Booster Yu-Gi-Oh The Lost Millenium
Posté le Samedi 05 Mars 2005 à 15:29 par Yami-Sonic (59285 lectures)
Dans l'univers de l'animé Yu-Gi-Oh, la série Yugioh GX avait fait son apparition. C'est maintenant au tour du jeu de carte d'avoir ses Héros Elémentaires et autres cartes tirées de cette nouvelle série avec les
boosters Yugioh The Lost Millenium.
Voici donc
toutes les images (
Mise à jour du 02/04) et la liste complète des cartes de Yugioh
The Lost Millenium (TLM), extension prévue pour juin 2005 aux USA, qui précèdera les boosters
Cyber Revolution (CRV) quant à eux annoncés pour le mois d'août.
Présentation de ce nouveau booster Yugioh
Voici le logo de cette toute nouvelle extension ainsi que l'aspect des boosters.
La liste des cartes de Yu-Gi-Oh The Lost Millenium
-
TLM-JP001
E-Hero Feather Man
Wind/Warrior/3/1000/1000
Normal Monster
- TLM-JP002
E-Hero Burst Lady
Fire/Warrior/3/1200/800
Normal Monster
- TLM-JP003
E-Hero Sparkman
Light/Warrior/4/1600/1400
Normal Monster
- TLM-JP004
E-Hero Clayman
Earth/Warrior/4/800/2000
Normal Monster
- TLM-JP005
Hane Kuriboh
Light/Angel/1/300/200
This effect card be activate when this card is destroyed and sent to Graveyard from the
field. After the activation, all battle damages done to this card's controller are reduced
to zero until the end of turn.
Super/Ultimate Rare
- TLM-JP006
Antique Gear Golem ("Ancient Mechanical Giant")
Earth/Machine/8/3000/3000
This card cannot be special summon. When this card attackes a monster in defense mode, if
this card's attack strength is higher than that monster's defense strength, do battle damages to
your opponent equal to the difference. When this card attacks, your opponent cannot activate
and Magic or Trap cards until the end of damage step.
Ultra/Ultimate Rare
- TLM-JP007
Antique Gear Beast
Earth/Machine/6/2000/2000
This card can't be special summon. Negate the effect of the effect monster this card
destroy in battle. During battle Step, your opponent cannot activate Magic/Trap cards.
Rare
- TLM-JP008
Antique Gear Soldier
Earth/Machine/4/1300/1300
When this card attack, your opponent cannot activate Magic or Trap card at Battle Step.
- TLM-JP009
Millenium Scorpion
Earth/Insect/5/2000/1800
When this card destroys and sends one of the opponent's monster to the
Graveyard as a result of battle, increase this card's attack strength by 500.
Rare
- TLM-JP010
Ultimate Insect LV7
Wind/Insect/7/2600/1200
When this card is special summon by the effect of [Ultimate Insect LV5], when this
card is face-up on the field, the attack strength of all opponent's monsters is decrease
by 700.
Super Rare/Ultimate Rare
- TLM-JP011
Lost Guardian
Earth/Rock/4/100/?
This card's original defense strength is equal to number of Rock sub-type monsters
that you remove from game * 700.
-
TLM-JP012
Hieroakos Sphinx
Earth/Rock/6/2400/1200
When this card is face-up on the field, your opponent cannot choose monsters on your field
that are in face-down defense mode as target of battle.
Super Rare/Ultimate Rare
- TLM-JP013
Cleo Sphinx
Earth/Rock/6/1200/2400
When this card is face up on the field, whenever a monster card is sent from the field to owner's
hand, the owner of that monster must choose one card from his/her hand and discard it.
Rare
- TLM-JP014
Moai Reflect Cannon
Earth/Rock/4/1100/2000
This card can change to face-down defense mode once per turn.
- TLM-JP015
Megarock Dragon
Earth/Rock/7/?/?
This card cannot be Normal Summoned. This card can only be Special Summoned by removing
Rock sub-type monsters from your Graveyard from play. This card's attack and defense strength
is equal to 700 times the number of monsters you remove this way.
