Choujuu Musha Glo-V / Superheavy Samurai Glove
Level 3 EARTH Machine-Type Effect Monster
ATK 100
DEF 1000
(1) If this card is sent to the Graveyard while you have no Spell/Trap Cards in your Graveyard: You can look at the top 5 cards of your Deck, then put them back in any order.
(2) During attack declaration when an opponent’s monster attacks you directly: You can banish this card from your Graveyard; excavate the top card of your Deck, and if it is a “Superheavy Samurai” monster, add it to your hand and make that attacking monster’s ATK 0. Otherwise send it to the Graveyard.
Choujuu Musha Souru Buster Gauntlet / Superheavy Samurai Soul Buster Gauntlet
Level 1 EARTH Machine-Type Effect Monster
ATK 0
DEF 400
(1) You can target 1 “Superheavy Samurai” monster you control; equip this card from your hand or side of the field to that target. It gains 400 DEF.
(2) From the beginning of the Damage Step before Damage Calculations, if a Defense Position “Superheavy Samurai” monster you control is battling with an opponent’s monster while you have no Spell/Trap Cards in your Graveyard: You can send this card from your hand to the Graveyard; the DEF of that battling monster you control becomes double its original DEF until the end of the turn.
Choujuu Musha Big Wara-G / Superheavy Samurai Sandals
Level 5 EARTH Machine-Type Effect Monster
ATK 800
DEF 1800
(1) If you have no Spell/Trap Cards in your Graveyard, you can Special Summon this card (from your hand). You cannot Special Summon monsters for the rest of this turn, except for “Superheavy Samurai” monsters.
(2) This card can be treated as 2 Tributes for the Tribute Summon of a Machine-Type monster.
Maken Octoros / Fiendish Hound Octoros
Level 3 DARK Fiend-Type Effect Monster
ATK 800
DEF 800
You can only use the effect of “Fiendish Hound Octoros” once per turn.
(1) IF this card is sent from the field to the Graveyard: You can add 1 Level 8 Fiend-Type monster from your Deck to your hand.
Shin Teiou Ryuuiki / The True Monarch Dominion
Field Spell Card
(1) If you have no cards in your Extra Deck and control a Tribute Summoned monster while your opponent does not control a Tribute Summoned monster, your opponent cannot Special Summon from their Extra Deck.
(2) Tribute Summoned monsters you control gain 800 ATK during damage calculations when they attack an opponent’s monster.
(3) Once per turn: You can have 1 monster with 2800 ATK and 1000 DEF in your hand lose 2 Levels until the end of the turn.
Yokodori Bone / Snatched Bone
Continuous Trap Card
(1) Activate this card by targeting 1 monster in your opponent’s Graveyard during a turn that your opponent Special Summoned a monster: Special Summon it to your side of the field in Defense Position. When this card leaves the field banish that monster. When that monster leaves the field destroy this card.
Akuma no Nageki / Grieving Fiend
Normal Trap Card
(1) Target 1 monster in your opponent’s Graveyard; shuffle it into the Deck. Then, you can send 1 Fiend-Type monster from your Deck to the Graveyard
Infernoid Lilith
Level 9 FIRE Fiend-Type Special Summon Effect Monster
ATK 2900
DEF 2900
Cannot be Normal Summoned/Set.
Must be Special Summoned (from your hand or Graveyard) by banishing 3 “Infernoid” monsters from your hand or Graveyard while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways.
(1) When this card is Special Summoned: You can destroy all Spell/Trap Cards on the field, except for “Void” cards.
(2) Once per turn, during either player’s turn, when another monster’s effect is activated: You can Tribute 1 monster; negate the activation, and if you do, banish that card.
Yosenju Oyamabiko
Level 6 WIND Beast-Type Effect Monster
ATK ?
DEF ?
You can only use the (1) effect of “Yosenju Oyamabiko” once per turn.
(1) During attack declaration, when an opponent’s monster attacks your directly: You can send 1 “Yosenju” monster from your hand to the Graveyard, except “Yosenju Oyamabiko”; Special Summon this card from your hand.
(2) At the beginning of the Damage Step, if this card battles with an opponent’s monster: You can have this card’s ATK and DEF become the same as the original ATK and DEF of the monster it is battling until the end of the turn.
(3) When this card is destroyed by battle and sent to the Graveyard: You can add 1 “Yosenju” card from your Deck to your hand.
Hougou Sousei / Stitching Reborn
Normal Spell Card
You can only activate 1 “Stitching Reborn” per turn.
(1) Target 1 “Fuffal” or “Frightfur” monster in your Graveyard; Special Summon it, but its effects are negated.
Furnimal Crane / Fluffal Crane
Normal Trap Card
(1) When a face-up “Fluffal” monster you control is destroyed by an opponent’s monster’s attack or opponent’s card effect and sent to the Graveyard: Target that destroyed monster; add it to your hand, and if you do draw 1 card.