Spoiler du Booster Cybernetic Revolution

Posté le Vendredi 20 Mai 2005 à 20:24 par Yami-Sonic (35944 lectures)

Voici enfin la liste complète des boosters Cybernetic Revolution (après de nombreuses fausses infos et un aperçu dans la news Premières cartes du booster Cybernetic Revolution).
Les premières rumeurs sur des Machines surpuissantes et des fusions qui relanceront les OTK machine étaient bel et bien fondées.
Voici la liste définitive et enfin exacte des boosters CRV-JP, vous retrouverez les premières images dans le news avec le lien en intro.

Spoiler des cartes Yugioh Cybernetic Revolution CRV-JP

  • CRV-JP001 Cycloid Earth/Machine/3/800/1000 Normal Monster
  • CRV-JP002 Soitsu Wind/Angel/3/0/0 Normal Monster
  • CRV-JP003 Mad Lobster Water/Aqua/3/1700/1000 Normal Monster
  • CRV-JP004 Jelly Beans Man Earth/Plant/3/1750/0 Normal Monster
  • CRV-JP005 Hane Kuriboh LV10 Light/Angel/10/300/200 This card cannot be Normal Summon. This card can only be special summon by the effect of [Evolution Wings]. Sacrifice this face-up monster from your field, destroy all face-up monsters on opponent's field, and do damage to opponent equal to the total original attack of those monsters. This effect can only be activate during opponent's battle phase. Ultra/Ultimate Rare
  • CRV-JP006 Patroid Earth/Machine/4/1200/1200 Look at all set cards on opponent's field, and flip them back face down. This effect can only be activate once per turn.
  • CRV-JP007 Gyroid Wind/Machine/3/1000/1000 This card would not be destroy as a result of battle one time per turn (Damage would done as normal)
  • CRV-JP008 Steamroid Earth/Machine/4/1800/1800 When this card attack an opponent's monster, this card attack strength would be increase by 500. (????)
  • CRV-JP009 Drillroid Earth/Machine/4/1600/1600 When this card attack monster in defense mode, destroy it without going into damage step.
  • CRV-JP010 UFOroid Light/Machine/6/1200/1200 When this card is destroy in battle and sent to Graveyard, search your deck for a Machine sub-type monster with attack strength of 1500 or less and special summon it to field in face-up attack mode. Shuffle your deck afterward. Super/Ultimate Rare
  • CRV-JP011 Jetroid Wind/Machine/4/1200/1800 When this card is target of battle by opponent's monsters, the controller of this card can activate one Trap card from his/her hand.
  • CRV-JP012 Friend Dog Earth/Beast/3/800/1200 When this card is destroy as a result of battle and would be sent to Graveyard, put a monster with "E Hero" in its name and a [Fusion] card from your Graveyard into your hand. Rare
  • CRV-JP013 Dark Catepillar Earth/Machine/4/1000/1500 During your Standby Phase, if this card is in defense mode, put a counter on this card. Remove the same number of card from your Graveyard equal to the number of counter on this card, destroy the same number of Magic/Trap cards on the field. Remove all counters from this card afterward. Rare
  • CRV-JP014 E-Hero Bubbleman Water/Warrior/3/800/1200 If this card is the only card in your hand, you may special summon this card. When this card is summon, reversed summon, or special summon, if you have no other cards on your field and hand, you may draw 2 cards from your deck. Rare
  • CRV-JP015 Cyber Dragon Light/Machine/5/2100/1600 When there's a monster on opponent's field and no monster on your field, you may Special Summon this card from your hand. Super/Ultimate Rare
  • CRV-JP016 Cybernetic Magician Light/Spellcaster/6/2400/1000 Discard a card from your hand. Until the end of turn, the attack strength of a face-up monster on the field would become 2000. Super/Ultimate Rare
  • CRV-JP017 Cybernetic Cyclops Earth/Beast-Warrior/4/1400/200 When you have 0 card in your hand, the attack of this monster is increased by 1000.
  • CRV-JP018 Mechanical Hound Earth/Machine/7/2800/1500 When you have 0 cards in your hand, your opponent can't activate any Magic card.
  • CRV-JP019 Cyber Demon Dark/Demon/4/1000/2000 At the beginning of your turn, if you have 0 cards in your hand, draw an extra card during your Draw Phase. At the end of turn, if you have 1 or more cards in your hand, destroy this card.
  • CRV-JP020 Goblin Strike Troops Earth/Demon/4/2200/1500 When this card attacks, it changes to defense mode at the end of the Battle Phase. Until the end of your next turn, the mode of this card can't be change. Super/Ultimate Rare
  • CRV-JP021 Giant Battleship - Crystal Core Water/Machine/6/2100/1000 When this card is successfully sacrifice summon, put 3 counters on this card. This card cannot be destroy as a result of battle. Whenever this card battle, remove one counter at the end of damage step. Once during your turn, you may change an opponent's monster in attack mode into defense mode. When this card battle with no counters on it, destroy this card at the end of damage step. Super/Ultimate Rare
