Posté le Dimanche 17 Avril 2011 à 23:51 par Thpirate (15473 lectures)
Gagaga Magician.
Lvl 4
Atk/1500 Def/1000
Once per turn, during your Main Phase, you can declare a Level from 1 to 8 to activate this card's effect. Until the End Phase, the Level of this card becomes the declared Level. You can only control 1 face-up "Gagaga Magician". This card cannot be used as a Synchro Material Monster
Gogogo Golem (rare)
Lvl 4
Atk/1800 Def/1500
Once per turn, this face-up card cannot be destroyed by battle.
Achacha Archer
Lvl 3
Atk/1200 Def/600
When this card is Normal or Flip Summoned, inflict 500 damage to your opponent.
Goblindbergh
Lvl 4
Atk/1400 Def/0
When this card is Normal Summoned, you can Special Summon 1 Level 4 or lower monster from your hand. If this effect is activated, this card is changed to face-up Defense Position.
Big jaws (rare)
Lvl 4
Atk/1800 Def/300
If this card attacks, remove it from play at the end of the Battle Phase.
Skull Kraken
Lvl3
Atk/600 Def/1600
When this card is Normal Summoned, you can select 1 face-up Spell Card your opponent controls, and destroy it. Once per turn, you change this card's battle position.
Drill Barnacle
Lvl 3
Atk/300 Def/0
This card can attack your opponent directly. When this card inflicts Battle Damage to your opponent by a direct attack, it gains 1000 ATK.
Jawsman
Lvl 6
Atk/ 2600 Def/ 1600
This card cannot be Special Summoned. If you Tribute Summon this card, the Tribute must be a WATER monster. This card gains 300 ATK for each other face-up WATER monster you control.
Bugman X
Lvl3
Atk/0 Def/2000
If you control a face-up "Bugman Y" when you Normal Summon this card, you can Special Summon 1 "Bugman Z" from your Deck.
Bugman Y
Lvl3
Atk/1400 Def/1600
If you control a face-up "Bugman Z" when you Normal Summon this card, you can Special Summon 1 "Bugman X" from your Deck.
Bugman Z
Lvl3
Atk/0 Def/1500
If you control a face-up "Bugman X" when you Normal Summon this card, you can Special Summon 1 "Bugman Y" from your Deck.
Super Bugman (super rare)
Lvl4
Atk/0 Def/3000
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 "Bugman X", "Bugman Y", and "Bugman Z" from your Graveyard, in face-up Defense Position. While this card is face-up on the field, switch the ATK and DEF of all face-up Attack Position monsters on the field. There can only be 1 face-up "Super Bugman" on the field.
Mainspring solider
Lvl4
Atk/1800 Def/1200
During your Main Phase, you can activate this card's effect. Until the End Phase, this card gains 400 ATK, and its Level is increased by 1. This effect can only be activated once while this card is face-up on the field.
Mainspring Magician (rare)
Lvl4
Atk/600 Def/1800
When the effect of a "Mainspring" monster activates, except "Mainspring Magician", you can Special Summon 1 Level 4 or lower "Mainspring" monster from your Deck. This effect can only be activated once while this card is face-up on the field.
Mainspring Juggler
Lvl4
Atk/1700 Def/1000
If this card battles with your opponent's monster, you can destroy that monster after damage calculation. This effect can only be used once while this card is face-up on the field.
Mainspring Dog
Lvl3
Atk/1200 Def/900
Once, while this card is face-up on the field, you can activate this card's effect during the Main Phase. If you do, this card gains 600 ATK, and its Level is increased by 2 until the End Phase.
Mainspring snail (Rare)
Lvl2
Atk/200 Def/2000
Once during your Main Phase, while this card is face-up on the field, you can select 1 Set card on the field. Return the selected card to the hand.
Spearfish Solider
Lvl4
Atk/1700 Def/1100
This card gains 100 ATK for each of your removed from play Fish-Type, Sea Serpent-Type, and Aqua-Type monsters.
Fly Fang
Lvl3
Atk/1600 Def/300
During a battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. When this card inflicts Battle Damage to your opponent, remove this card from play at the end of the Battle Phase, until your next Standby Phase.