Super/Ultimate Rare
- TLM-JP016
Dummy Golem
Earth/Rock/2/800/800
Reverse: Choose a monster on opponent's field. Switch the control of this card and the chosen
monster.
- TLM-JP017
Grieve Oyja
Earth/Rock/4/1600/1500
When there's monster on your field in face-down defense mode, this card cannot be target of
battle by opponent. Whenever monster on your field are successfully Reverse Summon, do 300
lifepoint damages to opponent.
Rare
-
TLM-JP018
Mine Golem
Earth/Rock/3/1000/1900
When this card is sent to Graveyard from the field as a result of battle, do 500 damages
to opponent's lifepoints.
- TLM-JP019
Monk Fighter
Earth/Rock/3/1300/1000
The battle damages done to this card's Controller as a result of battle would become 0.
- TLM-JP020
Master Monk
Earth/Rock/5/1900/1000
This card cannot be Normal Summon. Sacrifice a [Monk Fighter] on the field to special summon
this card. This card can attack two times during a turn.
Super Rare/Ultimate Rare
-
TLM-JP021
Guardian Statue
Earth/Rock/4/800/1400
This card can change to face-down defense mode once per turn. When this card is successfully
Reverse Summon, return a card on opponent's field to owner's hand.
- TLM-JP022
Medusa Worm
Earth/Rock/2/500/600
This card can change to face-down defense mode once per turn. When this card is successfully
Reverse Summon, destroy an opponent's monster on the field.
- TLM-JP023
Survivor of Another Dimension
Dark/Warrior/4/1800/200
When this card is face-up on your field and it is removed from game from the field, special
summon this card to the field at the end of turn.
Rare
- TLM-JP024
Middle Shield Guarder
Earth/Warrior/4/100/1800
This card can be change to face-down defense mode once per turn. When this card is target
of Magic cards while in face-down defense mode, negate that Magic card, and this card would
turn to face-up attack mode.
Rare
-
TLM-JP025
White Ninja
Light/Warrior/4/1500/800
Reverse: Destroy a monster in defense mode.
- TLM-JP026
Earth Spirit User Aos
Earth/Spellcaster/3/500/1500
Reverse: When this card is face-up on he field, gain control of a Earth Main-Type
monster on opponent's field.
- TLM-JP027
Water Spirit User Eria
Water/Spellcaster/3/500/1500
Reverse: When this card is face-up on he field, gain control of a Water Main-Type
monster on opponent's field.
- TLM-JP028
Fire Spirit User Heater
Fire/Spellcaster/3/500/1500
Reverse: When this card is face-up on he field, gain control of a Fire Main-Type
monster on opponent's field.
- TLM-JP029
Wind Spirit User Wind
Wind/Spellcaster/3/500/1500
Reverse: When this card is face-up on he field, gain control of a Wind Main-Type
monster on opponent's field.
- TLM-JP030
Battery Men - Three Single Type
Light/Thunder/3/0/0
When all of your [Battery Men - Three Single Type] on your field are in attack mode , for
each [Battery Men - Three Single Type] on the field, increase this card's attack strength
by 1000. When all of your [Battery Men - Three Single Type] on your field are in defense mode,
for each [Battery Men - Three Single Type] on the field, increase this card's defense strength
by 1000.
- TLM-JP031
Death Wombat
Earth/Beast/3/1600/300
When this card is face-up on the field, all damages done by card's effects to this
card's controller would become 0.
- TLM-JP032
Wight King
Dark/Undead/1/?/0
This card's original attack strength is number of [Wight] and [Wight King] in your Graveyard
*1000. When this card is destroy as a result of battle and sent to Graveyard, you may remove
a [Wight] or [Wight King] from your Graveyard from the game, and special summon this card to
the field.
- TLM-JP033
Wicked God - Reshef
Light/Demon - Ritual/8/2500/1500
This card can only be Ritual Summon by [Ritual of Wicked God]. Discard a Magic card from
your hand and choose a monster on opponent's field, you gain control of that monster until the
end of turn. This effect can only be use once per turn.