  • CRV-JP022 G Kozaki Dark/Demon/4/2500/2400 This card is destroy if [Kozaki] is not face-up on the field. When this card is destroy while face-up, the controller of this card would receive damage equal to original attack of this card.
  • CRV-JP023 Ungiving Fighter - Reirei Earth/Beast-Warrrior/4/2300/0 When this card attack, at the end of battle phase, it would change to defense mode. This card's mode cannot be change during next turn.
  • CRV-JP024 Guardian Spirit - Airin Light/Angel - Union/1/0/0 Once per turn during your Main Phase, you may treat this card as an Equipment card and Equip it on 1 of your [Ungiving Fighter - Reirei], or remove it from being an Equipment card and special summon it in face-up attack mode. When this card effect is treated as an equipment card, the Equipped Monster's mode can be changed once during your turn. (A Monster can only have one Union Equipment card Equipped on it. If the Equipped Monster would be destroyed as a result of battle, this card would be destroyed instead).
  • CRV-JP025 Doitsu Earth/Angel - Union/4/100/200 Once per turn during your Main Phase, you may change this card to an Equipment card and Equip it on [Soitsu], or remove this card from being an Equipment card and place it in face-up attack mode. Increase the Equipped Monster's attack strength by 2500. (A Monster can only have one Union Equipment card Equipped on it. If the Equipped Monster would be destroyed as a result of Battle, destroy this card instead.)
  • CRV-JP026 Death Frog Water/Aqua/5/1900/0 When this card is successfully sacrifice summon, for each [Evil Spirit Blocker] in your Graveyard, you may special summon a [Draw Frog] from your hand.
  • CRV-JP027 Evil Spirit Blocker Water/Aqua/1/0/0 When this card is destroyed as a result of battle, you may add one [Evil Spirit Blocker] to your hand, from your deck. Then, shuffle your deck.
  • CRV-JP028 Draw Frog Water/Aqua/2/100/100 Send this face-up card from your field to Graveyard, draw a card.
  • CRV-JP029 Dino Infinity Earth/Dino/4/?/0 This card's original attack strength is equal to number of Dino sub-type monster remove from the game * 1000.
  • CRV-JP030 Battery Man - AA Type Light/Thunder/2/0/0 When all of your [Battery Men - AA Type] on your field are in attack mode, for each [Battery Men - AA Type] on the field, increase this card's attack strength by 500. When all of your [Battery Men - AA Type] on your field are in defense mode, for each [Battery Men - AAA Type] on the field, increase this card's defense strength by 500.
  • CRV-JP031 Black Magician - Kuraso Dark/Spellcaster/2/1200/0 During your standby phase, do damage to your opponent equal to the number of monsters on opponent's field * 300.
  • CRV-JP032 Different Dimension Master (D.D.M.) Light/Warrior/5/1700/1500 Discard a Magic card from your hand, special summon one of your monster that is remove from game to the field. This effect can only be activate once per turn.
  • CRV-JP033 Steam Gyroid Earth/Machine - Fusion/6/2200/1800 [Gyroid] + [Steamroid]
  • CRV-JP034 UFOloid Fighter Light/Warrior - Fusion/10/?/? [UFOloid] + Warrior sub-type monster This card can only be Fusion summon by the above monsters. The original attack and defense strength of this card is equal to the total original attack of the Fusion materials. Super/Ultimate Rare
  • CRV-JP035 Cyber Twin Dragon Light/Machine - Fusion/8/2800/2100 [Cyber Dragon] + [Cyber Dragon] This card can only be Fusion summon with the monster named above. This card can attack two times during battle phase. Super/Ultimate Rare
  • CRV-JP036 Cyber End Dragon Light/Machine - Fusion/10/4000/2800 [Cyber Dragon] + [Cyber Dragon] + [Cyber Dragon] This card can only be Fusion summon with the monster named above. When this card attacks a monster in defense mode, and this card's attack strength would be higher than that monster's defense strength, do battle damages to opponent equal to the difference. Ultra/Ultimate Rare
  • CRV-JP037 Power Bond Magic - Normal Put Fusion material of a Fusion monsters from hand and/or field into Graveyard, special summon a Machine sub-type Fusion monster. The original attack strength of the monster special summon would be doubled. At the end of turn this card is activate, the player who activate this card would receive damages equal to the original attack strength of the special summoned monster. (This special summon would be treated as Fusion Summon) Ultra/Ultimate Rare
  • CRV-JP038 Fusion Return Magic - Normal Return a [Fusion] and a Fusion material from your Graveyard to your hand.