Sky Oni-Eating Ray
Lvl3
Atk/600 Def/300
This card can attack your opponent directly. When this card attacked your opponent directly, at the end of the Battle Phase, remove it from play until your next Standby Phase.
Air Orca
Lvl3
Atk/1400 Def/300
Once per turn, you can remove from play 1 Fish-Type, Sea Serpent-Type, or Aqua-Type monster from your hand to select 1 face-up card your opponent controls. Destroy that card, then remove from play this card until your next Standby Phase.
Wing Tortoise
Lvl3
Atk/1500 Def/1400
When a face-up Fish, Sea Serpent, or Aqua-Type monster you control is removed from play, you can Special Summon this card from your hand or Graveyard.
Space Time Police
Lvl5
Atk/2300 Def/1500
When this card is Special Summoned, you can select 1 face-up card your opponent controls, and remove it from play. When this card is removed from the field, Set the card removed from play by this card's effect on your opponent's side of the field.
Time Esacaper
Lvl2
Atk/500 Def/100
During either player's turn, you can discard this card to select 1 face-up Psychic-Type monster you control. Remove the selected monster from play until your next Standby Phase.
Gem-Elephant
Lvl3
Atk/400 Def/1900
During your Main Phase, you can return this face-up card you control to the hand. Once, if this card battles, you can send 1 Normal Monster from your hand to the Graveyard to have this card gain 1000 DEF during damage calculation only.
Laval's Magma Artillery
Lvl4
Atk/1700 Def/200
Up to twice per turn, you can send 1 FIRE monster from your hand to the Graveyard to inflict 500 damage to your opponent.
Gishki Diviner
Lvl3
Atk/1200 Def/800
Once per turn, you can declare a card name, then reveal the top card of your Deck. If it is the declared card, add it to your hand. If not, return it to the top of your Deck.
Gusto Codor
Lvl3
Atk/1000 Def/400
When this card destroys an opponent's monster by battle and sends it to the Graveyard, you can Special Summon 1 Psychic-Type WIND monster with 1500 or less DEF from your Deck.
Summoner Sembel
Lvl2
Atk/600 Def/400
During your Main Phase, you can Special Summon 1 monster from your hand with the same Level as this card. This effect can only be used once while this card is face-up on the field.
Gear-Gearano
Lvl 3
Atk/500 Def/1000
You can Tribute this card to select 1 Level 4 Machine-Type monster in your Graveyard. Special Summon that monster; its effect(s) is negated.
Poke Dra
Lvl3
Atk/200 Def/100
When this card is Normal Summoned, you can add 1 "Poke Dra" from your Deck to your hand.
Wielder of the dragon flame sword
Lvl4
Atk/1800 Def/1200
When you Normal Summon a monster, except "Wielder of the Dragon Flame Sword", you can increase that monster's Level by 1 and have this card gain 300 ATK until the End Phase.
Evil puppeteer from hell
lvl7
Atk/2700 Def/500
Once per turn, you can discard 1 card to take control of all face-up Level 3 or lower monsters your opponent controls, until the End Phase. Those monsters cannot activate their effects, be Tributed, or be used as Synchro Material Monsters.
Blue Nosferatu
Lvl4
Atk/1000 Def/1700
When this card is Normal or Flip Summoned, it is changed to Defense Position. Once per turn, you can remove 1 Exceed Material Monster from an Exceed Monster you control to select 1 Level 4 or lower Zombie-Type monster in your Graveyard. Special Summon that monster.
Soul Convoy
Lvl5
Atk/1900 Def/1000
This card cannot be Normal Summoned or Set. You can remove from play 1 LIGHT monster from your Graveyard to Special Summon this card from your hand.
Real crusader
Lvl4
Atk/1800 Def/1200
When a Level 5 or higher monster is Special Summoned, you must Tribute this card to destroy that monster.
Big emperor Penguin
Lvl5
Atk/1800 Def/1500
You can Tribute this card to Special Summon up to 2 "Penguin" monsters (except "Big Emperor Penguin") from your Deck.
Mira the Eternal Magician
Lvl4
Atk/1800 Def/1000
When this card is Normal Summoned, you can select 1 Set Card your opponent controls and look at it. Your opponent cannot activate Spell/Trap Cards in response to this effect's activation.
