Posté le Lundi 15 Juillet 2013 à 09:26 par chaos_soldier (8318 lectures)
SourceSHSP-JP001
Labradoridragon (Labradorite Dragon)
Dark Dragon / Tuner
LV6 0/2400
A dragon whose scales glow so beautifully that the phenomenon itself is referred to as "Labradoresence" by some. This beautiful blinding glow from its scales has the power to guide the spirits of its observers to release their feelings. ----In fact, it is said that that brilliant glow allowed people to regain their memories from a past life and united people.
SHSP-JP002
Chauchauchan
Earth Beast / Effect
LV2 800/800
During attack declaration of a monster you control against an opponent's monster, when your opponent activates a Normal Trap Card: You can discard this card; negate that activation, and if you do, destroy it.
SHSP-JP003
Malicevorous Spoon
Dark Fiend / Effect
LV2 100/500
When a "Malicevorous" monster other than "Malicevorous Spoon" is Normal/Special Summoned to your side of the field: You can target 1 Level 2 Fiend-Type monster in your Graveyard; Special Summon that target, but its effects are negated. You can only use the effect of "Malicevorous Spoon" once per turn.
SHSP-JP004
Malicevorous Fork
Dark Fiend / Effect
LV2 400/400
If this card is in your hand: You can send 1 other Fiend-Type monster from your hand to the Graveyard; Special Summon this card from your hand.
SHSP-JP005
Malicevorous Knife
Dark Fiend / Effect
LV2 600/100
When this card is Normal Summoned: You can target 1 "Malicevorous" monster, except for "Malicevorous Knife", in your Graveyard; Special Summon that target.
SHSP-JP006
Burning Knuckler Leverage Gardna (Battlin' Boxer Leverage Gardna)
Fire Warrior / Effect
LV3 100/1400
During either player's turn: You can banish this card from your hand or Graveyard, then target 1 "Burning Knuckler" monster you control; banish it until your next Standby Phase.
SHSP-JP007
Burning Knuckler Rabbit Puncher (Battlin' Boxer Rapid Puncher)
Fire Warrior / Effect
LV3 800/1000
Before damage calculation, if this card attacks a Defense Position monster: Destroy that monster.
SHSP-JP008
Anyaku no Druid Uid (Uid, the Conspiring Druid)
Dark Spellcaster / Effect
LV4 0/1800
If this card is sent from the field to the Graveyard: You can target 1 Continuous Spell Card in your Graveyard; set that target to your side of the field. You cannot activate that card during this turn. You can only use the effect of "Anyaku no Druid Uid" once per turn.
SHSP-JP009 - Rare
Anyaku no Druid Druis (Druis, the Conspiring Druid)
Dark Spellcaster / Effect
LV4 1800/0
When this card is Normal Summoned: You can target 1 DARK Level 4 monster with either 0 ATK or DEF in your Graveyard, except for "Anyaku no Druid Druis"; Special Summon that target in face-up Defense Position. You can only use the effect of "Anyaku no Druid Druis" once per turn.
SHSP-JP010
Genbokuryuu (Phantom Wood Dragon)
Earth Dragon / Effect
LV4 100/1400
Once per turn: You can target 1 WATER Dragon-Type monster you control; this card's Level becomes the same as the selected monster's Level.
SHSP-JP011
Gensuiryuu (Phantom Water Dragon)
Water Dragon / Effect
LV8 1000/2000
If you control an EARTH monster, you can Special Summon this card (from your hand). You can only Special Summon 1 "Gensuiryuu" this way per turn.
SHSP-JP012
Busou Shinryuu Protect Dragon (Protect Dragon of Heavy Arms)
Light Dragon / Effect
LV8 2000/2800
Face-up Equip Cards you control cannot be destroyed by card effects. This card gains 500 ATK for each Equip Card equipped to it.
SHSP-JP013 - Rare
Konjiki Shinryuu Drain Dragon (Drain Dragon of Soul Devouring)
Light Dragon / Effect
LV8 4000/0
Cannot be Normal Summoned/Set. Must be Special Summoned by a Dragon-Type Xyz Monster you control, and cannot be Special Summoned by other ways. When Special Summoned, if your Life Points are lower than your opponent's Life Points: This card gains ATK equal to that difference, but all damage your opponent takes during this turn becomes 0. This card cannot attack your opponent directly.