  • CRV-JP039 Miracle Fusion Magic - Normal Remove the Fusion materials of a Fusion monster from your field and/or Graveyard from the game, special summon a Fusion monster with [E-Hero] in its name from your Fusion deck. (This special summon would be treated as Fusion Summon) Rare
  • CRV-JP040 Dragon Mirror Magic - Normal Remove the Fusion materials of a Fusion monster from your field and/or Graveyard from the game, special summon a Dragon sub-type Fusion monster from your Fusion deck. (This special summon would be treated as Fusion Summon)
  • CRV-JP041 System Down Magic - Normal Pay 1000 lifepoints. Remove all Machine sub-type monsters from opponent's field and Graveyard from the game. Rare
  • CRV-JP042 Death Chorus Magic - Normal This card can only be activate when you have 3 or more [Death Frog] face-up on your field. Destroy all cards on opponent's field.
  • CRV-JP043 Jar of Humble Magic - Normal Choose 2 cards in your hand and shuffle them into your deck.
  • CRV-JP044 Shien's Messenger Magic - Normal Choose a face-up monster on your field. Give control of that monster to opponent until the end of turn.
  • CRV-JP045 Evolution Wing Magic - Quickplay Send a [Hane Kuriboh] from your field and 2 cards from your hand into Graveyard. Special Summon a [Hane Kuriboh LV10] from your hand or deck. Rare
  • CRV-JP046 Bubble Shuffle Magic - Quickplay This card can only be activate when [E-Hero Bubbleman] is face-up on the field. Change the mode of a [E-Hero Bubbleman] in face-up attack mode and a monster on opponent's field in face-up attack mode to defense mode. Sacrifice a [E-Hero Bubbleman] in defense mode, special summon a monster with [E-Hero] in its name from your hand to the field. Rare
  • CRV-JP047 Spark Gun Magic - Equipment This card can only be equipped on [E-Hero Sparkman]. During your Main Phase, you may choose to change the mode of a face-up monster on the field. After this effect is use 3 times, destroy this card. Rare
  • CRV-JP048 Skyscraper Magic - Field When monsters with "E-Hero" in its name attack, if the attack strength of the attacking monster is lower than the attack strength of the attacking target monster, the attack strength of the attacking monster would be increase by 1000 until the end of turn. Super/Ultimate Rare
  • CRV-JP049 Fire Darts Trap - Normal This card can only be activate when you have 0 cards in your hand. Roll 3 dices. Do damage to opponent equal to the sum of the results *100. Rare
  • CRV-JP050 Earth Spirit Art - "Metal" Trap - Normal Sacrifice a Earth main-type monster from your field. Special Summon a Level 4 Earth main-type monster from your Graveyard to your field except the sacrificed monster.
  • CRV-JP051 Water Spirit Art - "Mallow" Trap - Normal Sacrifice a Water main-type monster from your field, look at opponent's hand and choose a card and send it into Graveyard.
  • CRV-JP052 Fire Spirit Art - "Red" Trap - Normal Sacrifice a Fire main-type monster from your field, do damage to opponent equal to the attack strength of the sacrificed monster.
  • CRV-JP053 Wind Spirit Art - "Aih" Trap - Normal Sacrifice a Wind main-type monster from your field, choose a card on opponent's field and put it to the bottom of owner's deck.
  • CRV-JP054 Rival Appears! Trap - Normal Select a face-up monster on opponent's field, special summon a monster from your hand with the same level as that monster.
  • CRV-JP055 Mystical Explosion Trap - Normal This card can only be activate when you have 0 card in your hand. For each Magic card in your Graveyard, do 200 damages to opponent. Rare
  • CRV-JP056 Rising Power Trap - Normal Discard a card from your hand. Until the End Phase of the activating turn, a face-up monster on the field would have its attack strength increase by 1500. Rare
  • CRV-JP057 Dimensional Pit Trap Trap - Normal This card can only be activate when you opponent set a monster. Destroy the set card and one of your monster and remove them from the game. Rare
  • CRV-JP058 Conscription Order Trap - Normal Turn the top card on opponent's deck over. If the card is a monster card that can be Normal Summon, Special Summon that monster onto your field. Otherwise, add that card into opponent's hand.
  • CRV-JP059 Dimensional Wall Trap - Normal This card can only be activate when your opponent declare attack. The battle damages done in this battle to you would done to opponent instead. Rare
  • CRV-JP060 Counterattack Preparation Trap - Continuous For each time opponent player declare attack on your monster in defense mode, flip a coin and guess. If the guess is right, the defending monster would switch to attack mode. If guess wrong, do battle damages equal to the difference between the attack strength of the attacking monster and the defense strength of defending monster.

