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Battlin' Boxer Cheat Comissioner
Rank 3/FIRE/Warrior-Type - Effect, Xyz/0 ATK/1300 DEF
2 Level 3 monsters.
{{Your opponent's monsters cannot declare their attack targets??? If you control "Battlin' Boxer" monsters other than this card, this card cannot be targeted for an attack. When a "Battlin' Boxer" monster you control is targeted for an attack and battles: You can detach 2 Xyz Material from this card; look at your opponent's hand, then, choose 1 Spell Card from their hand, and Set it on your side of the field.}}
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Battlin Boxer Leverage Gardna
3 Stars/FIRE/Warrior-Type/100 ATK/1400 DEF
During either player's turn: You can banish this card from your hand or Graveyard, then target 1 "Battlin' Boxer" monster you control; banish that monster until your following Standby Phase.
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Battlin' Boxer Rabbit Puncher
3 Stars/FIRE/Warrior-Type - Effect/800 ATK/1000 DEF
Before damage calculation, if this card attacks a Defense Position monster your opponent controls: You can destroy that monster,
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Number Overlay Boost
Normal Trap Card
Target 1 "Number" Xyz Monster you control with no Xyz Material; attach 2 Monsters from your hand to as Xyz Material.
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Mythical Water Dragon
8 Stars/WATER/Dragon-Type - Effect/1000 ATK/2000 DEF
If you control an EARTH monster, you can Special Summon this card (from your hand). You can only Special Summon "Mythical Water Dragon" once per turn this way.
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Mythical Wood Dragon
4 Stars/EARTH/Dragon-Type - Effect/100 ATK/1400 DEF
Once per turn: You can target 1 WATER Dragon-Type monster you control with a different Level than this card; this card's Level becomes the Level of that monster.
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Protect Dragon the Armored Divne Dragon
8 Stars/LIGHT/Dragon-Type - Effect/2000 ATK/2800 EF
Equip Cards you control cannot be destroyed by card effects. This card gains 500 ATK for each Equp Card equipped to it.
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Drain Dragon the Soul-Eating Divine Dragon
8 Stars/LIGHT/Dragon-Type - Effect/4000 ATK/0 DEF
Cannot be Normal Summoned/Set. Must be Special Summoned by the effect of a Dragon-Type Xyz Monster you control and cannot be Special Summoned in other ways. When this card is Special Summoned, If your opponent's Life Points are higher than yours, this card gains ATK equal to the difference, but this card cannot inflict battle damage this turn. This card cannot attack your opponent directly.
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Vampire Bram the Edel Ritter
Rank 5/DARK/Zombie-Type - Effect, Xyz/2500 ATK/0 DEF
2 Level 5 Zombie-Type monsters.
Detach 1 Xyz Material from this card; target 1 monster in your opponent's Graveyard; Special Summon that target to your side of the field. You can only use this effect of "Vampire Bram the Edeleritter" once per turn. If you do, that monster cannot declare an attack this turn. When this card is destroyed by your opponent's card (by battle or card effect) and sent to the Graveyard: Special Summon it in face-up Defense Position during the next Standby Phase.
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Shadow Vampire
5 Stars/DARK/Zombie-Type - Effect/2000 ATK/0 DEF
When this card is Normal Summoned: Special Summon 1 DARK "Vampire" monster from your hand or Deck, except "Shadow Vampire". If you do, monsters you control other than that monster cannot declare an attack this turn. This card cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of a DARK monster.
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Vampire Grace
6 Stars/DARK/Zombie-Type - Effect/2000 ATK/1200 DEF
While this card is in your Graveyard, when a Level 5 or higher Zombie-Type monster you control is Special Summoned by the effect of a Zombie-Type monster: You can pay 2000 Life Points; Special Summon this card from your Graveyard. You can only use this effect of "Vampire Grace" once per turn. Once per turn: You can declare 1 card type (Monster, Spell, or Trap); your opponent sends 1 card of that type from their Deck to the Graveyard.
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Vampire Sorcerer
4 Stars/DARK/Zombie-Type - Effect/1500 ATK/1500 DEF
If this card is sent to the Graveyard by your opponent's card (by battle or by car effect): You can add 1 DARK "Vampire" monster or "Vampire" Spell/Trap Card from your Deck to your hand. You can banish this card from your Graveyard; once, during this turn, you can Normal Summon a DARK "Vampire" monster without Tributing.
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Pumprincess the Princess of Ghosts
3 Stars/DARK/Zombie-Type - Effect/900 ATK/1000 DEF
If this card is destroyed while in a Monster Card Zone and sent to the Graveyard: You can place this card in your Spell & Trap Card Zone face-up as a Continuous Spell Card. While this card is a Continuous Spell Card, during each player's Standby Phase, place 1 Pumpkin Counter on this card. Monsters your opponent control lose 100 ATK and DEF for each Pumpkin Counter on this card.
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Yellow-Bellied Oni
4 Stars/DARK/Zombie-Type - Effect/1000 ATK/1000 DEF
When you Xyz Summon a monster: You can Special Summon this card from your hand. Once per turn: You can detach 1 Xyz Material you control to target 1 Xyz Monster you control; Increase that monster's Rank by 1 and it gains 300 ATK.
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Vampire Empire
Field Spell Card
Zombie-Type monsters you control gain 500 ATK during Damage Calculation only. Once per tun: When a card(s) is sent from your opponent's Deck to the Graveyard: Send 1 DARK "Vampire" monster from your hand or Deck to the Graveyard, then target 1 card on the field; destroy that target.
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Vampire Shift
Normal Trap Card
If there is no card in your Field Spell Card Zone and the only face-up monsters you control are Zombie-Type monsters: Activate 1 "Vampire Empire" from your Deck, then you can Special Summon 1 DARK "Vampire" monster from your Graveyard in face-up Defense Position. You can only activate "Vampire Shift" once per turn.
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Tree Spirit of the Meliaes
Rank 3/EARTH/Plant-Type - Effect/1700 ATK/900 DEF
2 Level 3 Plant-Type monsters
Once per turn: You can detach 1 Xyz Material from this card; apply one of these effects.
• Send 1 Plant-Type monster from your Deck to the Graveyard.
• Target 1 Plant-Type monster in yur Graveyard; Special Summon that target in face-up Defense Position.
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Kikoudoudou (Pomp and Circumstance?)
Quick-Play Spell Card
???
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Mistake
Continuous Trap Card
Neither player can add cards from their Deck to their hand, except by drawing them.
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Pot of Dualism
Normal Spell Card
At the start of Main Phase 1: Target 3 different kinds of Monster Cards your Graveyard; shuffle those 3 monsters into your Deck, and if you do, draw 2 cards. During this turn, you cannot conduct your Battle Phase.
[ Dernière modification par RmK-vatiqua le 17 jun 2013 à 11h52 ]