SHSP-JP014
Kodanuki Ponpoko (Ponpoko the Tiny Raccoon)
Earth Beast / Effect
LV2 800/0
When this card is Normal Summoned: You can Special Summon 1 Level 2 Beast-Type monster, aside from "Kodanuki Ponpoko", from your Deck in face-down Defense Position. During the turn you activated this effect, you cannot Special Summon monsters other than Beast-Type monsters.
SHSP-JP015
Kodanuki Tantan (Tantan the Tiny Raccoon)
Earth Beast / Effect
LV2 0/800
FLIP: Special Summon 1 Level 2 Beast-Type monster other than "Kodanuki Tantan" from your Deck.
SHSP-JP016
Ghostrick Lantern
Dark Fiend / Effect
LV1 800/0
Cannot be Normal Summoned unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When your opponent attacks you directly or targets a "Ghostrick" monster you control for an attack: Negate that attack, and if you do, Special Summon this card from your hand in face-down Defense Position.
SHSP-JP017 - Rare
Ghostrick Specter
Dark Fiend / Effect
LV1 600/0
Cannot be Normal Summoned unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When a "Ghostrick" monster is destroyed by your opponent's card effect or attack and sent to your Graveyard: You can special Summon this card from your hand in face-down Defense Position, and if you do, draw 1 card.
SHSP-JP018
Ghostrick no Majo (Ghostrick Witch)
Dark Spellcaster / Effect
LV2 1200/200
Cannot be Normal Summoned unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. Once per turn: You can target 1 face-up monster your opponent controls; change it to face-down Defense Position.
SHSP-JP019 - Rare
Ghostrick no Yukionna (Ghostrick Yuki-Onna)
Dark Spellcaster / Effect
LV2 1000/800
Cannot be Normal Summoned unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When this card is destroyed by battle and sent to the Graveyard: You can change the monster that destroyed it to face-down Defense Position. That monster's Battle Position cannot be changed.
SHSP-JP020 - Rare
Ghostrick Kyonshii (Ghostrick Jiangshi)
Dark Zombie / Effect
LV3 400/1800
Cannot be Normal Summoned unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When this card is flipped face-up: You can add 1 "Ghostrick" monster from your Deck to your hand whose Level is less than or equal to the number of "Ghostrick" monsters you control. You can only use this effect of "Ghostrick Kyonshii" once per turn.
SHSP-JP021
Ghostrick Stein
Dark Zombie / Effect
LV3 1600/0
Cannot be Normal Summoned unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When this card inflicts battle damage to your opponent: You can add 1 "Ghostrick" Spell/Trap Card from your Deck to your hand. You can only use this effect of "Ghostrick Stein" once per turn.
SHSP-JP022 - Super Rare
Bujin - Mikazuchi
Light Beast-Warrior / Effect
LV4 1900/1500
When a "Bujin" Beast-Warrior-Type monster you control is destroyed by battle or card effect and sent to the Graveyard: You can Special Summon this card from your hand. During the End Phase, if a "Bujin" monster was sent from your hand to the Graveyard during this turn: You can add 1 "Bujin" Spell/Trap Card from your Deck to your hand. There can only be 1 face-up "Bujin - Mikazuchi".
SHSP-JP023 - Rare
Bujingi - Yata
Light Winged Beast / Effect
LV4 1700/800
When a "Bujin" Beast-Warrior-Type monster you control is targeted for an attack: You can send this card from your hand to the Graveyard; negate that attack, and inflict damage to your opponent equal to half the ATK of the attacking monster. You can only use the effect of "Bujingi - Yata" once per turn.
SHSP-JP024
Bujingi - Ohabari
Light Winged Beast / Effect
LV4 1600/300
During your Main Phase 1: You can send this card from your hand to the Graveyard, then target 1 "Bujin" monster you control; during this turn, if it attacks a Defense Position monster, inflict piercing battle damage to your opponent.