N°17 Revise Dragon (Ultra/ultimate/Holographique rare)
Rang3
Atk/2000 Def/0
2 Level 3 monsters
Once per turn, you can remove 1 Exceed Material Monster from this card to have this card gain 500 ATK. While this card has no Exceed Material Monsters, it cannot attack your opponent directly.
Aero shark (Ultra/ Ulti)
Rang3
Atk/1900 DEf/1000
2 Level 3 monsters
Once per turn, you can remove 1 Exceed Material Monster from this card to inflict 100 damage to your opponent for each of your removed from play monsters.
N°34 Electronic Computer Tera Byte (Ultra/Ulti)
Rang3
Atk/0 Def/2900
3 Level 3 monsters
Once per turn, you can remove 1 Exceed Material Monster from this card to select 1 face-up Level 4 or lower Attack Position monster your opponent controls. Gain control of that monster, until the End Phase.
Mainspring Armored Zenmeister
Rang4
Atk/1900 Def/1500
2 Level 4 monsters
This cards gains 300 ATK for each of its Exceed Material Monsters. Once per turn, you can remove 1 Exceed Material Monster from this card to select 1 face-up monster on the field. Flip that monster to face-down Defense Position. During the End Phase, the selected monster is flipped to face-up Attack Position.
Empty Space Sea Serpent Levaiel (Ultra/Ulti)
Rang3
Atk/1800 Def/1600
2 Level 3 monsters
Once per turn, you can remove 1 Exceed Material Monster from this card to select 1 Level 4 or lower removed from play monster, and Special Summon it to your side of the field.
Protector of Founders, Tyrus (Ultra/Ulti)
Rang5
Atk/2600 Def/1700
2 Level 5 monsters
While this card has an Exceed Material Monster, it cannot be destroyed by card effects. If this card battles, at the end of the Battle Phase, select 1 card your opponent controls, and destroy it. During each of your End Phases, remove 1 Exceed Material Monster from this card.
Wonder Wand
Equip only to a Spellcaster-Type monster. It gains 500 ATK. You can send this face-up card and the equipped monster you control to the Graveyard to draw 2 cards.
Double up Chance
Activate only when a monster's attack is negated by selecting that monster. During this Battle Phase, the selected monster can attack once again. In that case, double its ATK during the Damage Step only.
Thunder shot
Inflict 400 damage to your opponent for each monster they control.
Aqua Jet
Select 1 face-up Fish-Type, Sea Serpent-Type, or Aqua-Type monster you control. It gains 1000 ATK.
Surfacing
Select 1 Level 3 or lower Fish, Sea Serpent, or Aqua-Type monster in your Graveyard. Special Summon it in face-up Defense Position.
Bug load
Select 1 face-up Level 4 or lower monster you control. Each player can Special Summon 1 monster from their hand with the same Level as that monster.
Virus Mail
Once per turn, you can select 1 face-up Level 4 or lower monster you control. During this turn, the selected monster can attack your opponent directly. At the end of the Battle Phase, send that monster to the Graveyard.
Cracking
Once per turn, when a monster is sent from the field to the Graveyard by a card effect, its owner takes 800 damage.
Legenardy Mainspring
Flip all face-up "Mainspring" monsters you control into face-down Defense Position.
Mainspring Manufacture
When the effect of a "Mainspring" monster is activated, you can add 1 Level 4 or lower "Mainspring" monster from your Deck to your hand. This effect can only be used once per turn.
Fish and Kicks
Activate only while 3 or more of your Fish-Type, Sea Serpent-Type, or Aqua-Type monsters are removed from play. Select 1 card on the field, and remove it from play.
Future Glow
Remove from play 1 Psychic-Type monster from your Graveyard. While this card is face-up on the field, all face-up Psychic-Type monsters you control gain 200 ATK x the Level of the monster removed from play for this card's activation.
Vylon Filament
Equip only to a "Vylon" monster. If the equipped monster attacks, your opponent cannot activate Spell Cards or Trap Cards until the end of the Damage Step. If this face-up card is sent from the field to the Graveyard, you can add 1 "Vylon" Spell Card from your Deck to your hand.
Garudos'Quill Pen
Select 2 WIND monsters in your Graveyard. Return them to the Deck, then return 1 card on the field to the hand.