Ultra/Ultimate Rare
- TLM-JP034
Elemental Master - Dryad
Light/Spellcaster - Ritual/3/1200/1400
Ritual Summon by [Ritual of Dryad]. This card's Main type can be treated as "Wind",
"Water", "Fire", or "Earth".
Rare
- TLM-JP035
E-Hero Flame Wing Man
Wind/Warrior - Fusion/6/2100/1200
[E-Hero Feather Man] + [E-Hero Burst Lady]
This card can only be Special Summoned by Fusion Summon. When this card destroys and send
opponent's monster to Graveyard, do lifepoint damages to your opponent equal to the attack
strength of the destroyed monster
Ultra/Ultimate Rare
- TLM-JP036
E-Hero Thunder Giant
Light/Warrior - Fusion/6/2400/1500
[E-Hero Sparkman] + [E-Hero Clayman]
This card can only be special summoned by Fusion Summon. Discard a card from your hand, destroy
a face-up monster with attack strength lower than this card. This effect can only be activate
once per turn during your main phases.
Ultra/Ultimate Rare
- TLM-JP037
Treasure from Heaven
Magic - Normal
Remove all cards in your hand and your field from the game, draw 2 cards from the deck.
Super/Ultimate Rare
- TLM-JP038
Brainwash - Brain Control -
Pay 800 lifepoints. Choose a face-up monster on opponent's field, you gain control of that
monster until the end of the turn.
Super/Ultimate Rare
- TLM-JP039
The Receiving Strength
Magic - Normal
Put a monster on your field to Gravyeard. Choose a monster on your field, until the End Phase
of that turn, increase the attack strength of the chosen monster equal to the attack strength
of the monster sacrifice by this effect.
- TLM-JP040
Double Attack
Magic - Normal
Discard a monster card from your hand. Choose a monster on your field with level lower
than the monster you discarded. The chosen monster can attack 2 times during this turn.
- TLM-JP041
Battery Charger
Magic - Normal
Pay 800 lifepoints. Special Summon a monster with [Battery] in its name from Graveyard.
- TLM-JP042
God Hand Smash
Magic - Normal
This card can only be activate when you have a [Fighting Nezumi - Chucho], [Monk Fighter],
or [Master Monk] face-up on your field. Any monster that battle with any of those monsters
would be destroy at the end of Damage Step of that battle.
- TLM-JP043
Prayer of Dryad
Magic - Ritual
This card is use to Ritual Summon [Elemental Master Dryad]. Sacrifice cards worth level 3 or
more from your field and/or your hand for the Ritual Summon.
- TLM-JP044
Ritual of Wicked God
Magic - Ritual
This card is use to Ritual Summon [Wicked God - Reshef]. Sacrifice cards worth level 8 or
more from your field and/or your hand for the Ritual Summon.
- TLM-JP045
Legendary Black Belt
Magic - Equipment
This card can only be equipped on [Fighter Nezumi Chucoo], [Monk Fighter], or [Master Monk].
When the equipped monster destroy an opponent's monster as a result of battle and sent
it to Graveyard, do damages to opponent's lifepoints equal to the defense strength of
that monster.
Rare
- TLM-JP046
Nitro Unit
Magic - Equipment
This card can only be equipped on an opponent's monster. When the equipped monster is destroyed
and sent to the Graveyard, deal damage to your opponent, equal to the attack strength of the
equipped monster.
Rare
- TLM-JP047
Wiggling Shadow
Magic - Continuous
Pay 300 lifepoints. Shuffle all of your monsters on the field that are in face-down defense mode,
then place it to the field in face-down defense mode again. This effect can only be activate
once per turn.
-
TLM-JP048
Iron Wall Formation
Magic - Continous
When you have 2 or monsters on the field and all monsters are in defense mode, increase
the defense strength of a chosen monster by 700. Destroy this card when the chosen
monster leaves the field.
- TLM-JP049
Hero Signal
Trap - Normal
This card can only be activate when one of your monster on the field was destroy and sent
to Graveyard as a result of battle. Special Summon a monster with [E-Hero] in its name
with level 4 or less to the field.