SHSP-JP025
Bujingi - Ikuta
Light Beast / Effect
LV4 1100/1900
If you control a "Bujin" monster: You can banish this card from your Graveyard, then target 1 face-up Attack Position monster your opponent controls; change that target to face-up Defense Position, and if you do, have its DEF become 0.
SHSP-JP026
Bujingi - Hachi
Light Beast / Effect
LV4 1700/500
If you control a "Bujin" Beast-Warrior-Type monster: You can banish this card from your Graveyard, then target 1 Spell/Trap Card your opponent controls; destroy that target. You can only use the effect of "Bujingi - Hachi" once per turn.
SHSP-JP027
Genjuuki Sabalhawk (Mecha Phantom Beast Sabalhawk)
Wind Machine / Effect
LV4 2100/100
This card cannot attack your opponent directly. If there are any monsters other than "Mecha Phantom Beast" monsters in your Graveyard, this card cannot attack. This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn: You can Release 1 Token you control, then target 1 card in either Graveyard; banish that target.
SHSP-JP028
Genjuuki Greeffin (Mecha Phantom Beast Greeffin)
Wind Machine / Effect
LV7 1000/2500
If this card is in your hand: You can Release 2 "Mecha Phantom Beast" monsters you control; Special Summon this card from your hand. You can only use this effect of "Genjuuki Greeffin" once per turn. While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn: You can discard 1 "Mecha Phantom Beast" monster; Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0).
SHSP-JP029 - Rare
Vampire Sorcerer
Dark Zombie / Effect
LV4 1500/1500
If this card is sent to the Graveyard by your opponent: You can add 1 DARK "Vampire" monster or 1 "Vampire" Spell/Trap Card from your Deck to your hand. You can banish this card from your Graveyard; once during this turn, you do not have to Release monsters to Normal Summon a DARK "Vampire" monster.
SHSP-JP030 - Rare
Shadow Vampire (Vampire Shadow)
Dark Zombie / Effect
LV5 2000/0
When this card is Normal Summoned: You can Special Summon 1 DARK "Vampire" monster, except for "Shadow Vampire", from your Deck or hand. If you do, only that monster can attack during this turn. This card cannot be used as Xyz Material, except for a DARK Xyz Monster.
SHSP-JP031
Vampire Grace
Dark Zombie / Effect
LV6 2000/1200
While this card is in your Graveyard, when a Level 5 or higher Zombie-Type monster is Special Summoned to your side of the field by the effect of a Zombie-Type monster: You can pay 2000 Life Points; Special Summon this card from your Graveyard. You can only use this effect of "Vampire Grace" once per turn. Once per turn: You can declare 1 Card Type (Monster, Spell, Trap); your opponent sends 1 card of the declared Type from their Deck to the Graveyard.
SHSP-JP032
Ghost Hime -Pumprincess- (Pumprincess, the Princess of Ghosts)
Dark Zombie / Effect
LV3 900/1000
If this card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard. While it is treated as a Continuous Spell Card by this effect, during each Standby Phase: Put 1 Pumpkin Counter on this card. All monsters your opponent controls lose 100 ATK and DEF for each Pumpkin Counter on this Continuous Spell Card.
SHSP-JP033
Kouketsuki (Yellow Blood Ogre)
Dark Zombie / Effect
LV4 1000/1000
When you Xyz Summon: You can Special Summon this card from your hand. Once per turn: You can detach 1 Xyz Material from a monster you control, then target 1 Xyz Monster; have that monster lose 1 Rank and 300 ATK.
SHSP-JP034
Vampire Killer (Vampire Hunter)
Dark Warrior / Effect
LV4 1600/1600
At the start of the Damage Step, if this card battles a DARK monster: Destroy that monster immediately (without damage calculation).
SHSP0JP035 - Rare
Aratama
Dark Fiend / Spirit
LV4 800/1800
Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. When this card is Normal Summoned or flipped face-up: Add 1 Spirit Monster other than "Aratama" from your Deck to your hand.
