[OCG] (904) Crossed Souls

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chaos_soldier

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Envoyé par chaos_soldier le Vendredi 06 Février 2015 à 08:48




Galaxy Cyclone
Normal Spell
You can only use the (2) effect of “Galaxy Cyclone” once per turn.
(1) Target 1 Set Spell/Trap Card on the field; destroy it.
(2) During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard then target 1 face-up Spell/Trap Card on the field; destroy it.

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Dark-Saber

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Envoyé par Dark-Saber le Vendredi 06 Février 2015 à 09:19


C'est fort!

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chaos_soldier

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Envoyé par chaos_soldier le Vendredi 06 Février 2015 à 10:26



The Chosen Warriors of the Zefra
Continuous Trap Card
(1) Apply the following effects, according the number of face-up “Zefra” monsters in your Extra Deck:
•3 or more: All monsters you control gain 100 ATK for each face-up monster in both player’s Extra Decks.
•5 or more: All monsters you control cannot be destroyed by your opponent’s card effects.
•8 or more: All monsters you control cannot be targeted by your opponent card effects.
•10: You can send this face-up card you control in your Spell & Trap Zone to the Graveyard: Return all cards in your opponent’s hand, field and Graveayrd to the owner’s Deck.



Nekritual Beast Tamer Zefra Wendy
WIND/Psychic
Level 3
Pendulum/Effect
Scale 7
Pendulum Effect:
(1) You can only Pendulum Summon “Ritual Beast” or “Zefra” monsters. This effect cannot be negated.
Monster Effect:
You can only Special Summon 1 “Nekritual Beast Tamer Zefra Wendy” per turn.
(1) When this card is Normal or Pendulum Summoned: You can add a face-up “Zefra” monster from your Extra Deck to your hand, except “Nekritual Beast Tamer Zefra Wendy”.



Zefra Path
Continuous Spell Card
(1) Activate this card when you control 2 “Zefra” cards in your Pendulum Zones, with scales 1 and 7. When this card is activated: If you control monsters that are not “Zefra” monsters, return all of them to the owner’s Deck.
(2) Neither player can Special Summon, except from the hand or Extra Deck.
(3) While you control a card in your Pendulum Zone, this card cannot be targeted for effects. If a card in your Pendulum Zone is destroyed, destroy this card.

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YliasterKaito

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Envoyé par YliasterKaito le Vendredi 06 Février 2015 à 19:10


Dommage que wendy ne fasse rien pour les ritual beast directement j'en attendais plus

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yugi-cards971

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Envoyé par yugi-cards971 le Dimanche 08 Février 2015 à 00:49


Le 06/02/2015 à 08:48, chaos_soldier avait écrit ...


Galaxy Cyclone
Normal Spell
You can only use the (2) effect of “Galaxy Cyclone” once per turn.
(1) Target 1 Set Spell/Trap Card on the field; destroy it.
(2) During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard then target 1 face-up Spell/Trap Card on the field; destroy it.


C'est nul a cause du fait que ce n'est pas une magie rapide

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21/07/2017 RIP YUGIOH. Dites NON à la politique de KONAMI, du link en tant qu'extension pour débloquer son jeu, ban-list non programmé et commercial. TOUS SUR HEARTHSTONE avec une communauté de 70 millions de joueurs !!

xdrake

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Envoyé par xdrake le Dimanche 08 Février 2015 à 22:53


Le 08/02/2015 à 00:49, yugi-cards971 avait écrit ...
Le 06/02/2015 à 08:48, chaos_soldier avait écrit ...


Galaxy Cyclone
Normal Spell
You can only use the (2) effect of “Galaxy Cyclone” once per turn.
(1) Target 1 Set Spell/Trap Card on the field; destroy it.
(2) During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard then target 1 face-up Spell/Trap Card on the field; destroy it.


C'est nul a cause du fait que ce n'est pas une magie rapide


dans ls c'est super et pas besoin d'une magie rapide

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Hoshi

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Envoyé par Hoshi le Dimanche 08 Février 2015 à 23:28


Le 08/02/2015 à 00:49, yugi-cards971 avait écrit ...
Le 06/02/2015 à 08:48, chaos_soldier avait écrit ...


