03-JP022 Fake Hero
Normal Spell
Special Summon 1 "E-Hero" monster from your hand. This turn, that monster cannot attack, and returns to its owner's hand during the End Phase.
DP03-JP023 Soul Share - Common Soul
Continuous Spell
Select 1 face-up monster on the field to activate this card. Special Summon 1 "N-Spacian" monster from your hand to the same side of the field as the selected monster. The selected monster gains ATK equal to the ATK of the monster that was Special Summoned by this effect. When this card is removed from the field, return the monster that was Special Summoned by this card's effect to the hand.
DP03-JP024 Neo Space
Field Spell
"E-Hero Neos" and all Fusion Monsters that list "E-Hero Neos" as a Fusion Material Monster gain 500 ATK. Fusion Monsters that list "E-Hero Neos" as a Fusion Material Monster do not have to have their effects activated that return them to the Fusion Deck during the End Phase.
DP03-JP025 Light Erazer [Super Rare]
Equip Spell
This card can only be equipped to a Light Warrior monster. Monsters battling with a monster equipped with this card are removed from play at the end of the Damage Step.
DP03-JP026 Burial from another Dimension [Ultra Rare]
Quick Spell
Choose up to three monster cards that are removed from game, and put them back into the graveyard.
DP03-JP027 Hero Barrier
Normal Trap
If there is a face-up monster on your side of the field that includes "E-Hero" in its card name, negate 1 attack from your opponent's monster.
DP03-JP028 Miracle Kids
Normal Trap
Decrease the ATK of 1 of your opponent's monsters by 400 points for each "Hero Kids" in your Graveyard, until the End Phase.
DP03-JP029 Edge Hammer [Super Rare]
Normal Trap
Sacrifice 1 face-up [E-HERO Edgeman] on your Field. Destroy 1 of your opponent's Monsters face-up on the Field and do damage to your opponent equal to the original attack strength of that Monster.
DP03-JP030 Kids Guard [Super Rare]
Normal Trap
Tribute 1 [Hero Kids] on your side of the field. Negate the attack of an opponent’s monster, and add one card with [E-HERO] in its name from your deck to your hand.
DP04-JP001 Cyber Dragon [Rare]
Light/Machine/5/2100/1600
If there is a monster on your opponent's side of the field and there are no monsters on your side of the field, you can Special Summon this card from your hand.
DP04-JP002 Cyber Barrier Dragon [Rare]
Light/Machine/6/800/2800
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Attack Reflector Unit". Once per turn, while this card is in Attack Position, negate your opponent's first attack.
DP04-JP003 Cyber Laser Dragon [Rare]
Light/Machine/7/2400/1800
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Photon Generator Unit". You can destroy 1 monster with ATK or DEF equal to or higher than the ATK of this card. You can only use this effect once per turn.
DP04-JP004 Proto Cyber Dragon
Light/Machine/3/1100/600
This card's name is treated as "Cyber Dragon" while it is face-up on the field.
DP04-JP005 Cyber Giraffe
Light/Machine/3/300/800
By Tributing this card, until the end of this turn, any effect damage inflicted to the controller of this card becomes 0.
DP04-JP006 Cyber Phoenix
Fire/Machine/4/1200/1600
While this card is in face-up Attack Position on your side of the field, negate the effects of any Spell or Trap Card that targets 1 Machine-Type monster on your side of the field. When this face-up card on the field attacks or is attacked, and it is destroyed as a result of battle and sent to the Graveyard, you can draw 1 card from your Deck.
DP04-JP007 Cyber Dark Horn
Dark/Machine/4/800/800
When this card is successfully normal summoned, choose a Dragon sub-type monster with level 3 or lower from your Graveyard and equipped it on this card as an equipment card, and increase this card's attack strength by that attack strength. When this card attacks a monster in defense mode, and the attack strength is higher than the defense strength, do battle damages to opponent equal to the difference. When this card is destroy as result of battle, the equipped monster is destroy instead.
DP04-JP008 Cyber Dark Edge
Dark/Machine/4/800/800
When this card is successfully normal summoned, choose a Dragon sub-type monster with level 3 or lower from your Graveyard and equipped it on this card as an equipment card, and increase this card's attack strength by that attack strength. This card can attack opponent directly. If so, halved this card's attack strength during Damage Calculation. When this card is destroy as result of battle, the equipped monster is destroy instead.