SHSP-JP036
Rasetsu (Rakshasa)
Fire Fairy / Spirit
LV4 1500/1900
Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. When this card is Normal Summoned or flipped face-up: You can reveal 1 Spirit Monster other than "Rasetsu" from your hand, then target 1 face-up Attack Position monster your opponent controls; Return that target to the hand. You cannot Special Summon monsters during the turn you activated this effect.
SHSP-JP037
Natural Bone Saurus
Dark Zombie / Gemini
LV4 1700/1400
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
-This card becomes an EARTH Dinosaur-Type monster. When this card destroys a monster by battle and sends it to the Graveyard: You can Special Summon that monster to your side of the field in face-up Defense Position. That monster is treated as a Zombie-Type monster while it is face-up.
SHSP-JP038
Knight Dei Grepher
Light Warrior / Gemini
LV4 1700/1600
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
-During your End Phase: You can target 1 Equip Spell Card in your Graveyard; add that target to your hand. You can only use this effect of "Knight Dei Grepher" once per turn.
SHSP-JP039
Genomics Fighter
Wind Psychic / Tuner
LV6 2200/1100
You can Normal Summon this card without Releasing monsters. If you did, this card's Level becomes 3 and its original ATK becomes halved. Once per turn: You can declare 1 Type; during this turn, if you Synchro Summon with this card, all monsters used for that Synchro Summoning are treated as monsters of the Type you declared. You cannot Normal/Special Summon monsters of a Type other than the Type you declared for the rest of the turn after activating this effect.
SHSP-JP040 - Super Rare
Himari Marina (Marina, Princess of Sunflowers)
Fire Plant / Effect
LV8 2800/1600
If another Plant-Type monster you control is destroyed by battle or card effect and sent to the Graveyard: You can target 1 card your opponent controls; destroy that target. You must control this face-up card to activate and to resolve this effect.
SHSP-JP041 - Super Rare
Gouchitei Granmarg (Granmarg the Rumbling Rock Monarch)
Earth Rock / Effect
LV8 2800/1000
You can Release 1 Advance Summoned monster to Advance Summon this card. When this card is Advance Summoned: Target up to 2 Set Cards; destroy those targets, if this card was Advance Summoned by Releasing an EARTH monster, also draw 1 card.
SHSP-JP042 - Rare
Karasu no Kyogun (A Murder of Crows)
Dark Winged Beast / Effect
LV5 1200/1000
Cannot be Special Summoned from the Deck. Once per turn: You can change this card to face-down Defense Position. When this card is Flip Summoned: Discard 1 card from your opponent's hand.
SHSP-JP043
Tsuchinoko
Earth Reptile / Effect
LV3 1600/500
When this card is Special Summoned: Change all other Special Summoned monsters to face-down Defense Position. You can only use the effect of "Tsuchinoko" once per turn.
SHSP-JP044 - Normal Rare
Kakuseishi Risebelt (Risebelt the Awakener)
Wind Psychic / Effect
LV4 1500/1500
Once per turn, during either player's turn: You can target 1 face-up monster; that monster gains 1 Level.
SHSP-JP045 - Normal Rare
Blue Duston
Water Fiend / Effect
LV1 0/1000
Cannot be used as a Fusion, Synchro, or Xyz Material for a Summon. While this card is face-up on the field, it cannot be Tributed. When this card on the field is destroyed: The controller banishes 1 random card from their hand (face-down) until the next Standby Phase. You can only control 1 "Blue Duston".
SHSP-JP046 - Ultra Rare / Ultimate Rare / Holographic Rare
Chaos Numbers 96 Black Storm (Number C96: Dark Storm)
Dark Fiend / Xyz / Effect
RK3 1000/1000
4 Level 3 DARK monsters
This card cannot be destroyed by battle, and any battle damage you would receive from this card battling is also inflicted to your opponent. If this card has "Numbers 96 Black Mist" as an Xyz Material, it gains this effect.
-Once per attack declaration in which this card attacks or was attacked: You can detach 1 Xyz Material from this card; have that other monster's ATK become 0, and if you do, this card gains ATK equal to that monster's original ATK.