Galaxy Cyclone
Normal Spell
You can only use the (2) effect of “Galaxy Cyclone” once per turn.
(1) Target 1 Set Spell/Trap Card on the field; destroy it.
(2) During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard then target 1 face-up Spell/Trap Card on the field; destroy it.


C'est nul a cause du fait que ce n'est pas une magie rapide


Si c'était une magie rapide se serait plus fort que mst donc bon faut pas pousser non plus.

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chaos_soldier

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Envoyé par chaos_soldier le Lundi 09 Février 2015 à 08:20



Performapal Pinch Helper
Continuous Trap Card
Once per turn, when an opponent’s monster declares a direct attack: You can negate the attack, and if you do, Special Summon 1 “Performapal” monster from your Deck, but its effects are negated. At attack declaration, when a monster you control battles an opponent’s monster: You can send this face-up card from the field to the Graveyard; you take no battle damage from this battle.

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chaos_soldier

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Envoyé par chaos_soldier le Mardi 10 Février 2015 à 12:38



Edge Imp Chain
Level 4 DARK Fiend-Type Effect Monster
ATK 1200
DEF 1800
You can only use 1 “Edge Imp Chain” effect per turn, and only once that turn.
(1) When this card declares an attack: Add 1 “Edge Imp Chain” from your Deck to your hand.
(2) If this card is sent from the hand or the field to the Graveyard: You can add 1 “Frightfur” card from your Deck to your hand.



Frightfur Custom
Normal Trap Card
(1) Target 1 “Edge Imp” or “Fluffal” monster in your Graveyard; Special Summon it. The Special Summoned monster can be treated as a “Frightfur” monster for a Fusion Summon.



Raidraptor – Tribute Lanius
DARK Level 4 Winged Beast-Type Effect Monster
ATK/1800 DEF/400
The (1) and (2) effects of “Raidraptor – Tribute Lanius” can each only be used once per turn.
(1): During your Main Phase, if this card was Normal or Special Summoned this turn: You can send 1 “Raidraptor” card from your Deck to the Graveyard.
(2): During your Main Phase 2, if this card destroyed an opponent’s monster by battle this turn: You can add 1 “Rank-Up-Magic” Quick-Play Spell from your Deck to your hand. You can only Special Summon “Raidraptor” monsters for the rest of this turn.



Fusion Conscription
You can only activate 1 “Fusion Conscription” per turn.
(1) Reveal 1 Fusion Monster from your Extra Deck to your opponent; add 1 Fusion Material Monster whose card name is written on that card and add it from your Deck or Graveyard to your hand, but you cannot Normal or Special Summon NOR activate the effects of that monster or a monster with the same name, for the rest of this turn.



Frightfur Sheep
Level 5 DARK Fiend-Type Fusion Effect Monster
ATK 2000
DEF 2000
1 “Edge Imp Chain” + 1 “Fluffal” monster
If this card attacks or is attacked, your opponent cannot activate cards or effects until the end of the Damage Step. If this card is destroyed by battle and sent to the Graveyard, or if this card in your possession is destroyed by an opponent’s card effect and sent to your Graveyard: You can Special Summon this card from the Graveyard, and if you do, it gains 800 ATK. You can only use this effect of “Frightfur Sheep” once per turn.



Fluffal Sheep
Level 2 EARTH Fairy-Type Effect Monster
ATK 400
DEF 800
You can only use the (2) effect of “Fluffal Sheep” once per turn. (1) If you control a “Fluffal” monster, you can Special Summon this card (from your hand). (2) You can return 1 other “Fluffal” monster you control to the hand; Special Summon 1 “Edge Imp” monster from your hand or Graveyard.



Frightfur Factory
Continuous Spell Card
You can only use each effect of “Frightfur Factory” once per turn.
(1) You can banish 1 “Fusion” or “Polymerization” Spell Card from your Graveyard; Fusion Summon 1 “Frightfur” Fusion Monster from your Extra Deck by using monsters you control or have in your hand as Fusion Materials.
(2) IF this card is sent to the Graveyard: You can target 1 of your banished “Frightfur Fusion”; add it to your hand.



Frightfur Fusion
Normal Spell Card
You can only activate 1 “Frightfur Fusion” per turn.
(1) Fusion Summon 1 “Frightfur” monster from your Extra Deck by banishing monsters you control or have in your Graveyard as Fusion Material.