DP04-JP009 Cyber Dark Keel
Dark/Machine/4/800/800
When this card is successfully normal summoned, choose a Dragon sub-type monster with level 3 or lower from your Graveyard and equipped it on this card as an equipment card, and increase this card's attack strength by that attack strength. When this card battles with an opponent's monster, do 300 damages to opponent. When this card is destroy as result of battle, the equipped monster is destroy instead.
DP04-JP010 Hell Dragon Ultra Rare
Dark/Dragon/4/2000/0
When this card attacks, send this card to the Graveyard during the End Phase. When this card is sent to the Graveyard from the field, by Tributing 1 monster you can Special Summon this card on your side of the field.
DP04-JP011 Cyber Twin Dragon [Rare]
Light/Machine/2800/2100
Fusion
[Cyber Dragon + Cyber Dragon]
A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. This card can attack twice during the same Battle Phase.
DP04-JP012 Cyber End Dragon [Rare]
Light/Machine/10/4000/2800
Fusion
[Cyber Dragon" + "Cyber Dragon" + "Cyber Dragon]
A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. During battle between this card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points.
DP04-JP013 Chimeratech Over Dragon [Rare]
Dark/Machine/9/?/?
Fusion
[Cyber Dragon" + 1 or more Machine-Type monsters]
This monster cannot be Special Summoned except by Fusion Summon. When this card is Fusion Summoned, send all the cards on your side of the field to the Graveyard except this card. The original ATK and DEF of this card become the number of Fusion Material Monsters you used for the Fusion Summon of this card x 800 points. This card can attack as many of your opponent's monsters each turn as the number of Fusion Material Monsters you used for the Fusion Summon of this card.
DP04-JP014 Armed Black Dragon - Cyber Dark Dragon [Super Rare]
Dark/Machine/8/1000/1000
Fusion
[Cyber Dark Horn + Cyber Dark Edge + Cyber Dark Keel]
This monster cannot be Special Summoned except by Fusion Summon. When this card is Special Summoned, choose 1 Dragon-Type monster in your Graveyard, equip it to this card and increase this card's ATK by an amount equal to the ATK of the monster equipped to this card. Increase this card's ATK by 100 points for every Monster Card in your Graveyard. If this card would be destroyed as a result of battle, the monster equipped to this card is destroyed instead.
DP04-JP015 Cyclone
Quick Spell
Destroy 1 Magic or Trap Card on the field.
DP04-JP016 Limiter Removal
Quick Spell
Double the ATK of all face-up Machine-Type monsters that are on your side of the field when you activate this card. During the End Phase, destroy all Monster Cards that were affected by this effect.
DP04-JP017 De-Fusion
Quick Spell
Return 1 Fusion Monster Card on the field to the Fusion Deck. In addition, if all the Fusion-Material monsters for the returned Fusion Monster Card are in your Graveyard, you can Special Summon them all to the field in face-up Attack or Defense Position.
DP04-JP018 Creature Swap
Normal Spell
Both players select 1 monster on their respective fields and switch control of them to each other. The battle positions of these cards cannot change during the turn this card is activated.
DP04-JP019 Time Capsule
Normal Spell
Select 1 card from your Deck and remove it from play face-down. During your 2nd Standby Phase after activation, destroy this card and add the removed card to your hand.
DP04-JP020 Power Bond [Rare]
Normal Spell
Send, from your hand or your side of the field to the Graveyard, Fusion Material Monsters that are listed on a Machine-Type Fusion Monster Card, and Special Summon that Fusion Monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon). Increase the ATK of this Special Summoned Fusion Monster by an amount equal to its original ATK. During the End Phase of this turn, the player who activated this card takes damage equal to the original ATK of the Special Summoned monster.
DP04-JP021 Photon Generator Unit
Quick-Spell
Tribute 2 "Cyber Dragon"s on your side of the field to activate this card. Special Summon 1 "Cyber Laser Dragon" from your hand, Deck, or Graveyard.
DP04-JP022 Overload Fusion
Normal Spell
Remove from play, from your side of the field or your Graveyard, Fusion Material Monsters that are listed on a DARK Machine-Type Fusion Monster Card, and Special Summon that 1 Fusion Monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon.)