Rare
- TLM-JP050
Pikeru's Heart Reading Technique
Trap - Normal
Until the end of opponent's second End Phase, your opponent reveal all cards have draw.
- TLM-JP051
Rock Explosion
Trap - Normal
For each [Mine Golem] on your field, do 1000 damages to opponent's lifepoints. Destroy all
face-up [Mine Golem] on your field afterward.
- TLM-JP052
Kozaaki's Self Exploding Device
Trap - Normal
Do 1000 lifepoint damages to the player that destroy this card while this card is face down on
the field.
Rare
- TLM-JP053
Fusion Fail
Trap - Normal
This card can only be activate when a Fusion monster is special summon. Return all Fusion
monsters on the field back to owner's Fusion deck.
- TLM-JP054
Level Changing Test Laboatory
Trap - Normal
Choose a monster card in your hand and reveal it to your opponent, roll a dice. If the roll
is 1, discard the chosen monster. If it's 2-6, that monster's level would become the rolled
number until the end of turn.
- TLM-JP055
Rock Throwing Attack
Trap - Normal
Put a Rock sub-type monsters from your deck to Graveyard, do 500 damages to your opponent.
Shuffle your deck afterward.
- TLM-JP056
Invitation from Graveyard
Trap - Normal
Turn the top card on opponent's deck face-up, then shuffle opponent's deck. When your opponent
would draw that card, that card is sent to Graveyard instead.
- TLM-JP057
Token Thanking Meat Harvest
Trap - Normal
This card can only be activate when a toekn is special summon to the field. Destroy all Tokens
on the field, and for each Token destroy this way, do 300 damages to opponent's lifepoint.
Rare
- TLM-JP058
Magic Power Ending Declaration
Trap - Counter
This card can only be activate when a Continuous Magic card is activate, negate and destroy
that Continuous Magic card.
Rare
- TLM-JP059
Royal Collaspe
Trap - Counter
This card can only be activate when your opponent activate a continuous Trap card. Negate the
activation and destroy it.
Rare
- TLM-JP060
Lonely Top Fighter
Trap - Continuous
Choose a face-up [Nezumi Fighter - Chucoo], [Monk Fighter], or [Master Monk] on your
field. That monster cannot be destroyed in battle, nor it is affected by effects of
opponent's monsters.
Spoiler de Yugioh The Lost Millenium par rareté
Cartes Yugioh Ultimate Rare (11)
- Hane Kuriboh (005)
- Antique Gear Golem (008)
- Ultimate Insect LV7 (010)
- Hieroakos Sphinx (012)
-
Megarock Dragon (015)
-
Master Monk (020)
-
Wicked God - Reshef (033)
-
E-Hero Flame Wingman (035)
-
E-Hero Thunder Giant (036)
-
Treasure from Heaven (037)
-
Brainwash - Brain Control - (038)
Cartes Yu-Gi-Oh Ultra Rares (4)
-
Antique Gear Golem (008)
-
Wicked God - Reshef (033)
-
E-Hero Flame Wingman (035)
-
E-Hero Thunder Giant (036)
Cartes Yugioh Super Rares
-
Hane Kuriboh (005)
-
Ultimate Insect LV7 (010)
-
Hieroakos Sphinx (012)
-
Megarock Dragon (015)
-
Master Monk (020)
-
Treasure from Heaven (037)
-
Brainwash - Brain Control - (038)
Cartes Yu-Gi-Oh Rares
-
Antique Gear Beast (007)
-
Millennium Scoripion (009)
-
Cleo Sphinx (013)
-
Gurive Oyja (017)
-
Survivor of Another Dimension (023)
-
Middle Shield Guarder (024)
-
Elemental Master - Dryad (034)
-
Legendary Black Belt (045)
-
Nitro Unit (046)
-
Hero Signal (049)
-
Kozaki's Self Exploding Device (052)
-
Token's Thanking Meat Harvest (057)
-
Magic Power Ending Declaration (058)
-
Royal Collaspe (059)
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