Liste des cartes Yugioh Cybernetic Revolution par rareté

Cartes Yu-Gi-Oh Ultimate Rare (11)

Hane Kuriboh LV10 (005) UFOroid (010) Cyber Dragon (015) Cybernetic Magician (016) Goblin Strike Troops (020) Giant Battleship - Crystal Core (021) UFOroid Fighter (034) Cyber Twin Dragon (035) Cyber End Dragon (036) Power Bond (037) Skyscraper (048)

Cartes YuGiOh Ultra Rare (4)

Hane Kuriboh LV10 (005) UFOroid Fighter (034) Cyber End Dragon (036) Power Bond (037)

Cartes Yu-Gi-Oh Super Rare (7)

UFOroid (010) Cyber Dragon (015) Cybernetic Magician (016) Goblin Strike Troops (020) Giant Battleship - Crystal Core (021) Cyber Twin Dragon (035) Skyscraper (048)

Cartes YuGiOh Rare (14)

Friend Dog (012) Dark Catepillar (013) E-Hero Bubbleman (014) Different Dimension Master (032) Miracle Fusion (039) System Down (041) Evolution Wing (045) Bubble Shuffle (046) Spark Gun (047) Fire Dart (049) Mystical Explosion (055) Rising Power (056) Dimensional Pit Trap (057) Dimensional Wall (059)

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