DP04-JP023 Future Fusion
Continuous Spell
Send, from your Deck to the Graveyard, Fusion Material Monsters that are listed on a Fusion Monster Card, and select that 1 Fusion Monster from your Fusion Deck. Special Summon the selected Fusion Monster during your 2nd Standby Phase after this card's activation. (This Special Summon is treated as a Fusion Summon.) When this card is removed from the field, destroy that monster. When the monster is destroyed, destroy this card.
DP04-JP024 Ruthless Extermination [Super Rare]
Normal Spell
Choose and sent one monster from your field to the graveyard, your opponent randomly selects 1 card in his hand and sends it to the graveyard.
DP04-JP025 Call of the Haunted
Continuous Trap
Select 1 monster from your Graveyard and Special Summon it in face-up Attack Position. When this card is destroyed or removed from the field, the summoned monster is destroyed. If the summoned monster is destroyed, this card is also destroyed.
DP04-JP026 Trap Jammer
Counter Trap
You can only activate this card when your opponent activates a Trap Card during the Battle Phase. Negate the activation of the Trap Card and destroy it.
DP04-JP027 Attack Reflector Unit
Normal Trap
Tribute 1 "Cyber Dragon" on your side of the field to activate this card. Special Summon 1 "Cyber Barrier Dragon" from your hand or Deck.
DP04-JP028 Return Soul [Super Rare]
Normal Trap
This card can be activated during the End Phase. Return up to 3 monsters in your graveyard destroyed during this turn to your deck.
(Shuffling your deck afterwards is obvious)
DP04-JP029 Damage Polarilizer [Ultra Rare]
Counter Trap
This card can be activated when you would take damage from an effect. activation and effect are negated and both players draw 1 card from their respective Decks.
DP04-JP030 Fusion Guard [Super Rare]
Counter Trap
This card can be activated if you would receive damage from an effect. Negate the activation and the effect, and randomly send 1 Fusion Monster Card from your Fusion Deck to the Graveyard.
DP05-JP001 D-Hero Devil Guy
Dark/Warrior/3/600/800
Once per turn, if this card is in face-up Attack Position on your side of the field, you can remove from play 1 of your opponent's monsters. The player who used this effect cannot declare an attack this turn, and the removed monster will be returned to the opponent's side of the field in the same battle position during your second Standby Phase after activation.
DP05-JP002 D-Hero Diehard Guy
Dark/Warrior/3/800/800
Once per turn, while this card is face-up on your side of the field, if a monster on your side of the field that includes "D-Hero" in its card name (except this card) is destroyed as a result of battle and sent to the Graveyard, you can Special Summon that 1 monster to your side of the field during your next Standby Phase.
DP05-JP003 D-Hero Diamond Guy
Dark/Warrior/4/1400/1600
While this card is face-up on your side of the field, once per turn you can look at the top card of your Deck. If the card is a Normal Spell Card, send it to the Graveyard and you can activate the Normal Spell Card during the Main Phase of your next turn. If the card is not a Normal Spell Card, place it on the bottom of your Deck.
DP05-JP004 D-Hero Dread Guy [Rare]
Dark/Warrior/8/?/?
If this card was Special Summoned by the effect of "Clock Tower Prison", destroy all monsters on your side of the field except the ones that include "D-Hero" in their card names, then you can Special Summon up to 2 monsters from your Graveyard that include "D-Hero" in their card names. During the turn this card is Special Summoned, monsters on your side of the field that include "D-Hero" in their card names cannot be destroyed, and all Battle Damage inflicted to the controller of this card becomes 0 during battle involving monsters on your side of the field that include "D-Hero" in their card names. The ATK and DEF of this card are equal to the combined original ATK of all monsters on your side of the field (except this card) that include "D-Hero" in their card names.
DP05-JP005 D-Hero Double Guy [Rare]
Dark/Warrior/6/1000/1000
This card cannot be Special Summoned. This card can attack twice during the same Battle Phase. If this card is destroyed, you can Special Summon 2 "Double Tokens" (Warrior/DARK/Level 4/ATK 1000/DEF 1000) during your next Standby Phase.
DP05-JP006 D-Hero Defend Guy [Rare]
Dark/Warrior/4/100/2700
If this card is in face-up Defense Position during your opponent's Standby Phase, your opponent draws 1 card.
DP05-JP007 D-Hero Dogma Guy [Rare]
Dark/Warrior/8/3400/2400
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 3 monsters, including at least 1 "D-Hero" monster. If this card is Special Summoned, halve your opponent's Life Points during your opponent's next Standby Phase.