Edge Imp DT Modoki
Level 4 DARK Fiend-Type Effect Monster
ATK 1300
DEF 1300
(This card is always treated as a “Frightfur” card.) You can only use the effect of “Edge Imp DT Modoki” once per turn.
(1) You can target 1 “Frightfur” Fusion Monster you control or have in your Graveyard; this card’s ATK and DEF becomes the same as that target’s until the end of the turn.



Edge Imp Tomahawk
Level 4 DARK Fiend-Type Effect Monster
ATK 1800
DEF 800
You can only use each effect of “Edge Imp Tomahawk” once per turn.
(1) You can send 1 “Edge Imp” monster from your hand to the Graveyard; inflict 800 damage to your opponent.
(2) You can send 1 “Edge Imp” monster from your Deck to the Graveyard, except “Edge Imp Tomahawk”; this card’s name is treated as the same as that sent monster’s name until the end of the turn.

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dgm974

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Envoyé par dgm974 le Mardi 10 Février 2015 à 12:43


ptin les possibilité de peluche deviennent énorme mon futur deck je sent

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yami15

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Envoyé par yami15 le Mardi 10 Février 2015 à 13:41


Le raidraptor est super intéressant avec son premier effet , tu va pouvoir allé cherché Nest qui va ensuite allé tuto un autre RR dans ton deck , je sent que je vais vraiment adoré ce deck.

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Pour ceux qui veulent voici mon code ami pour la Ds : 3668-9697-1132. Je recherche activement la dracaufite Y , je peux proposer plein de Barpau et d'autres Pokémons comme Raikou shiney , Suicune etc..

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Envoyé par vegemax le Mardi 10 Février 2015 à 15:41


tomahawk/chain/fusion/dog et sheep vont vraiment pouvoir faire tourner correctement ce deck, mais bon ces cartes allaient a 95% sortir dans ce set si on suivait un peu l'ordre logique des choses

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chaos_soldier

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Envoyé par chaos_soldier le Mercredi 11 Février 2015 à 08:28


Berlines the Firestorm Vassal
Level 3 FIRE Pyro Effect Monster
ATK 800
DEF 1000
You can only use each effect of “Berlines the Firestorm Vassal” once per turn. (1) You can discard 1 card; Specia lSummon this card from your hand. During this turn, you cannot Special Summon monster from the Extra Deck. (2) If this card is Tributed for a Tribute Summon: You can reveal your opponent’s hand, and banish 1 card there until the end of the turn.

”Frozen Void”
Continuous Spell
You can only use the (1) effect of “Frozen Void” once per turn.
(1) You can discard 1 card; add 1 “Void” Spell/Trap Card (except “Null and Void”) from your Deck to your hand. You cannot Special Summon monsters this turn, except “Infernoid” monsters.
(2) When an “Infernoid” monster you control battles an opponent’s monster, after damage calculation: You can send this face-up card to the Graveyard; banish both battling monsters.



 Jar of Avarice (Rumored Effect)
You can only activate 1 “Jar of Avarice” per turn. (1) Target 5 cards in your Graveyard, except “Jar of Avarice”; shuffle those targets in to the Deck, then draw 1 card.

Lucius the Wicked Vassal (Rumored Effect)
You can banish 1 Level 5 or higher monster from your Graveyard; Special Summon this card from your hand. This turn, you cannot Special Summon monsters from the Extra Deck.
If this card is Tributed for a Tribute Summon: You can destroy 1 card your opponent controls. Your opponent cannot activate Spell/Trap cards in response to this effect’s activation.


Entermate Gunbatter / Performapal Bowhopper
Earth Insect / Effect
LV4 1500/1000
You can only use each effect of “Performapal Blowhopper” once per turn. (1) You can Tribute 1 “Performapal” monster you control; inflict 100 damage to your opponent for each Level the Tributed monster had. (2) You can Tribute 1 “Performapal” monster you control, then target 1 “Performapal” monster in your Graveyard other than the Tributed monster; add it to your hand.