SHSP-JP047 - Super Rare
Numbers 65 Saidan Majin Judge Buster (Number 65: Djinn Judge Buster)
Dark Fiend / Xyz / Effect
RK2 1300/0
2 Level 2 DARK monsters
When an opponent's monster activates an effect: You can detach 2 Xyz Materials from this card; negate that activation, and if you do, inflict 500 damage to your opponent.
SHSP-JP048 - Super Rare
Chaos Numbers 65 Saidan Maou Judge Devil (Number C65: Fiendish Judge)
Dark Fiend / Xyz / Effect
RK3 1600/0
3 Level 3 DARK monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; have that monster lose either 1000 ATK or DEF. If this card has "Numbers 65 Saidan Majin Judge Buster" as an Xyz Material, it gains this effect.
-Effect Monsters your opponent controls cannot activate their effects.
SHSP-JP049 - Rare
Burning Knuckler Cheat Commissioner (Battlin' Boxer Dirty Commissioner)
Fire Warrior / Xyz / Effect
RK3 0/1300
2 Level 3 monsters
Your opponent's monster that can attack must attack. If you control another "Burning Knuckler" monster, this card cannot be targeted for an attack. During Attack Declaration of another "Burning Knuckler" monster you control: You can detach 2 Xyz Materials from this card; reveal your opponent's hand, and Set 1 Spell Card there to your side of the field.
SHSP-JP050 - Ultra Rare / Ultimate Rare
Numbers 46 Shin'eiryuu Draggluon (Number 46: Draggluon, the Ethereal Dragon)
Light Dragon / Xyz / Effect
RK8 3000/3000
2 Level 8 Dragon-Type monsters
Once per turn, if you do not control any other monsters: You can detach 1 Xyz Material from this card; activate 1 of these effects.
-Special Summon 1 Dragon-Type monster from your hand.
-Target 1 Dragon-Type monsters your opponent controls; take control of it.
-Until your opponent's End Phase, Dragon-Type monsters they control cannot activate their effects.
SHSP-JP051 - Super Rare
Numbers 64 Furudanuki Sandayuu (Number 64: Verteraccoon Sandayu)
Earth Beast / Xyz / Effect
RK2 1000/1000
2 Level 2 Beast-Type monsters
Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 "Kagemusha Tanuki Token" (Beast-Type/EARTH/Level 1/ATK ?/DEF 0). The Token's ATK is equal to the same ATK as the monster with the highest ATK on the field when the Token was Special Summoned. While you control another Beast-Type monster, this card cannot be destroyed by battle or card effects.
SHSP-JP052 - Ultra Rare / Ultimate Rare
Ghostrick Alucard
Dark Zombie / Xyz / Effect
RK3 1800/1600
2 Level 3 monsters
Your opponent cannot target other "Ghostrick" monsters or face-down Defense Position monsters for an attack. You can detach 1 Xyz Material from this card, then target 1 Set card your opponent controls; destroy that card. You can only use this effect of "Ghostrick Alucard" once per turn. If this card is sent to the Graveyard: You can target 1 other "Ghostrick" card in your Graveyard; add that target to your hand.
SHSP-JP053 - Ultra Rare / Ultimate Rare
Bujintei - Kagutsuchi
Light Beast-Warrior / Xyz / Effect
RK4 2500/2000
2 Level 4 Beast-Warrior-Type monsters
When this card is Xyz Summoned: Send the top 5 cards of your Deck to the Graveyard, then this card gains 100 ATK for each "Bujin" card sent this way. If a "Bujin" Beast-Warrior-Type monster you control would be destroyed, you can detach 1 Xyz Material from this card instead. You can only control 1 face-up "Bujintei - Kagutsuchi".
SHSP-JP054 - Super Rare
Edelritter - Vampire Bram
Dark Zombie / Xyz / Effect
RK5 2500/0
2 Level 5 Zombie-Type monsters
You can detach 1 Xyz Material from this card, then target 1 monster in your opponent's Graveyard; Special Summon it to your side of the field. You can only use this effect of "Edelritter - Vampire Bram" once per turn. If you Special Summoned a monster by this effect, during this turn, monsters other than that monster cannot attack. During the next Standby Phase after this card on the field was destroyed by your opponent and sent to the Graveyard: Special Summon this card from the Graveyard in face-up Defense Position.