Star Changer
Select 1 face-up monster on the field and apply 1 of these effects:
● Increase the Level of the selected monster by 1.
● Decrease the Level of the selected monster by 1.
Group Attack Of Demon God
Select 1 face-up Exceed Monster you control, and remove all of its Exceed Material Monsters. It can attack twice during this turn's Battle Phase .
Resonance Device
Select 2 face-up monsters you control with the same Type and Attribute. Until the End Phase, the Level of 1 selected monster becomes equal to the Level of the other selected monster.
Peeping Goblin
Reveal the top 3 cards of your opponent's Deck, return 1 of them to the bottom of your opponent's Deck, and return the rest to the top of your opponent's Deck in any order.
Unprepared Danger
Activate only when your opponent gains Life Points by a card effect. Select 1 monster your opponent controls and destroy it.
Poseïdon Waves
Activate only when your opponent's monster declares an attack. Negate the attack. Then, inflict 800 damage to your opponent for each face-up Fish-Type, Sea Serpent-Type, and Aqua-Type monster you control.
Urchin Bomb
Activate only when your opponent activates a Trap Card. During each of your Standby Phase, if your opponent controls a face-up Trap Card, inflict 1000 damage to your opponent. Send this card to the Graveyard during your 3rd End Phase after activation.
Damage Vaccine Omega MAX
Activate only when you take damage by battle or by a card effect. Gain Life Points equal to the damage you took.
Over wrench
Select 1 face-up "Mainspring" monster. Double its ATK and DEF. Return it to the hand during the End Phase of this turn. Only 1 "Over Wrench" can be activated per turn.
Evil-Spawing Riverbed
Activate only when 1 Fish, Sea Serpent, or Aqua-Type monster you control is removed from play. Add 1 Level 4 or lower Fish, Sea Serpent, or Aqua-Type monster from your Deck to your hand.
Shock!
Return 1 of your removed from play Fish-Type, Sea Serpent-Type, or Aqua-Type monsters to the Deck. Negate the activation of an Effect Monster's effect, and destroy that monster.
Bright Future
Select 2 of your removed from play Psychic-Type monsters. Return them to your Graveyard, and draw 1 card.
Past Image
Activate only if you control a face-up Psychic-Type monster. Select 1 monster your opponent controls, and remove it from play. During the next Standby Phase, the removed monster returns to the opponent's side of the field, in the same battle position.
Quickening of the Flame Swirl
Send 1 "Laval" monster from your hand to your Graveyard. Negate the activation of a Trap Card, and destroy it. You can remove from play 2 Pyro-Type monsters from your Graveyard to add this card from your Graveyard to your hand.
Uniform Nomenclature's Treaty of Alliance
Activate only if you control 2 or more non-Token Monsters with the same name. Apply 1 of the following effects based on the number of non-Token Monsters you control with the same name:
● 2 monsters: Destroy 1 Spell/Trap Card your opponent controls.
● 3 monsters: Destroy all Spell/Trap Cards your opponent controls.
Emperor's Surge
Remove 1 Exceed Material Monster from an Exceed Monster you control. Until the End Phase, face-up Exceed Monsters you control cannot be destroyed by card effects.
United Front (rare)
Activate only while you control 2 or more face-up monsters with the same Level. Negate the activation of a Trap Card and destroy it.
Spell of Pentagramm (rare)
Select 1 monster your opponent controls. While that monster is on the field, it cannot be Tributed, or used as a Synchro Material Monster.
Tyrant's Overindulgence
Tribute 1 monster. While this card is face-up on the field, neither player can Special Summon Level 6 or higher monsters. If you have 3 or more cards in your hand, destroy this card.
Regulation Training (Rare)
Select 1 face-up Level 5 or lower monster your opponent controls. Destroy all face-up monsters on the field with a different Level than that monster.
Thunder Bottle (super rare)
Each time a monster you control declares an attack, place 1 Thunder Counter on this card. If this card has 4 or more Thunder Counters on it, you can send it to the Graveyard to destroy all monsters your opponent controls.
Gravel Cane
Select 1 Spell/Trap Card you control and 1 Spell/Trap Card your opponent controls. Return the selected card(s) to the hand(s).
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