Edge Imp Saw is a Draw 2, Return 1

Land(?) the Rock Vassal (rumored effect)
You can target 1 face-up monster your opponent controls; Special Summon this card from your hand, and if you do, change that target to face-down Defense Position.
When this card is Tributed for a Tribute Summon: (unreadable)

Fire King Island (incomplete effect)
Field Spell
You can only (activate/use?) the (1) and (2) effects of “Fire King Island” once per turn (each?)
(1) During your Main Phase: You can destroy 1 (???) monster you control, and if you do, add (???) from your Deck to your hand.
(2) (If you control no monsters?): (????) FIRE Winged Beast-Type monster from your hand(?)
(3): If this face-up card in your Field Zone is sent to the Graveyard: (???) all monsters you control.



Fiend Dog Octorus (pun on Orthrus)
Level ? DARK Fiend-Type Effect Monster
The effect of “Fiend Dog Octorus” can only be (used/activated?) once per turn.
(1): (When/if?) this card is (sent?) from the field to the Graveyard: (You can?) add 1 Level 8 Fiend-Type monster from your Deck to your hand.

Performapal Springoose (Rumored Effect)
You can only use the effect of “Performapal Springoose” once per turn. (1) You can banish this card from your Graveyard, then target ? “Magician” or “Performapal” card(s) in your Pendulum Zone(s); return them to the hand.


Hammer Mammoth (Rumored Effect)
* If you control an “Performapal” monster, you can summon it with no Tribute.
* If you you control no other “Performapals” (??? destroys itself? Loses ATK?)
* If it attacks your opponent’s Spell/Trap Cards are returned to the hand.

Kodama (Rumored Effect)
One of its effects is OPT
* Tribute this card to add 3 Yosen Counters to Yosen Training Ground
* You can banish this card from the Graveyard to Normal Summon a Yosenju once more this turn.


Unconfirmed:
Chaofeng, Illusion of the Yang Zing
Level 9 LIGHT Wyrm-Type Synchro Effect Monster
ATK 2800
DEF 2000
1 Tuner + 1 or more non-Tuner monsters
(1) If this card was Synchro Summoned, the opponent cannot activate the effects of monsters whose Attribute is the same as the original Attributes of a “Yang Zing” monster used as Synchro Materials for this card.
(2) When this Synchro Summoned card is destroyed by battle or a card effect: You can add 1 Tuner monster from your Deck to your hand.
(3) Once per turn, when a monster your opponent controls is destroyed by battle or a card effect: You can Special Summon 1 Wyrm-Type monster with the same Attribute as that monster from your Deck in face-up Defense Position.

Gryphon is a 2000 ATK WIND Normal Monster with 0 DEF. Its flavor text mentions it doesn’t like the Harpies and it’s prone to fighting with them over territory.


El Shaddoll Anomalilith
Level 9 WATER Fiend-Type Fusion Effect Monster
2700 ATK
2000 DEF
1 “Shaddoll” monster + 1 WATER monster
Must first be Fusion Summoned.
(1) Neither player can Special Summon monsters from the hand or Graveyard by the effects of Spell or Trap Cards.
(2) If this card is sent to the Graveyard: You can target 1 “Shaddoll” Spell or Trap Card in your Graveyard; Add it to your hand.



Magma Dragon
Level 4 FIRE Wyrm-Type Effect Monster
ATK 1600
DEF 1200
You can only use the effect of “Magma Dragon” once per turn. During the turn that you activate this effect, you cannot Special Summon monsters, except Wyrm-Type monsters.
(1) When this card is Special Summoned: You can target 1 Wyrm-Type monster in your Graveyard, except “Magma Dragon”; Special Summon it in face-up Defense Position, but its effects are negated.

Rumored Pendulum Effect of Lizardraw
You can only use the Pendulum Effect of “Performapal Lizardraw” once per turn. If you control a “Performapal” card in your other Pendulum Zone: You can destroy this card, and if you do, draw 1 card.



Source

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Daisuke

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Envoyé par Daisuke le Mercredi 11 Février 2015 à 09:34


La shaddoll eau est pourrie :3

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xdrake

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Envoyé par xdrake le Mercredi 11 Février 2015 à 10:33


Le 11/02/2015 à 09:34, Daisuke avait écrit ...
La shaddoll eau est pourrie :3


elle est anti-nekroz  et hero

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