SHSP-JP055 - Rare
Melias no Kodama (Melias the Tree Spirit)
Earth Plant / Xyz / Effect
RK3 1700/900
2 Level 3 EARTH monsters
Once per turn: You can detach 1 Xyz Material from this card; activate 1 of these effects.
-Send 1 Plant-Type monster from your Deck to the Graveyard.
-Target 1 Plant-Type monster in your Graveyard; Special Summon it in face-up Defense Position.
SHSP-JP056 - Ultra Rare / Ultimate Rare
Shinryuu Kishi Felgrant (Felgrand Dragoon)
Light Warrior / Xyz / Effect
RK8 2800/1800
2 Level 8 monsters
Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster; during this turn, that monster's effects are negated, also it becomes unaffected by card effects other than this card's effects.
SHSP-JP057 - Super Rare
Homuraryuu Pyrallis (Pyrallis the Vioflama Dragon)
Fire Reptile / Synchro / Tuner
LV2 800/1400
1 Tuner + 1 non-Tuner monster
When this card is sent from the field to the Graveyard: All monsters your opponent currently controls lose 500 ATK.
SHSP-JP058 - Rare
Kiganjou (Gigantress)
Earth Rock / Synchro / Effect
LV9 2900/2800
1 Tuner + 1 or more non-Tuner monsters
This card gains 200 ATK and DEF for each of its non-Tuner Synchro Material Monsters.
SHSP-JP059
Gagagatag
Spell Normal
All "Gagaga" monsters you control gain 500 ATK for each "Gagaga" monster you control until your next Standby Phase. You can only activate 1 "Gagagatag" per turn.
SHSP-JP060 - Rare
Burning Knuckle Spirit (Battlin' Boxing Spirit)
Spell Normal
Send the top card of your Deck to the Graveyard, then target 1 "Burning Knuckler" monster in your Graveyard; Special Summon that target in face-up Defense Position. You can only activate 1 "Burning Knuckle Spirit" per turn.
SHSP-JP061
Dragon Shield
Spell Equip
Equip only to a Dragon-Type monster. It cannot be destroyed by battle or card effects. Any battle damage it inflicts to both players become 0.
SHSP-JP062 - Rare
Ghostrick House
Spell Field
Neither player can attack Set monsters, and if a player's opponent only controls Set monsters, that player can attack directly. Halve all effect damage and battle damage from monsters other than "Ghostrick" monsters inflicted to both players.
SHSP-JP063
Kyoumeisuru Bujin (Bujin Mirresonance)
Spell Normal
During the start of your Main Phase 1, if you control a "Bujin" monster while your opponent controls more monsters than you do: Until your opponent's next End Phase, neither player can activate Spell/Trap Effects.
SHSP-JP064
Vampire Empire
Spell Field
All Zombie-Type monsters on the field gain 500 ATK during Damage Calculations. Once per turn, when a card(s) is sent from your opponent's Deck to the Graveyard: Send 1 "Vampire" DARK monster from your hand or Deck to the Graveyard, then target 1 card on the field; destroy that target.
SHSP-JP065 - Super Rare
Donyoku de Muyoku na Tsubo (Pot of Duplicity)
Spell Normal
At the beginning of your Main Phase 1: Target 3 monsters with different Types in your Graveyard; shuffle those 3 targets into the Deck, then draw 2 cards. You cannot enter your Battle Phase during the turn you activated this card.
SHSP-JP066 - Rare
Kikodoudou (Triumphant)
Spell Quick-Play
Target 1 Equip Spell Card in your Graveyard and 1 monster on the field that can be a proper target for that card; equip that Equip Spell Card to that monster. The Equip Spell Card is destroyed during the End Phase. After you activated this card, you cannot Special Summon monsters for the rest of the turn. Only 1 "Kikodoudou" can be activated per turn.
SHSP-JP067
Teiou no Kaigan (Awakening of the Monarchs)
Spell Continuous
You cannot Special Summon monsters from your Extra Deck. When you Advance Summon: You can activate 1 of these effects. You can only activate this effect of "Teiou no Kaigan" once per turn.