DP05-JP008 D-Hero Dagger Guy
Dark/Warrior/3/300/600
During your opponent's Battle Phase, by discarding this card from your hand, all face-up "D-Hero" monsters on your side of the field gain 800 ATK until the end of this turn
DP05-JP009 D-Hero Doom Guy [Rare]
Dark/Warrior/4/1000/1000
If this card is destroyed by battle and sent to the Graveyard, Special Summon 1 "D-Hero" monster from your Graveyard (except a "D-Hero - Doom Guy") during your next Standby Phase.
DP05-JP010 D-Hero Dash Guy
Dark/Warrior/6/2100/1000
Once per turn, by Tributing 1 monster, this card gains 1000 ATK until the end of this turn. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. While this card is in the Graveyard, one time only, when you draw a Monster Card during your Draw Phase you can show it to your opponent and Special Summon it.
DP05-JP011 D-Hero Diabolic Guy Ultra Rare
Dark/Warrior/6/800/800
Remove this card in your graveyard from play. Special Summon a [D-Hero Diabolic Guy] from your deck to your side of the field.
DP05-JP012 E-Hero Phoenix Guy [Rare]
Fire/Warrior/6/2100/1200
Fusion
[E-Hero Featherman + E-Hero Burstlady]
This monster cannot be Special Summoned except by Fusion Summon. This card cannot be destroyed as a result of battle.
DP05-JP013 E-Hero Shining Phoenix Guy [Super Rare]
Fire/Warrior/8/2500/2100
Fusion
[E-Hero Sparkman + E-Hero Phoenixguy]
This card can only be special summon by Fusion Summon. Increase this card's attack strength by 300 for each monster with [E-Hero] in its name in your Graveyard. This card cannot be destroyed
as result of battle.
DP05-JP014 Misfortune
Normal Spell
Select 1 face-up monster on your opponent's side of the field to activate this card. Inflict damage to your opponent's Life Points equal to half the original ATK of the selected monster. Your monsters cannot attack this turn.
DP05-JP015 Guard Penalty
Quick Spell
Select 1 monster on the field. If the selected monster is changed to Defense Position this turn, draw 1 card from your Deck.
DP05-JP016 Clock Tower Prison [Rare]
Field Spell
Put 1 Clock Counter on this card during each of your opponent's Standby Phases. While there are 4 or more Clock Counters on this card, the controller of this card does not receive any Battle Damage. When this card with 4 or more Clock Counters is destroyed and sent to the Graveyard, Special Summon 1 "D-Hero - Dread Guy" from your hand or Deck.
DP05-JP017 D-Spirits
Normal Spell
If there are no face-up "D-Hero" monsters on your side of the field, you can Special Summon 1 Level 4 or lower "D-Hero" monster from your hand.
DP05-JP018 Cyclone Blade
Equip Spell
Equip only to a "D-Hero" monster. If the equipped monster attacks, destroy 1 Spell or Trap Card on the field at the end of the Damage Step.
DP05-JP019 Dark City
Field Spell
When a "D-Hero" monster attacks, if its ATK is lower than the ATK of the attack target, the attacking monster gains 1000 ATK during damage calculation only.
DP05-JP020 Destiny Draw [Ultra Rare]
Normal spell
Discard a [D-Hero] card from your hand. Draw two card from your deck.
DP05-JP021 Over Destiny [Super Rare]
Normal Spell
Choose 1 [D-Hero] monster from your grave. Special Summon on Monster with D-Hero in its name with level half of the selected monster from your deck. The monster special summoned by this effect is destroyed during the End Phase of this turn.
DP05-JP022 Elemental Charge
Normal Trap
Increase your Life Points by 1000 points for each face-up monster on your side of the field that includes "E-Hero" in its card name.
DP05-JP023 Destiny Destroy
Normal Trap
Send 3 cards from the top of your Deck to the Graveyard, and take 1000 points of damage for each Spell or Trap Card you sent to the Graveyard by this effect.
DP05-JP024 Destiny Signal
Normal Trap
You can only activate this card when a monster on your side of the field is destroyed as a result of battle and sent to the Graveyard. Special Summon 1 Level 4 or lower monster from your hand or Deck that includes "D-Hero" in its card name.