-Add 1 monster with 2400 ATK and 1000 DEF with a different name than the Advance Summoned monster from your Deck to your hand.
-Add 1 monster with 2800 ATK and 1000 DEF with a different name than the Advance Summoned monster from your Deck to your hand.
SHSP-JP068
Seija no Ibuki (Breath of Regeneration)
Spell Quick-Play
If you control 2 or more Ritual, Fusion, Synchro, or Xyz Monster: Activate 1 of these effects depending on the number of these monster groups you control. You can only activate 1 "Seija no Ibuki" per turn.
-2 or more: Target 1 monster in your Graveyard or 1 of your banished monsters; add that target to your hand.
-3 or more: Target 1 Trap Card in your Graveyard; add that target to your hand.
-4: Target 1 Spell Card other than "Seija no Ibuki" in your Graveyard; add that target to your hand.
SHSP-JP069 - Normal Rare
Duston no Mop (Duston Mop)
Spell Equip
The equipped monster cannot be Released, and cannot be used as a Fusion, Synchro, or Xyz Material for a Summon. When this card on the field is destroyed by your opponent's card effect and sent to the Graveyard: You can add 1 "Duston" monster from your Deck to your hand. You can only control 1 face-up "Duston no Mop".
SHSP-JP070 - Rare
Burst Reverse
Trap Normal
Pay 2000 Life Points, then target 1 monster in your Graveyard; Special Summon that target in face-down Defense Position.
SHSP-JP071
Numbers Overlay Boost (Number Overlay Boost)
Trap Normal
Target 1 "Numbers" Xyz Monster without Xyz Material you control; attach 2 monsters from your hand to it as Xyz Materials.
SHSP-JP072
Inbou no Tate (Shield of Conspiracy)
Trap Normal
Target 1 monster you control; equip this card to it. Once per turn, the equipped monster cannot be destroyed by battle. Damage you would take from a battle involving it becomes 0.
SHSP-JP073
Ghostrick Out
Trap Normal
Reveal 1 "Ghostrick" monster from your hand; for the rest of this turn, "Ghostrick" cards and face-down Defense Position monsters you control cannot be targeted or be destroyed by card effects.
SHSP-JP074
Ghostrick Panic
Trap Normal
Target any number of face-down Defense Position monsters you control; change those monsters to face-up Defense Position, and if you do, change any number face-up monsters your opponent controls to face-down Defense Position, up to the number of "Ghostrick" monsters that were changed by this effect.
SHSP-JP075
Vampire Shift
Trap Normal
While there is not a card in your Field Card Zone, and the only face-up monsters you control are Zombie-Type monsters: Activate 1 "Vampire Empire" from your Deck, then, you can Special Summon 1 DARK "Vampire" monster from your Graveyard in face-up Defense Position. You can only activate 1 "Vampire Shift" per turn.
SHSP-JP076 - Rare
Mistake
Trap Continuous
Neither player can add cards from their Deck to their hand outside of drawing them.
SHSP-JP077
Chain Ignition
Trap Continuous
Once per turn, if an opponent's monster is destroyed by your opponent's card effect: Target 1 card on the field; destroy that target. This card must remain face-up to activate and to resolve this effect.
SHSP-JP078
Grisaille no Rougoku (Grisaille Prison)
Trap Normal
If you control an Advance Summoned, Ritual Summoned, or Fusion Summoned monster: Until your opponent's next End Phase, neither player can Synchro or Xyz Summon, also the effects of Synchro and Xyz Monsters on the field are negated and they cannot attack.
SHSP-JP079
Seizon Kyousou (Survival of the Fittest)
Trap Normal
Target 1 Dinosaur-Type monster you control; equip this card to it. It gains 1000 ATK. When it destroys a monster by battle and sends it to the Graveyard: You can have it attack an opponent's monster only once more in a row.
SHSP-JP080 - Normal Rare
Daikinboshi!? (GLORIOUS VICTORY)
Trap Normal
Declare 1 Level (between 1 and 12); both players flip 1 coin, if both are heads, all face-up monsters you control become the Level you declared, if both are tails, you lose 500 Life Points x the Level you declared.
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