DP05-JP025 D Time
Normal Trap
You can only activate this card when a monster on your side of the field that includes "E-Hero" in its card name is removed from the field. Add 1 monster from your Deck to your hand that includes "D-Hero" in its card name and whose Level is equal to or lower than that "E-Hero" monster.
DP05-JP026 D-Shield
Normal Trap
You can only activate this card when an Attack Position monster on your side of the field that includes "D-Hero" in its card name is selected as an attack target. Change the attack target monster to Defense Position and equip it with this card (this card is treated as an Equip Card). The equipped monster cannot be destroyed as a result of battle.
DP05-JP027 Destiny Mirage
Normal Trap
Activate only when a "D-Hero" monster on your side of the field is destroyed and sent to the Graveyard by your opponent's card effect. Special Summon to your side of the field all "D-Hero" monsters that were destroyed and sent to the Graveyard this turn.
DP05-JP028 D Chain
Normal Trap
After activation, this card is treated as an Equip Card, and equip it to a "D-Hero" monster on your side of the field. The equipped monster gains 500 ATK. When the equipped monster destroys a monster your opponent controls by battle and sends it to the Graveyard, inflict 500 damage to your opponent.
DP05-JP029 D-Counter [Super Rare]
Normal Trap
This card can be activated, if a face-up [D-Hero] monster is chosen as the target of an attack. Destroy the attacking monster.
DP05-JP030 Eternal Dread [Super Rare]
Normal Trap
Put 2 Time Counters on a [Clock Tower Prison]
4 cartes inédites :
DP03-JP009
Card Gunner
Terre/machine/3/400/400
Effet : Envoyer 3 cartes de votre deck au ciimetière. Pour chaque monstre envoyé ainsi au cimetière, augmenter l'ATK de cette carte de 500. Cet effet ne peut etre utilisé qu'une seule fois par tour. Quand cette carte est envoyée du terrain au cimetière, piocherzune carte de votre deck.
DP03-JP025
Light Erazer
Magie Equipement
Cette carte ne eput équiper qu'un monstre de type guerrier. Lorsque le monstre équiper de cette carte est en combat contre un monstre de votree adversaire, retirer le monstre à la fi de la Damage Step.
DP03-JP026
Burial from another Dimension
Magie Rapide
Choisissez 3 monstre retirer du jeu, et remmetez les dans votre cimetière.
DP03-JP029 Edge Hammer
Sacrifier un "Tranchant Sauvage, héros Elémentaire sur votre terrain. Detruisez un monstre sur le terrain de votre adversaire, et infligez des dommages égaux à l'ATK du monstre détruit au controlleur de ce monstre.
Super rare
4 cartes inédites :
DP04-JP010
Hell Dragon
Dark/Dragon/4/2000/0
When this card attacks, it is destroyed and sent to the Graveyard during the End Phase. When this card is destroyed and sent to the Graveyard, by Tributing 1 monster you can Special Summon this card on your side of the field.
Ultra Rare
DP04-JP024
Free Kill
Normal Magic
Choose and sent one monster from your field to the graveyard, your opponent randomly selects 1 card in his hand and sends it to the graveyard.
DP04-JP028
Return Soul
Normal Trap
This card can be activated during the End Phase. Return up to 3 monsters in your graveyard destroyed during this turn to your deck.
(Shuffling your deck afterwards is obvious)
DP04-JP029
Damage Polarilizer
Counter Trap
This card can be activated when you would take damage from an effect. Activation and effect are negated and both players draw 1 card from their respective Decks.
Ultra Rare
4 Cartes inédites :
DP05-JP013
D-Hero Diabolic Guy
Dark/Warrior/6/800/800
Remove this card in your graveyard from play. Special Summon a [D-Hero Diabolic Guy] from your deck to your side of the field.
Ultra Rare
DP05-JP020
Destiny Draw
Normal spell
Discard a [D-Hero] card from your hand. Draw two card from your deck
DP05-JP021
Over Destiny
Normal Spell
Choose 1 [D-Hero] monster from your grave. Special Summon on Monster with D-Hero in its name with level half of the selected monster from your deck. The monster special summoned by this effect is destroyed during the End Phase of this turn.
DP05-JP029
D-Counter
Normal Trap
This card can be activated, if a face-up [D-Hero] monster is chosen as the target of an attack. Destroy the attacking monster
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Le Preconstruit Re-volt des Machines contient:
Ne soyez pas le seul à ne pas l'avoir acheté à 12 euros... !!
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